7. #MadeWithUnity
Game Balance
• Test it DURING soft-launch, not AFTER
• Potential “Currency conflict”
• Try as many places as you can
• Frequency??
• Non-currency integrations
20. #MadeWithUnity
• Some are biased, pushing own demand
• Ad networks don’t talk to each other, therefore the
solution is not truly optimized
• Serve ads based on historical data, not real-time
http://venturebeat.com/2016/09/30/why-ad-mediation-
needs-disrupting/
Few Words About Mediation