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12 Concepts to
Animation
The 12 basic
principles of
animation are listed
below.
1.Squash and Stretch
• This action gives the illusion
of weight and volume to a
character as it moves.
Examples:
• A bouncing ball expands on
impact
• Feet appear longer and
flatter when hitting
pavement
2. ANTICIPATION
• This movement
prepares the audience
for a major action the
character is about to
perform such as
starting to run, jump or
change expression.
Example:
• Jumping character
would bend knees and
swing arms back
3. STAGING
• A pose or action that
clearly
communicates to the
audience the
attitude, mood,
reaction or idea of
the character as it
relates to the story
and continuity of the
story line.
4. STRAIGHT AHEAD AND POSE
TO POSE ANIMATION
• Strategy for developing your
animation
• Straight ahead animation -
start at the first drawing and
work drawing to drawing to
the end of a scene
• Pose to Pose - planned out
and charted drawings with key
drawings done at intervals
throughout the scene. The
gaps are filled in.
5. FOLLOW THROUGH AND
OVERLAPPING ACTION
•Follow Through - when the main
body of the character stops all
other parts continue to catch up
to the main mass.
6. SLOW-OUT AND SLOW-IN
• As action starts, we have more drawings near the starting
pose, one or two in the middle, and more drawings near the
next pose. Slow-ins and slow-outs soften the action, making it
more life-like.
7. ARCS
• All actions, with few exceptions (such as
the animation of a mechanical device),
follow an arc or slightly circular path
• Arcs give animation a more natural action
and better flow
8. SECONDARY ACTION
• This action adds to and
enriches the main action
• Adds more dimension to
the character animation,
supplementing and/or re-
enforcing the main action.
Example:
• Small yawn = small cheek
movements.
9. TIMING
10. EXAGGERATION
11. SOLID DRAWING
THANK YOU TO ALL…………..

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principal of animations Created

  • 2. The 12 basic principles of animation are listed below.
  • 3. 1.Squash and Stretch • This action gives the illusion of weight and volume to a character as it moves. Examples: • A bouncing ball expands on impact • Feet appear longer and flatter when hitting pavement
  • 4. 2. ANTICIPATION • This movement prepares the audience for a major action the character is about to perform such as starting to run, jump or change expression. Example: • Jumping character would bend knees and swing arms back
  • 5. 3. STAGING • A pose or action that clearly communicates to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line.
  • 6. 4. STRAIGHT AHEAD AND POSE TO POSE ANIMATION • Strategy for developing your animation • Straight ahead animation - start at the first drawing and work drawing to drawing to the end of a scene • Pose to Pose - planned out and charted drawings with key drawings done at intervals throughout the scene. The gaps are filled in.
  • 7. 5. FOLLOW THROUGH AND OVERLAPPING ACTION •Follow Through - when the main body of the character stops all other parts continue to catch up to the main mass.
  • 8. 6. SLOW-OUT AND SLOW-IN • As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Slow-ins and slow-outs soften the action, making it more life-like.
  • 9. 7. ARCS • All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path • Arcs give animation a more natural action and better flow
  • 10. 8. SECONDARY ACTION • This action adds to and enriches the main action • Adds more dimension to the character animation, supplementing and/or re- enforcing the main action. Example: • Small yawn = small cheek movements.
  • 14.
  • 15. THANK YOU TO ALL…………..