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Assignment 4 media


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Assignment 4 media

  1. 1. By Jhane Ormsby Assignment 4: Camera shots,camera angles, camera movement, composition The level I’m doing is Green. Also the Extension in blue
  2. 2. Part A: Camera Shots. -Part A which I include areEstablishing shots, Wide shots,Long shots, Mid/Medium shots,Close ups, Extreme close upshots, Point of view, Over theshoulder ,Two shot, Aerial shotsand Overhead shots.
  3. 3. Establishing Shots •Establishing shots are shots from a range of distances to establish were the setting of the set is. For Example: the setting could be in Harlesden so I take an image in Harlesden and then London and then England. •Establishing shots are usually used in the beginning of episodes or movies indicating where the film/episode is set. Example: At the beginning of Eastenders
  4. 4. • Wide Shots are shotsWide Shots which shows the main image or purpose but also shows a large variety of information. • Wide shots are usually used to again to show setting or added purpose. For Example: On the beach, including the background shows if it was a bright day, if there was any waves including if it was windy, if it was night or day etc.
  5. 5. Long Shots • Long shots are to frame the character or subject of their whole body, focusing directly on them. • These are usually used to show body language, props and costume which though this can determine the mood or even give detailing to facial expression and potentially show what they represent.
  6. 6. Mid/Medium Shots• Mid/Medium shots usually shows or frames a character/subject from the hip upwards but can be captured from the torso.• Mid/medium shots are usually used to express facial expression, body language and/or gesture but is mainly for dialogue.
  7. 7. Close-up Shots• Close up shots are the framing of a character/subject or some particular part of their body/object such as a hand, head, details in an item etc.• Close up shots are usually intended to show detailing or more detail in an image than usual.
  8. 8. Extreme close-up• This Is parts of a body or object which through detail is defined to its full extend visually showing extreme detail.• This is usually used to give more information to the audience and show the real life imagery and detailing.
  9. 9. Point of view • Point of view shots shows views from the character’s perspective. The camera imitates how the body moves and has to be placed where the head and eyes are as if it was seen out of the persons eyes. • This is usually used and edited in such a way that the audience are aware of who the character is and what they do/has to do.
  10. 10. Over the shoulder• This is filmed as if it is from the back of a character’s shoulder, occupying one third of the frame.• This is usually used to show the purpose and dominance. However, if the head is more dominant it shows the head is the purpose ,but if it the object/character which dominants it means it’s the focus point.
  11. 11. Two shots • Two shots are an imagery of two characteristics which could show communicating, interacting or the relationship between the two. • This is usually used to signify a relationship but can be used with objects also.
  12. 12. Aerial shot• Aerial shots are taken from an overhead position (usually from a helicopter view) of a specific place.• This is usually used to show or express location or setting almost like an a establishing shot.
  13. 13. Overhead Shot. • An Overhead shot is like an aerial shot but is placed over a character ,action or object. • This is usually used to show a birds eye view on things which mainly show the top of a person/object.
  14. 14. Part B:Camera Angle.• Part B of Camera angles which are include low angles, high angles and canted/oblique angles.
  15. 15. Low angles. • Low angles is when the camera is low to the ground and faced in a up right or straight position capturing the purpose and possibly capturing the background. • This is usually used to enhance role or person making the subject appearing bigger and more dominant etc.
  16. 16. • High angles are taken from aHigh angle. higher place which allows the object/ character to look smaller. • Allowing the subject/object/c haracter appear more smaller this can show that the object/character is vulnerable or even weaker than another.
  17. 17. Canted/Oblique.• Canted/Oblique is when the camera is not straight forward but the image is taken at an angle• This usually occurs to show the audience that confusion is present.
  18. 18. Part C:Camera Movement• During Part C (camera movement) different types of movements included in the movement in the camera is presented. This includes things such as Pan, Tilt, Tracking, Zooming, reverse zooming, Dolly, Crane Stedicam and Vertigo.
  19. 19. Pan. • To pan is to pivot the camera horizontally either from left to right. • This is usually used to give a more panoramic view.
  20. 20. Tilt.• To tilt the camera is to pivot vertically (up and down).• This is usually used to allow the audience to get a full view of body language, gestures etc.
  21. 21. Tracking.• Tracking is moving the camera from side to side without a pivot on a track.• This is used to capture even the fastest moments of a film on camera, allowing the audience to view it. Camera all on one level stepping side by side.
  22. 22. Zooming. • Zooming is allowing the camera to move in forward towards an object/person allowing the speed of the zoom to vary. • This can be used to reflect time or mood. For Example: a slow zoom could reflect a calm atmosphere.
  23. 23. Reverse Zoom.• Reverse zoom is similar to zoom but the opposite(to move outwards).• This is used to capture more elements of surroundings or even the full capacity of the object/subject.
  24. 24. Dolly.• Dolling a camera is to move the camera in and out and also backwards and forwards, as the camera is on wheels and a track.• Dolly are used at film sets which capture another element of filming and allows and creates smooth movement and it similar to a tripod on wheels.
  25. 25. Crane.• The crane is a camera which is placed on a big crane and moves very quickly.• This is often used to capture another angle/movement on a specific filming sight and is normally above the head level but not as high as the point of view.
  26. 26. Stedicam• The stedicam is a stabilized camera which is placed on the human body which allows the camera to be more stable than the shakiness of the hand.• This is used so when even when the human body is moving the camera goes in the opposite direction which allows the image (once played back) to be stabled as if it wasn’t moving. This is also used for guaranteed stabilisation on a film set.
  27. 27. Vertigo • Vertigo movement is to zoom and dolly at the same time (they are opposites).Of which the background could dolly and the image Vertigo or visa versa. • This is used to gravitate moods or tension making theThe two arrows faces downwards areindications explaining that the background is main image thezooming out whilst the character has been focus point andzoomed in. purpose.
  28. 28. Part D:Composition.• In Part D (composition) elements such as Balanced, Symmetry, Asymmetry, Rule of thirds, depth of field, Shallow focus, deep focus and focus pull are included.
  29. 29. Balanced.• Balanced images or scenes are the way in which we carefully place objects/subjects showing balance or equalness in things such as colour, texture or size.• This is usually used to express to the audience of structure and equal placement allowing the setting to be very calm.
  30. 30. Symmetry. • The symmetry is similar to balanced as it expresses a sense of placement. • This is to show order, normalness or organisation to the audience and again shows a calm setting rather than disturbed.
  31. 31. Asymmetry. • Asymmetry is the opposite to symmetry as it’s the un-balancement of a scene or image and can be through size, people etc. • This is usually used to show disorder, chaos or a variety of objects showing displacement.
  32. 32. Rule of thirds. • The rule of thirds is the two equally-spaced vertical and horizontal lines which are optional to come up on screen before capturing an image • These lines are used to allow the image to promote better tension, energy and interests within that specific element.
  33. 33. Depth of field.• Depth of field is the distance in focus which some what blurs specific elements of the image.• This is used to highlight other elements which make that the focus point of that specific object/image or even a person just as our eyes blurs out anything we don’t focus on.
  34. 34. Shallow Focus. • Shallow focus is like depth of field however this blurred effect is more blurred and edited in such a way the background image is not visually recognisable specifically and is an emphasise on one part of an image over another. • This is used to directly and more strongly focus on the purpose whether its an object or person.
  35. 35. Deep focus. • Deep focus is when everything is in the image or scenery is in focus and you can visually it clearly. • This is usually used to show depth in everything including background imagery which you can see such as foreground, middle-ground and background in a focus.
  36. 36. Focus pulls.• Focus pull is to pull or change the focus of something for a specific reason which can reflect moods or purpose.• This is usually used to adjust the focus on the main subject which again expresses to the audience of the main purpose/focus point.