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Jenn McNamara
VP Serious Games and Strategic Partnerships
 Custom serious games for clients
 Applications: training, assessment, research
 Driven by MY observations and experiences
http://www.experimentswithsuccess.com
 Training, assessment, research:
◦ Engagement
◦ Repeated practice
◦ Record of behavior
◦ Authentic experience and environments
◦ Promote a sense of user loyalty
 Client-Centered
http://blog.minitab.com/blog/what-is-user-centered-design-and-why-is-it-important
https://www.cise.ufl.edu/~mssz/Design1/CEN3913-Lecture01-Design-ProcessDesign.html
https://www.mockplus.com/blog/post/the-dos-and-donts-of-usercentered-design
Koreen Olbrish Pagano Immersive Learning
 What Characterizes Learner-Centered eLearning
◦ Uses inclusive language
◦ Provides self-reflection opportunities
◦ Allows user-friendly, easy navigation
◦ Includes relevant, relatable, real-life scenarios
◦ Enables personalization
◦ Responds to individual needs
◦ Connects through multi-sensory interaction
https://elearningindustry.com/7-characteristics-learner-centered-elearning
Pulse Learning
2018 ESA Essential Facts
https://pcbuildsonabudget.com/which-genres-needs-more-love
https://pinoytekkie.wordpress.com/2012/08/31/know-your-game-genre/
http://www.theknowledgeguru.com/learning-game-design-game-elements
http://www.acagamic.com/uploads/2014/09/game-brainstorm.png
 Must be in line with needs / expectations
 Artificial constraints remove iteration cycles
http://lifevesting.com
 Broaden analysis, include:
◦ Funding
◦ Timelines (artificial and real)
◦ IT infrastructure and support contractors
◦ Data needs / usage
◦ End-player attitudes towards:
 Games
 Specific game elements
 Client-centered doesn’t mean the client is
always right
 Let game designers’ expertise drive
recommendations
◦ Genre
◦ Specific game elements
 Employ focused testing and iteration as a design
process
 End-users
 Management
 Customers (Internal or External)
 Information Technology
 Other Vendors
 Human Resources
 Training and Development
 Marketing
 Parents
 …
 Pilot/soft launch
 Push with a marketing campaign
 Support other vendors or internal cost centers
 Have a plan for the data produced
 Plan for deployment
 Plan for maintenance
◦ Content
◦ Technology
Jenn McNamara
jmcnamara@breakawayltd.com
610 420 8812
5 Design Decision Styles
uie.com
 Short project < 4-6 months
◦ Client-centered design
 Long-term project > 6 months
◦ From Client-centered design to Genius design
 Activity focused for simulations /
gamification
Client-Centered Serious Game Design - Jenn McNamara

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Client-Centered Serious Game Design - Jenn McNamara