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Steven Weitz & Mary Rasley
The Edugaming Framework
Keeping the Quiz Out of Educational Games to
Create Effective Learning Environments
sweitz@lccc.edu & mrasley@lccc.edu
Lehigh Carbon Community College
Pennsylvania
NSF-ATEGrants1003154&1304216- Anyopinions,findings,andconclusionsor
recommendationsexpressedinthismaterialarethoseoftheauthor(s)anddonotnecessarily
reflecttheviewsoftheNationalScienceFoundation
Educational games have a reputation
for being terrible…
… because many educational games
are terrible.
But they don’t have to be!
wrongwithmanyeducational
games?That question is
actually 2 questions…
What’s wrong with many educational
games?
That question is
actually 2 questions…
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
They are quizzes
pretending to be games
They are quizzes
pretending to be games
Quizzing has a place in the
classroom.
Quizzing has a place in the
classroom.
Quizzing significantly
detracts from games.
Quizzing has a place in the
classroom.
Quizzing significantly
detracts from games.
Bloom’s Taxonomy
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
Why don’t games cause a
deeper understanding?
1.
Games are NOT great
for fact retention
What the player does
is what will be
reinforced.
All games “teach” something.
We’re trying to make games
that teach something useful.
The educational content needs
to be the play.
The educational content needs
to be the play.playplay
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
Why aren’t educational
games engaging?
2.
It’s about Choices
Two choices…
… one right
answer
“A game is a series of
interesting choices.” – Sid Meier
Interesting choices.” – S
“A game is a series
Interesting
Quiz =/= Engaging Game.
=/= Engaging Game.Quiz
Quiz + Luck =/= Engaging Game.
Quiz + Luck =/= Engaging Game.?Twitch Skill
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Reinforces reflexes and fast recall…
NOT understanding.
Educational games that aren’t quizzes
Easier said than done.
...
The Edugaming Framework
1) Identify the specific concept
to reinforce
2) Analysis: Break the concept
into
its component parts
An example:
• 2 is a piece
• + is a piece
• (- 4) is a piece
• X is a piece
• = is a piece
2 + (- 4) = X
3) Consider the essence of the
knowledge those components
represent.
Back to our example…
• 2 is a starting point
• + is how to alter that starting point
• (- 4) is how much to alter it by
• X is the end result
2 + (- 4) = X
This is about manipulating numbers
4) The essence becomes the
core gameplay using the
relationship of the
components.
Back to our example…
• Components: Numbers, Combinations, Results
• Essence: Manipulation
• Core Gameplay: Acquiring and manipulating
numbers to reach a goal.
2 + (- 4) = X
5) Determine what the User
Experience (UX) will be.
6) Build the rest of the game
around the core gameplay,
within the desired experience.
7) Refine the game through
iterative playtesting.
Always perform a core check:
Is the educational content still the
core play of the game?
Steven Weitz & Mary Rasley
sweitz@lccc.edu & mrasley@lccc.edu
Lehigh Carbon Community College
Pennsylvania
NSF-ATEGrants1003154&1304216- Anyopinions,findings,andconclusionsor
recommendationsexpressedinthismaterialarethoseoftheauthor(s)anddonotnecessarily
reflecttheviewsoftheNationalScienceFoundation

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