SlideShare a Scribd company logo
1 of 16
Download to read offline
Disney's 12
principles
of animation
“The 12 principles of animation were first
introduced by Disney animators Ollie
Johnston and Frank Thomas in their book
The Illusion of Life: Disney Animation ,
which was first released in 1981. In this
book, Johnston and Thomas examine the
work of leading Disney animators from
the 1930s and on wards, and boil their
approach down to 12 basic principles of
animation.
2
These are the principles
and what they mean:
01. Squash and Stretch
The squash and stretch principle is considered the most
important of the 12 principles of animation. When applied, it
gives your animated characters and objects the illusion of
gravity, weight, mass and flexibility. Think about how a
bouncing rubber ball may react when tossed into the air: the
ball stretches when it travels up and down and squishes when
it hits the ground. When using squash and stretch, it's
important to keep the object's volume consistent. So when
you stretch something it needs to get thinner, and when you
squash something it needs to get wider.
4
02. Anticipation Anticipation
helps to prepare the viewer for what's about to happen. When
applied, it has the effect of making the object's action more
realistic. Consider how if might look if you were to jump in the
air without bending your knees, or perhaps to throw a ball
without first pulling your arm back. It would appear very
unnatural (it may not even be possible to jump without bending
your knees!). In the same way, animating movements without a
flicker of anticipation will also make your motion seem
awkward, stale and lifeless.
5
03. Staging Staging
in animation is a lot like composition in artwork. What we mean
by that is, you should use motion to guide the viewer's eye and
draw attention to what's important within the scene. Keep the
focus on what's important within the scene, and keep the
motion of everything else of non-importance to a minimum.
6
04. Straight ahead action and pose to pose
There are two ways to handle drawing animation: straight
ahead and pose to pose. Each has its own benefits, and the two
approaches are often combined. Straight ahead action involves
drawing frame-by-frame from start to finish. If you're looking
for fluid, realistic movements, straight ahead action is your best
bet. With the pose to pose technique, you draw the beginning
frame, the end frame, and a few key frames in-between. Then
you go back and complete the rest. This technique gives you a
bit more control within the scene and allows you to increase
the dramatic effect of the motion.
7
05. Follow through and overlapping action
When objects come to a standstill after being in motion,
different parts of the object will stop at different rates.
Similarly, not everything on an object will move at the same
rate. This forms the essence of the fifth of Disney's principles of
animation. If your character is running across the scene, their
arms and legs may be moving at a different rate from their
head. This is overlapping action. Likewise, when they stop
running, their hair will likely continue to move for a few frames
before coming to rest – this is follow through. These are
important principles to understand if you want your animation
to flow realistically. 8
06. Slow in and slow out
The best way to understand slow in and slow out is to think
about how a car starts up and stops. It will start moving slowly,
before gaining momentum and speeding up. The reverse will
happen when the car brakes. In animation, this effect is
achieved by adding more frames at the beginning and end of an
action sequence. Apply this principle to give your objects more
life.
9
07. Arc
When working in animation, it's best to stick with the laws of
physics. Most objects follow an arc or a path when they're
moving, and your animations should reflect that arc. For
example, when you toss a ball into the air, it follows a natural
arc as the effects of the Earth's gravity act upon it.
10
08. Secondary action
Secondary actions are used to support or emphasise the main
action going on within a scene. Adding secondary actions help
add more dimension to your characters and objects. For
instance, the subtle movement of your character’s hair as they
walk, or perhaps a facial expression or a secondary object
reacting to the first. Whatever the case may be, this secondary
action should not distract from the primary one.
11
09. Timing
For this principle of animation we need to look to the laws of
physics again, and apply what we see in the natural world to our
animations. In this case, the focus is on timing. If you move an
object more quickly or slowly than it would naturally move in
the real world, the effect won't be believable. Using the correct
timing allows you to control the mood and the reaction of your
characters and objects. That's not to say you can't push things a
little (especially if you're creating an imaginary world) – but if
you do, be consistent.
12
10. Exaggeration
Too much realism can ruin an animation, making it appear static
and boring. Instead, add some exaggeration to your characters
and objects to make them more dynamic. Find ways to push the
limits just beyond what's possible, and your animations will pop.
13
11. Solid drawing
You need to understand the basics of drawing. This includes
knowing how to draw in three-dimensional space and
understanding form and anatomy, weight and volume, and
lights and shadows. While you can push the limits here, too, it's
important to remain consistent. If your world has wonky doors
and a warped perspective, keep that perspective throughout
the entire animation. Otherwise, things will fall apart.
14
12. Appeal
Your characters, objects, and the world in which they live need
to appeal to the viewer. This includes having an easy-to-read
design, solid drawing, and a personality. There is no formula for
getting this right, but it starts with strong character
development and being able to tell your story through the art
of animation.
15
Presented by Azpire
Website - https://azpireacademy.com/frontend/page/home
Follow us on:
Facebook - https://www.facebook.com/azpirecommunity
Instagram - https://www.instagram.com/azpire_/
16

More Related Content

What's hot

Introduction to Animation and its Thought Process
Introduction to Animation and its Thought ProcessIntroduction to Animation and its Thought Process
Introduction to Animation and its Thought ProcessSonia Guerra
 
Introduction to Animation
Introduction to AnimationIntroduction to Animation
Introduction to AnimationBilal Ahmed
 
(Computer) Animation Technique
(Computer) Animation Technique(Computer) Animation Technique
(Computer) Animation Techniquejustinesolano
 
The History of Animation
The History of AnimationThe History of Animation
The History of AnimationHussam Abualrub
 
Computer Animation PowerPoint
Computer Animation PowerPointComputer Animation PowerPoint
Computer Animation PowerPointoacore2
 
19 types of animation techniques and styles
19 types of animation techniques and styles19 types of animation techniques and styles
19 types of animation techniques and styleswinbizindia
 
12 Concepts of Animation
12 Concepts of Animation12 Concepts of Animation
12 Concepts of Animationjaspang
 
12 Principles Of Animations
12 Principles Of Animations12 Principles Of Animations
12 Principles Of AnimationsDaniel Downs
 
History of stop animation 2
History of stop animation 2History of stop animation 2
History of stop animation 2Twally8
 
Animation Techniques
Animation TechniquesAnimation Techniques
Animation TechniquesMedia Studies
 

What's hot (20)

Introduction to Animation and its Thought Process
Introduction to Animation and its Thought ProcessIntroduction to Animation and its Thought Process
Introduction to Animation and its Thought Process
 
Introduction to Animation
Introduction to AnimationIntroduction to Animation
Introduction to Animation
 
(Computer) Animation Technique
(Computer) Animation Technique(Computer) Animation Technique
(Computer) Animation Technique
 
The History of Animation
The History of AnimationThe History of Animation
The History of Animation
 
Animation
AnimationAnimation
Animation
 
Animation
AnimationAnimation
Animation
 
2D & 3D ANIMATION
2D & 3D ANIMATION2D & 3D ANIMATION
2D & 3D ANIMATION
 
Computer Animation PowerPoint
Computer Animation PowerPointComputer Animation PowerPoint
Computer Animation PowerPoint
 
19 types of animation techniques and styles
19 types of animation techniques and styles19 types of animation techniques and styles
19 types of animation techniques and styles
 
Animation
AnimationAnimation
Animation
 
12 Concepts of Animation
12 Concepts of Animation12 Concepts of Animation
12 Concepts of Animation
 
History of animation
History of animationHistory of animation
History of animation
 
Animation
AnimationAnimation
Animation
 
Introduction to animation
Introduction to animationIntroduction to animation
Introduction to animation
 
Multimedia:Twelve Principles Of Animation
Multimedia:Twelve Principles Of AnimationMultimedia:Twelve Principles Of Animation
Multimedia:Twelve Principles Of Animation
 
12 Principles Of Animations
12 Principles Of Animations12 Principles Of Animations
12 Principles Of Animations
 
History of stop animation 2
History of stop animation 2History of stop animation 2
History of stop animation 2
 
History of animation
History of animationHistory of animation
History of animation
 
Animation Techniques
Animation TechniquesAnimation Techniques
Animation Techniques
 
3d animation
3d animation3d animation
3d animation
 

Similar to principle of animation

THE TWELVE COOL PRINCIPLES OF ANIMATION
THE TWELVE COOL PRINCIPLES OF ANIMATIONTHE TWELVE COOL PRINCIPLES OF ANIMATION
THE TWELVE COOL PRINCIPLES OF ANIMATIONAnimation Kolkata
 
TWELVE PRINCIPLES OF ANIMATION.pdf
TWELVE PRINCIPLES OF ANIMATION.pdfTWELVE PRINCIPLES OF ANIMATION.pdf
TWELVE PRINCIPLES OF ANIMATION.pdfMAAC Kolkata
 
Multimedia-Lecture-Animation.pptx
Multimedia-Lecture-Animation.pptxMultimedia-Lecture-Animation.pptx
Multimedia-Lecture-Animation.pptxvishal choudhary
 
It413 animation
It413 animationIt413 animation
It413 animationMeg Yodnad
 
fdocuments.net_12-principles-of-animation.ppt
fdocuments.net_12-principles-of-animation.pptfdocuments.net_12-principles-of-animation.ppt
fdocuments.net_12-principles-of-animation.pptBrian C. Rosal
 
20120827120826 lecture 03_prod_process_n_principles_of_anim
20120827120826 lecture 03_prod_process_n_principles_of_anim20120827120826 lecture 03_prod_process_n_principles_of_anim
20120827120826 lecture 03_prod_process_n_principles_of_animAsiah Jamaluddin
 
The animated mobile NUI: lessons from Disney
The animated mobile NUI: lessons from DisneyThe animated mobile NUI: lessons from Disney
The animated mobile NUI: lessons from DisneyMobile Monday Brussels
 
ICT_2D_Animation_Module.pdf
ICT_2D_Animation_Module.pdfICT_2D_Animation_Module.pdf
ICT_2D_Animation_Module.pdfjaycerda
 
Animation: The Basic Skills
Animation:  The Basic SkillsAnimation:  The Basic Skills
Animation: The Basic Skillswalkers
 
Basic Principles and Types of Animations
Basic Principles and Types of AnimationsBasic Principles and Types of Animations
Basic Principles and Types of Animationshidivin652
 
COMM ART UNIT 5 - Notes and Project Outline
COMM ART UNIT 5 - Notes and Project OutlineCOMM ART UNIT 5 - Notes and Project Outline
COMM ART UNIT 5 - Notes and Project OutlineMrLawler
 
122bconcepts2bto2banimation 1226180265277870-9
122bconcepts2bto2banimation 1226180265277870-9122bconcepts2bto2banimation 1226180265277870-9
122bconcepts2bto2banimation 1226180265277870-9Noor Huda
 
PrinciplesOfAnimation.pptx
PrinciplesOfAnimation.pptxPrinciplesOfAnimation.pptx
PrinciplesOfAnimation.pptxNCCDanao
 
The animated GUI: lessons from Disney
The animated GUI: lessons from DisneyThe animated GUI: lessons from Disney
The animated GUI: lessons from DisneyDavid Geerts
 

Similar to principle of animation (20)

THE TWELVE COOL PRINCIPLES OF ANIMATION
THE TWELVE COOL PRINCIPLES OF ANIMATIONTHE TWELVE COOL PRINCIPLES OF ANIMATION
THE TWELVE COOL PRINCIPLES OF ANIMATION
 
TWELVE PRINCIPLES OF ANIMATION.pdf
TWELVE PRINCIPLES OF ANIMATION.pdfTWELVE PRINCIPLES OF ANIMATION.pdf
TWELVE PRINCIPLES OF ANIMATION.pdf
 
Multimedia-Lecture-Animation.pptx
Multimedia-Lecture-Animation.pptxMultimedia-Lecture-Animation.pptx
Multimedia-Lecture-Animation.pptx
 
animation
animationanimation
animation
 
Animation
AnimationAnimation
Animation
 
It413 animation
It413 animationIt413 animation
It413 animation
 
fdocuments.net_12-principles-of-animation.ppt
fdocuments.net_12-principles-of-animation.pptfdocuments.net_12-principles-of-animation.ppt
fdocuments.net_12-principles-of-animation.ppt
 
20120827120826 lecture 03_prod_process_n_principles_of_anim
20120827120826 lecture 03_prod_process_n_principles_of_anim20120827120826 lecture 03_prod_process_n_principles_of_anim
20120827120826 lecture 03_prod_process_n_principles_of_anim
 
The animated mobile NUI: lessons from Disney
The animated mobile NUI: lessons from DisneyThe animated mobile NUI: lessons from Disney
The animated mobile NUI: lessons from Disney
 
ICT_2D_Animation_Module.pdf
ICT_2D_Animation_Module.pdfICT_2D_Animation_Module.pdf
ICT_2D_Animation_Module.pdf
 
Animation: The Basic Skills
Animation:  The Basic SkillsAnimation:  The Basic Skills
Animation: The Basic Skills
 
Principles of animation
Principles of animationPrinciples of animation
Principles of animation
 
Basic Principles and Types of Animations
Basic Principles and Types of AnimationsBasic Principles and Types of Animations
Basic Principles and Types of Animations
 
MANNAVJIT SINGH.pptx
MANNAVJIT SINGH.pptxMANNAVJIT SINGH.pptx
MANNAVJIT SINGH.pptx
 
COMM ART UNIT 5 - Notes and Project Outline
COMM ART UNIT 5 - Notes and Project OutlineCOMM ART UNIT 5 - Notes and Project Outline
COMM ART UNIT 5 - Notes and Project Outline
 
122bconcepts2bto2banimation 1226180265277870-9
122bconcepts2bto2banimation 1226180265277870-9122bconcepts2bto2banimation 1226180265277870-9
122bconcepts2bto2banimation 1226180265277870-9
 
Photography rules
Photography rulesPhotography rules
Photography rules
 
Animation
AnimationAnimation
Animation
 
PrinciplesOfAnimation.pptx
PrinciplesOfAnimation.pptxPrinciplesOfAnimation.pptx
PrinciplesOfAnimation.pptx
 
The animated GUI: lessons from Disney
The animated GUI: lessons from DisneyThe animated GUI: lessons from Disney
The animated GUI: lessons from Disney
 

Recently uploaded

Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentInMediaRes1
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitolTechU
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
Painted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaPainted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaVirag Sontakke
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxsocialsciencegdgrohi
 

Recently uploaded (20)

TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media Component
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
Painted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaPainted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of India
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
 

principle of animation

  • 2. “The 12 principles of animation were first introduced by Disney animators Ollie Johnston and Frank Thomas in their book The Illusion of Life: Disney Animation , which was first released in 1981. In this book, Johnston and Thomas examine the work of leading Disney animators from the 1930s and on wards, and boil their approach down to 12 basic principles of animation. 2
  • 3. These are the principles and what they mean:
  • 4. 01. Squash and Stretch The squash and stretch principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility. Think about how a bouncing rubber ball may react when tossed into the air: the ball stretches when it travels up and down and squishes when it hits the ground. When using squash and stretch, it's important to keep the object's volume consistent. So when you stretch something it needs to get thinner, and when you squash something it needs to get wider. 4
  • 5. 02. Anticipation Anticipation helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic. Consider how if might look if you were to jump in the air without bending your knees, or perhaps to throw a ball without first pulling your arm back. It would appear very unnatural (it may not even be possible to jump without bending your knees!). In the same way, animating movements without a flicker of anticipation will also make your motion seem awkward, stale and lifeless. 5
  • 6. 03. Staging Staging in animation is a lot like composition in artwork. What we mean by that is, you should use motion to guide the viewer's eye and draw attention to what's important within the scene. Keep the focus on what's important within the scene, and keep the motion of everything else of non-importance to a minimum. 6
  • 7. 04. Straight ahead action and pose to pose There are two ways to handle drawing animation: straight ahead and pose to pose. Each has its own benefits, and the two approaches are often combined. Straight ahead action involves drawing frame-by-frame from start to finish. If you're looking for fluid, realistic movements, straight ahead action is your best bet. With the pose to pose technique, you draw the beginning frame, the end frame, and a few key frames in-between. Then you go back and complete the rest. This technique gives you a bit more control within the scene and allows you to increase the dramatic effect of the motion. 7
  • 8. 05. Follow through and overlapping action When objects come to a standstill after being in motion, different parts of the object will stop at different rates. Similarly, not everything on an object will move at the same rate. This forms the essence of the fifth of Disney's principles of animation. If your character is running across the scene, their arms and legs may be moving at a different rate from their head. This is overlapping action. Likewise, when they stop running, their hair will likely continue to move for a few frames before coming to rest – this is follow through. These are important principles to understand if you want your animation to flow realistically. 8
  • 9. 06. Slow in and slow out The best way to understand slow in and slow out is to think about how a car starts up and stops. It will start moving slowly, before gaining momentum and speeding up. The reverse will happen when the car brakes. In animation, this effect is achieved by adding more frames at the beginning and end of an action sequence. Apply this principle to give your objects more life. 9
  • 10. 07. Arc When working in animation, it's best to stick with the laws of physics. Most objects follow an arc or a path when they're moving, and your animations should reflect that arc. For example, when you toss a ball into the air, it follows a natural arc as the effects of the Earth's gravity act upon it. 10
  • 11. 08. Secondary action Secondary actions are used to support or emphasise the main action going on within a scene. Adding secondary actions help add more dimension to your characters and objects. For instance, the subtle movement of your character’s hair as they walk, or perhaps a facial expression or a secondary object reacting to the first. Whatever the case may be, this secondary action should not distract from the primary one. 11
  • 12. 09. Timing For this principle of animation we need to look to the laws of physics again, and apply what we see in the natural world to our animations. In this case, the focus is on timing. If you move an object more quickly or slowly than it would naturally move in the real world, the effect won't be believable. Using the correct timing allows you to control the mood and the reaction of your characters and objects. That's not to say you can't push things a little (especially if you're creating an imaginary world) – but if you do, be consistent. 12
  • 13. 10. Exaggeration Too much realism can ruin an animation, making it appear static and boring. Instead, add some exaggeration to your characters and objects to make them more dynamic. Find ways to push the limits just beyond what's possible, and your animations will pop. 13
  • 14. 11. Solid drawing You need to understand the basics of drawing. This includes knowing how to draw in three-dimensional space and understanding form and anatomy, weight and volume, and lights and shadows. While you can push the limits here, too, it's important to remain consistent. If your world has wonky doors and a warped perspective, keep that perspective throughout the entire animation. Otherwise, things will fall apart. 14
  • 15. 12. Appeal Your characters, objects, and the world in which they live need to appeal to the viewer. This includes having an easy-to-read design, solid drawing, and a personality. There is no formula for getting this right, but it starts with strong character development and being able to tell your story through the art of animation. 15
  • 16. Presented by Azpire Website - https://azpireacademy.com/frontend/page/home Follow us on: Facebook - https://www.facebook.com/azpirecommunity Instagram - https://www.instagram.com/azpire_/ 16