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INFORMATION
INFORMATION
Bournemouth
    University




   USER-CENTRED DESIGN OF
SMARTPHONE AUGMENTED REALITY
     FOR URBAN TOURISM

              Zornitza Yovcheva
          John Kent Institute in Tourism
           Bournemouth University, UK

       Supervisors: Prof. Dimitrios Buhalis
             Dr. Christos Gatzidis
WHY AUGMENTED REALITY?




Reality
WHY AUGMENTED REALITY?




                                   Augmented
Reality                              Reality
WHY AUGMENTED REALITY?

Text-based Interface




                                         Augmented
Map-based Interface                        Reality
VISUALIZATION ADVANTAGES FOR TOURISM

 Interested in surroundings

     Information
attached to LOCATION

     Time-pressured                             Augmented
                                                  Reality
     Information
within FIELD-OF-VIEW

  Unfamiliar environment

     Information
     In CONTEXT
WHY URBAN DESTINATIONS?
GAPS AND MOTIVATION

     more than 100
  COMMERCIAL SOLUTIONS

perceive utility and usability is
              LOW




no guidelines or standards for
   DESIGN of annotations

    scarce research about
  TOURISTS and their needs
RESEARCH AIM

     more than 100
  COMMERCIAL SOLUTIONS

perceive utility and usability is
              LOW                      Design of smartphone
                                        AR annotations used
                                            by tourists for
                                       knowledge acquisition
                                        in unfamiliar (urban)
no guidelines or standards for
                                            environments
   DESIGN of annotations

    scarce research about
  TOURISTS and their needs
RESEARCH AIM AND OBJECTIVES

                        Research Aim
To improve the usability of smartphone AR browsers used in
urban tourism context for knowledge acquisition


                      Research Objectives
    Identify the problems tourists experience when using
     smartphone AR to obtain knowledge about unfamiliar
     environment

    Explore the influence of key contextual factors on the emerging
     interaction

    Propose design solutions that solve the identified problems
     effectively
METHODOLOGY AND APPROACH: USER-CENTRED DESIGN
METHODOLOGY AND APPROACH: USER-CENTRED DESIGN

                                                •   Interviews
                                                •   Questionnaires
                                                •   Observations
                                     User       •   Diary keeping
                                 Requirements   •   Task analysis




                      Evaluate                  Design

• Usability                                               • Prototypes
  inspections                                             • Usability goal
• Usability testing                                         setting
• Post-experience                                         • Card sorting
  interviews                                              • Focus groups
SELECTED METHODOLOGY
EQUIPMENT




            15
DATA



30 hours video/audio
     recording

   Audio recording

    Background
   Questionnaires

Santa Barbara Sense of
       Direction



                         18
ANALYSIS




           19
ANALYSIS



         Time


     Task success


Certainty and Difficulty


       Problems


       Context

                           20
USE OF CUES




              21
POSITIONAL ACCURACY AND CONTENT
PRELIMINARY RESULTS



• Huge dataset and rich data

• Similar questions, most often “what is this?”

• Differences among domestic and international tourists

• Use of cues to determine type of object

• Positional accuracy is a secondary requirement

• Content is key / What content?

                                                      23
FURTHER RESEARCH
                   24
EVALUATION, DESIGN AND EVALUATION



• Hypotheses about effective association through content

• Prepare several design alternatives

• Expert evaluation to confirm problems and evaluate design
  alternatives

• Laboratory-based usability testing

• Different locations and targets

• Quantitative

                                                           25
EXPECTED RESULTS




User requirements for
 AR ANNOTATIONS


                                   Design of
                             USEFUL and USABLE AR

     Improved
TOURIST EXPERIENCES
QUESTIONS AND FEEDBACK ARE MORE THAN
             WELCOME!




          Zornitza Yovcheva
       zyovcheva@bournemouth.ac.uk
         John Kent Institute in Tourism
          Bournemouth University, UK


                                          27

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User-Centred Design of Smartphone Augmented Reality for Urban Tourism

  • 3. Bournemouth University USER-CENTRED DESIGN OF SMARTPHONE AUGMENTED REALITY FOR URBAN TOURISM Zornitza Yovcheva John Kent Institute in Tourism Bournemouth University, UK Supervisors: Prof. Dimitrios Buhalis Dr. Christos Gatzidis
  • 5. WHY AUGMENTED REALITY? Augmented Reality Reality
  • 6. WHY AUGMENTED REALITY? Text-based Interface Augmented Map-based Interface Reality
  • 7. VISUALIZATION ADVANTAGES FOR TOURISM Interested in surroundings Information attached to LOCATION Time-pressured Augmented Reality Information within FIELD-OF-VIEW Unfamiliar environment Information In CONTEXT
  • 9. GAPS AND MOTIVATION more than 100 COMMERCIAL SOLUTIONS perceive utility and usability is LOW no guidelines or standards for DESIGN of annotations scarce research about TOURISTS and their needs
  • 10. RESEARCH AIM more than 100 COMMERCIAL SOLUTIONS perceive utility and usability is LOW Design of smartphone AR annotations used by tourists for knowledge acquisition in unfamiliar (urban) no guidelines or standards for environments DESIGN of annotations scarce research about TOURISTS and their needs
  • 11. RESEARCH AIM AND OBJECTIVES Research Aim To improve the usability of smartphone AR browsers used in urban tourism context for knowledge acquisition Research Objectives  Identify the problems tourists experience when using smartphone AR to obtain knowledge about unfamiliar environment  Explore the influence of key contextual factors on the emerging interaction  Propose design solutions that solve the identified problems effectively
  • 12. METHODOLOGY AND APPROACH: USER-CENTRED DESIGN
  • 13. METHODOLOGY AND APPROACH: USER-CENTRED DESIGN • Interviews • Questionnaires • Observations User • Diary keeping Requirements • Task analysis Evaluate Design • Usability • Prototypes inspections • Usability goal • Usability testing setting • Post-experience • Card sorting interviews • Focus groups
  • 15. EQUIPMENT 15
  • 16.
  • 17.
  • 18. DATA 30 hours video/audio recording Audio recording Background Questionnaires Santa Barbara Sense of Direction 18
  • 19. ANALYSIS 19
  • 20. ANALYSIS Time Task success Certainty and Difficulty Problems Context 20
  • 23. PRELIMINARY RESULTS • Huge dataset and rich data • Similar questions, most often “what is this?” • Differences among domestic and international tourists • Use of cues to determine type of object • Positional accuracy is a secondary requirement • Content is key / What content? 23
  • 25. EVALUATION, DESIGN AND EVALUATION • Hypotheses about effective association through content • Prepare several design alternatives • Expert evaluation to confirm problems and evaluate design alternatives • Laboratory-based usability testing • Different locations and targets • Quantitative 25
  • 26. EXPECTED RESULTS User requirements for AR ANNOTATIONS Design of USEFUL and USABLE AR Improved TOURIST EXPERIENCES
  • 27. QUESTIONS AND FEEDBACK ARE MORE THAN WELCOME! Zornitza Yovcheva zyovcheva@bournemouth.ac.uk John Kent Institute in Tourism Bournemouth University, UK 27