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Jenn McNamara
VP Serious Games
 Custom serious game for client
 Developed by a game creation partner
 Highlights across all phases of a project
 Driven by MY observations and experiences
http://www.experimentswithsuccess.com
 Procurement
 Design
 Development
 Employment
PreSolicit
/ RFP
Kickoff Design Develop Test Deliver
Justification
Requirements
Solicitation / Bid process
 They provide real experiences
 They reach millennials
 They sound cool
Justification
Justification
33 37
2017 ESA Essential Facts
Justification
2017 ESA Essential Facts
Justification
 They are cool, but why?
 Learning and assessment with:
◦ Engagement
◦ Repeated practice
◦ Record of behavior
◦ Authentic experience and environments
◦ Sense of organizational loyalty
Requirements
 During pre-procurement many have input:
◦ Management
◦ Customers (Internal or External)
◦ Information Technology
◦ Human Resources
◦ Training and development
◦ Marketing
 More perspectives are great
 More requirements, not always
Requirements
 Visual quality ≠ training fidelity
 Platform capabilities should meet needs
 Integration must be supportable
 Accessibility
 Ensure your budget supports requirements
 Focus on the need and desired outcomes
Requirements
 Must be in line with needs / expectations
 Secret to getting a top developer
Requirementshttp://lifevesting.com
 What are you really buying?
 Goal is to select a team
◦ You can trust
◦ Feel comfortable working with
◦ Can minimize the risks
 Share fixed budgets, timeframes, or scope
*Similar idea for general software development in Finding a Partner to Trust:
The Agile RFP, by Peter Stevens
Solicitation
 Talk to bidders
 Incorporate orals
 Ask about process and products
 Define resources
 Ask what is expected of you
 Support required integration
 Ongoing maintenance / help desk
 Provide “big picture”
Solicitation
SERIOUS GAMES MARKET
 Look for entertainment + serious experience
Solicitation
Don’t offer follow on discussion
Solicitation
Kickoff
Analysis
Iteration
Artifacts
Evolution
 Developer and customer are a team
 Customer provides dedicated resources
 Clearly define roles and responsibilities
Kickoff
 High level definition of problem
 Separate management and design meetings
 Mutually agree upon schedules
 Define approval and change process
Kickoff
Koreen Olbrish Pagano Immersive Learning
Analysis
 Where?
 Tech?
 Hosting?
 Integration?
 Accommodations?
 Data collection? Data use?
 Feedback?
Analysis
Speak up now – the longer you are silent, the
more costly the change will be
Iteration
Set expectations
Artifacts
Evolution
Evolution
Evolution
Iterative cycles
Testing support
Iterative cycleshttp://www.alleninteractions.com
Iterative cycleshttp://www.strategydriven.com
 Playability / usability – representative users
 Content - SMEs
 Quality assurance - developer
 System / device compatibility - joint
 Integration – joint if organization manages
access / servers / systems
Testing
Launch and beyond
 Pilot/soft launch
 Push with a marketing campaign
 Support other vendors or internal cost centers
 Have a plan for the data produced
 Plan for maintenance
◦ Content
◦ Technology
Launch & Beyond
Step up to the mic
Jenn McNamara
jmcnamara@breakawayltd.com
610 420 8812

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Developer Secrets: How to Avoid Common Mistakes when Contracting for Serious Games

Editor's Notes

  1. International Serious Play Awards https://seriousplayconf.com/about-spcsga/ Serious Game Showcase and Challenge Finalists http://sgschallenge.com/wordpress/ Training Industry listing https://www.trainingindustry.com/learning-communities/serious-games-and-simulation.aspx