MathMazing

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Presentation done at ICCE 2012, Singapore for the MathMazing game

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MathMazing

  1. 1. MathMazing3D gesture recognition exergame for arithmetic skills Sameer SahasrabudheAdeet Shah, Mohini Thakkar, Varun Thakkar, Sridhar Iyer 1
  2. 2. Fluency in basic arithmeticleads to acquiring higherlevel maths 2 2
  3. 3. Fluency in basic arithmeticleads to acquiring higherlevel maths Drill and practice 2 2
  4. 4. Drill and practice• Helps in efficient recall [1]• Improves over a period of time 3 [1] Dehaene 1997, Wong & Evans 2007 3
  5. 5. Drill and practice• Helps in efficient recall [1]• Improves over a period of timeChildren find practice boring! 3 [1] Dehaene 1997, Wong & Evans 2007 3
  6. 6. Drill and practice• Helps in efficient recall [1]• Improves over a period of timeChildren find practice boring! Computer based drill and practice games 3 [1] Dehaene 1997, Wong & Evans 2007 3
  7. 7. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2] 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  8. 8. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2]Time spent on computer leads tosedentary lifestyle 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  9. 9. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2]Time spent on computer leads tosedentary lifestyle Exergames 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  10. 10. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ 5 Dietz and Gortmaker 1993, Bogost 2007 5
  11. 11. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ WII, X Box... 5 Dietz and Gortmaker 1993, Bogost 2007 5
  12. 12. Gesture based gamesMore exciting than conventionalinteraction devices like keyboard, mouseor joystickImpact children’s learning and enjoymentin physical activities [4]Induce children to apply abilitiescorresponding to multiple intelligences [5] 6 [4] Alharthi et.al 2012, [5] Gardner 1983 6
  13. 13. Application of multipleintelligences in Exergames Example: LearnPads [6] Maths solving: Logic Body movement: Kinesthetic 7 [6] Karime et al 2011 7
  14. 14. Our work:MathMazing 8 8
  15. 15. Our work:MathMazing 8 8
  16. 16. Our work:MathMazing 8 8
  17. 17. Our work:MathMazing 8 8
  18. 18. Our work:MathMazingLogic 8 8
  19. 19. Our work: KinestheticMathMazingLogic 8 8
  20. 20. Our work: KinestheticMathMazingLogicSpatial 8 8
  21. 21. Video Demo 9 9
  22. 22. Multiple intelligences required to be applied in MathMazing 10 10
  23. 23. MathMazing: System design InputGestures Game logic Display event 11 11
  24. 24. MathMazing: System design InputGestures Game logic Display event 11 11
  25. 25. MathMazing: System design InputGestures Game logic Display event Kinect 11 11
  26. 26. MathMazing: System design InputGestures Game logic Display event Kinect FAAST 11 11
  27. 27. MathMazing: System design InputGestures Game logic Display event Blender Game Kinect FAAST Engine 11 11
  28. 28. MathMazing: System design InputGestures Game logic Display event Blender Game Projector/ Kinect FAAST Engine Screen 11 11
  29. 29. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  30. 30. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  31. 31. Usability test: objectives [7] learnability (degree of ease for the first time users) efficiency (after they have interacted once, how quickly can they perform) satisfaction (whether the interaction was pleasant?) 13 [7] Nielsen, 2003, Shneiderman, 1980 13
  32. 32. Usability test: ResultsStudents not only found MathMazingenjoyable but also showed a markedpreference for its gesture-based interactionmodeThere was a reduction in the time requiredby the students to not only calculate thecorrect answer but also navigate to it 14 14
  33. 33. Results: Efficiency 15
  34. 34. Results: Efficiency 15
  35. 35. Sample feedback“Math was one subject I always fearedbut the enjoyment of the game helpedhim to overcome the fear”. I liked the interaction (Kinect) and the game play! ...if the interactions were using keyboard and mouse then, I would not have played the game so long. 16 16
  36. 36. Future workUsability test with a larger sampleVariations in the maze pathsMore intuitive gestures for the usersAdaptations for other subjects like englishEx: Choose and navigate to a correctspelling or Choose a correct spelling whichcan be made from the alphabets given 17 17
  37. 37. Thank you s1000brains@iitb.ac.in http://www.it.iitb.ac.in/~s1000brains For other Blender related activities:http://oscar.iitb.ac.in/blenderactivities.do 18 18

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