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Animation
Multimedia
At the end of this slide, you will know :
• Animation concept of squash & stretch
• Animation concept of staging
• Animation concept of straight ahead action
• Animation concept of pose to pose
• Animation concept of appeal
• Animation concept of slow in & slow out
• Animation concept of arc
• Animation concept of secondary action
• Animation concept of timing
• Animation concept of solid drawing
Introduction
• There is about 12 basic principles of animation
that we should know about
• These basics principles are always used in every
animation that we have watched whether it’s
2D, 3D or any genre of fantasy film
• More animation principles are being created
and added as the world continues to advance
• Eg : Walt Disney Studio, Studio Ghibli
Animation, Animonsta Studio, etc.
1. Squash & Stretch
• Is a technique that is applied to an animated
or in-motion characters to give them a more
exaggerated movement.
• To give a feeling of fleshiness, flexibility, and
life in animation.
Example of Squash & Stretch
2. Staging
• Is a presentation of an idea so that it is clear.
• Can be action, personality, expression, or
mood.
• Key idea = is made clear to viewers
• Important objective => to lead the viewers
eye to where the action will occur so that
they do not miss anything
Example of Staging#1 Halves & Thirds
A physician is trying to
help the sick people
by treating them
inside the prison.
This shot is from the
Korean drama
Hwarang Episode 14
Pretty clothes = physician
Ragged clothes = sick
people
Example of Staging#2 Lines of Focus
This shot is taken
from Studio Ghibli’s
Kiki’s Delivery
Service movie
All people at the
street looked at the
girl with the flying
broom in the
advance city.
Example of Staging#3 Consistent Screen Direction
This scene is an important silent
eye to eye talk as Wei Ying (dark
robe) asked Lan Zhan (white robe)
to not question his action and just
go with him
This technique keeps the
audience from becoming
distracted during the
conversation
This shot is taken from
The Untamed Live Action
Series Episode 10
3. Straight Ahead
• Is drawn from the first position to the last linear
sequence.
• Where the character ends up and how it gets there
can be a surprise for both the audience and the
animator
• This approach is a lot more spontaneous and
creative, it can create inaccurate results
Example of Straight Ahead
4. Pose to Pose
• Is characterized by the process of first
drawing of the key poses at significant points
in the action, refining the key drawings, and
doing the in-betweens.
• This process gives the creator more control
and ensures the accuracy of the final result
Example of Pose to Pose
5. Appeal
• To create interesting characters that appeal
to the audience
• Appealing animation doesn’t mean making
everything fluffy and cute but creating a
clear visual design that will capture the
audience’s interest
Example of Appeal
6. Slow In & Slow Out
• Refers to the time taken for the object
movement at the beginning and sequence
suffixes
• Making object movements look more
realistic
Slow In Slow out
Movement begins slowly Movement ends quickly
Example of Slow in & Slow Out#1
Example of Slow in & Slow Out#2
7. Arc
• Visual path of an object or action is called
“arc”
• One of the most important tool to make
movements realistic and pleasing to the eye.
• Eg : projectile of a bouncing ball, path of a
moving arm, etc.
Example of Arc#1
- curved movements
- more realistic
- straight line
– mechanical movements
Example of Arc#2
Example of Arc#3
• Describes the energy of an object
Example of Arc#4
• Objects with different builds and weights travel in
their “signature” arcs.
Basketball – more realistic
Bowling ball – mechanical
movements
Example of Arc#5
• When lifting an object, the path of a lighter object tends to be
outward while the heavy one moves closer to the lifter’s body.
- Heavy object
- Moves
towards the
body
- Light object
- Moves away
from the
body
8. Secondary Action
• An additional movements that occur to
complete the main movements that existed
• Is merely complementary and does not take
over the main movement
• It is important to make the movement more
realistic
Example of Secondary Action#1
Example of Secondary Action#2
• Facial expressions are performed after the main action is
completed so the audience can see the changes clearly
From shocked & confused to
mad & angry
Example of Secondary Action#3
• Main action and facial expressions at the same time make the
audience hard to know the change of character’s expression
9. Timing
• Refers to the number of drawings or frames
for an action
• It involves in all elements such as, weight,
gravity, mass, speed, lightness and energy.
• How quickly something moves & how long it
stays
• Slowing something down & speeding
something down
Importance of Timing
Timing is important to know
When a
movement has
to be done
Weight Size
Scale
Speed Personality
Mood
Emotion
Example of Timing#1
Example of Timing#2
• The time difference taken by the character to stand reflects the difference
in weight
10. Solid Drawing
• Refers to the ability to render a three-
dimensional character in two-dimensional
space & give it weight, depth, and balance
• Is more fundamental for a traditional
animator
• Traditional animator = has to be able to draw
a character from any angle
Definition of Solid Drawing#2
Example of Solid Drawing#1 Line of Action
• Strong line of action goes through the body, illustrates the
force of action, unifies the pose, and makes a clear statement.
Example of Solid Drawing#2 Twists
• Give more dimension and interest to the pose
Example of Solid Drawing#3 Twinning
• Avoid symmetry in a pose as it will make the character looks flat
Example of Solid Drawing#4 Counterpose
• When the hips tilt in one direction, the shoulders tend to tilt
in the opposite direction to keep the body in balance
Example of Solid Drawing#5 Silhouette
• A clear silhouette helps the viewer to instantly understand a pose.
• Can also get a surprising amount if information from just the silhouette
such as the gender, age, attitude, costume, etc.
Sebastian from The Little Mermaid
King Arthur/Saber from Fate Stay Night
Thank you for lending us your ear
and time for hearing us out!
Group members :
Afroza
Siew Ting

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Multimedia -Animation-

  • 2. At the end of this slide, you will know : • Animation concept of squash & stretch • Animation concept of staging • Animation concept of straight ahead action • Animation concept of pose to pose • Animation concept of appeal • Animation concept of slow in & slow out • Animation concept of arc • Animation concept of secondary action • Animation concept of timing • Animation concept of solid drawing
  • 3. Introduction • There is about 12 basic principles of animation that we should know about • These basics principles are always used in every animation that we have watched whether it’s 2D, 3D or any genre of fantasy film • More animation principles are being created and added as the world continues to advance • Eg : Walt Disney Studio, Studio Ghibli Animation, Animonsta Studio, etc.
  • 4. 1. Squash & Stretch • Is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement. • To give a feeling of fleshiness, flexibility, and life in animation.
  • 5. Example of Squash & Stretch
  • 6. 2. Staging • Is a presentation of an idea so that it is clear. • Can be action, personality, expression, or mood. • Key idea = is made clear to viewers • Important objective => to lead the viewers eye to where the action will occur so that they do not miss anything
  • 7. Example of Staging#1 Halves & Thirds A physician is trying to help the sick people by treating them inside the prison. This shot is from the Korean drama Hwarang Episode 14 Pretty clothes = physician Ragged clothes = sick people
  • 8. Example of Staging#2 Lines of Focus This shot is taken from Studio Ghibli’s Kiki’s Delivery Service movie All people at the street looked at the girl with the flying broom in the advance city.
  • 9. Example of Staging#3 Consistent Screen Direction This scene is an important silent eye to eye talk as Wei Ying (dark robe) asked Lan Zhan (white robe) to not question his action and just go with him This technique keeps the audience from becoming distracted during the conversation This shot is taken from The Untamed Live Action Series Episode 10
  • 10. 3. Straight Ahead • Is drawn from the first position to the last linear sequence. • Where the character ends up and how it gets there can be a surprise for both the audience and the animator • This approach is a lot more spontaneous and creative, it can create inaccurate results
  • 12. 4. Pose to Pose • Is characterized by the process of first drawing of the key poses at significant points in the action, refining the key drawings, and doing the in-betweens. • This process gives the creator more control and ensures the accuracy of the final result
  • 13. Example of Pose to Pose
  • 14. 5. Appeal • To create interesting characters that appeal to the audience • Appealing animation doesn’t mean making everything fluffy and cute but creating a clear visual design that will capture the audience’s interest
  • 16. 6. Slow In & Slow Out • Refers to the time taken for the object movement at the beginning and sequence suffixes • Making object movements look more realistic Slow In Slow out Movement begins slowly Movement ends quickly
  • 17. Example of Slow in & Slow Out#1
  • 18. Example of Slow in & Slow Out#2
  • 19. 7. Arc • Visual path of an object or action is called “arc” • One of the most important tool to make movements realistic and pleasing to the eye. • Eg : projectile of a bouncing ball, path of a moving arm, etc.
  • 20. Example of Arc#1 - curved movements - more realistic - straight line – mechanical movements
  • 22. Example of Arc#3 • Describes the energy of an object
  • 23. Example of Arc#4 • Objects with different builds and weights travel in their “signature” arcs. Basketball – more realistic Bowling ball – mechanical movements
  • 24. Example of Arc#5 • When lifting an object, the path of a lighter object tends to be outward while the heavy one moves closer to the lifter’s body. - Heavy object - Moves towards the body - Light object - Moves away from the body
  • 25. 8. Secondary Action • An additional movements that occur to complete the main movements that existed • Is merely complementary and does not take over the main movement • It is important to make the movement more realistic
  • 27. Example of Secondary Action#2 • Facial expressions are performed after the main action is completed so the audience can see the changes clearly From shocked & confused to mad & angry
  • 28. Example of Secondary Action#3 • Main action and facial expressions at the same time make the audience hard to know the change of character’s expression
  • 29. 9. Timing • Refers to the number of drawings or frames for an action • It involves in all elements such as, weight, gravity, mass, speed, lightness and energy. • How quickly something moves & how long it stays • Slowing something down & speeding something down
  • 30. Importance of Timing Timing is important to know When a movement has to be done Weight Size Scale Speed Personality Mood Emotion
  • 32. Example of Timing#2 • The time difference taken by the character to stand reflects the difference in weight
  • 33. 10. Solid Drawing • Refers to the ability to render a three- dimensional character in two-dimensional space & give it weight, depth, and balance • Is more fundamental for a traditional animator • Traditional animator = has to be able to draw a character from any angle
  • 34. Definition of Solid Drawing#2
  • 35. Example of Solid Drawing#1 Line of Action • Strong line of action goes through the body, illustrates the force of action, unifies the pose, and makes a clear statement.
  • 36. Example of Solid Drawing#2 Twists • Give more dimension and interest to the pose
  • 37. Example of Solid Drawing#3 Twinning • Avoid symmetry in a pose as it will make the character looks flat
  • 38. Example of Solid Drawing#4 Counterpose • When the hips tilt in one direction, the shoulders tend to tilt in the opposite direction to keep the body in balance
  • 39. Example of Solid Drawing#5 Silhouette • A clear silhouette helps the viewer to instantly understand a pose. • Can also get a surprising amount if information from just the silhouette such as the gender, age, attitude, costume, etc. Sebastian from The Little Mermaid King Arthur/Saber from Fate Stay Night
  • 40. Thank you for lending us your ear and time for hearing us out! Group members : Afroza Siew Ting