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Experiments
Chris law
Process
• I used simple steps in order to fulfil this
experiment and easy methods to create
the layers. I did all of this using the pixel
art so all of this was created. It was easy
to think of the ghost, at first I thought of
the ghosts off Pac-man and excelled
from that by adding creepy features like.
The creepy mouth and deep stare. I
added the lamp so the kid had a reason
for having a torch so he could see the
ghost, its not my best work but ill divert
all my attention and skills to the main
project when I have to do that.
• Most of the steps was just basic but the
art took a while even though its not
good. Its practice for the real project.
• Using the different colours for the
lighting was crucial so the extra detail
can be recognised.
Reflection
• What elements of your experiments will you
include in your final product?
The colours aspects because, its very important that it has as
much detail as possible. The way by doing that is by making sure
the colours aren't all the same if it is then it wont look good or
acceptable for my project.
• Refer to the brief: Ghost Game

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3. production experiments(2)

  • 2. Process • I used simple steps in order to fulfil this experiment and easy methods to create the layers. I did all of this using the pixel art so all of this was created. It was easy to think of the ghost, at first I thought of the ghosts off Pac-man and excelled from that by adding creepy features like. The creepy mouth and deep stare. I added the lamp so the kid had a reason for having a torch so he could see the ghost, its not my best work but ill divert all my attention and skills to the main project when I have to do that. • Most of the steps was just basic but the art took a while even though its not good. Its practice for the real project. • Using the different colours for the lighting was crucial so the extra detail can be recognised.
  • 3. Reflection • What elements of your experiments will you include in your final product? The colours aspects because, its very important that it has as much detail as possible. The way by doing that is by making sure the colours aren't all the same if it is then it wont look good or acceptable for my project. • Refer to the brief: Ghost Game

Editor's Notes

  1. Discuss the tools and processes used in your experiments