Research Overview at UW-Madison in GLS group

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Research Overview at UW-Madison in GLS group

  1. 1. Games+Learning+Society University of Wisconsin-Madison http://www.glsconference.org
  2. 2. AUGMENTED REALITY GAMING • Local Games Lab • Place-Based Adventures • ARIS: Engine Project • ARIS: Game Development • MML: Community Building
  3. 3. INFORMAL LEARNING • Pop.Cosmo: WoW Boys • Pop.Cosmo: Tech Savvy Girls • Pop.Cosmo: WoW Science • Competitive Fandom • Music/Rhythm Studies • Immersive Literature Project • Critical and Ethical Reasoning
  4. 4. DIGITAL LITERACIES • Youth Film Making • Digital Poetry • MML: Emergent Youth • Media Literacy & Youth • New Literacies in High School • After-School Game Clubs
  5. 5. LEADERSHIP AND PRACTICE • SLG: Interactive Narratives • SLG: Teacher Evaluation Tools • SLG: Instructional Lead. Game • The Kid Grid • MMOs Leadership Studies
  6. 6. GAMES AND FORMAL LEARNING • MML: Classroom Lessons • CivIII: YLA, After-School, FLVS Curriculum Development • WCATY World History • Language Development • PEOPLE Program • Urban/Hip-Hop Games
  7. 7. GAME DESIGN • Gamestar Mechanic • Gamers as Designers • Mad Designers • ARIS: Gamejams arisgames.org
  8. 8. Games+Learning+Society University of Wisconsin-Madison http://www.glsconference.org
  9. 9. winning at losing how do they do it?
  10. 10. Tomb Raider Video
  11. 11. Leroy Jenkins Clip
  12. 12. from Mark Chen Summer ’08
  13. 13. ‘looped’ play
  14. 14. feedback loops
  15. 15. feedback loops
  16. 16. feedback loops
  17. 17. feedback loops life bars advisors scoring (top ten) audience events/pop-ups peers
  18. 18. vu Multiple models of feedbck
  19. 19. vu Multiple models of feedbck
  20. 20. iStan
  21. 21. iStan
  22. 22. feedback loops
  23. 23. feedback loops life bars advisors scoring (top ten) audience events/pop-ups peers
  24. 24. educational implications
  25. 25. educational implications life bars advisors scoring (top ten) audience events/pop-ups peers
  26. 26. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed
  27. 27. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed
  28. 28. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed ‘cheats’ access
  29. 29. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed ‘cheats’ access massive data
  30. 30. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed ‘cheats’ access massive data narrative
  31. 31. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed ‘cheats’ access massive data narrative flow
  32. 32. educational implications progress bars teach to actions recognition expert attention just-in-time cooperative ed ‘cheats’ access massive data narrative flow
  33. 33. classrooms
  34. 34. classrooms Differentiated Instruction Continuum Assessment Massive Data and Feedback (IEP) Game Mechanics Audience Connected
  35. 35. www.mobilemedialearning.org www.mobilemedialearning.org
  36. 36. winning at losing Seann M. Dikkers http://web.me.com/seanndikkers/ sdikkers@gmail.com

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