43. What Works in Games?
• Small Risk for Large Experience.
44. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
45. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
• Achievement.
46. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
• Achievement.
• Exploring the “Sandbox”.
47. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
• Achievement.
• Exploring the “Sandbox”.
• Incremental cyclical learning.
48. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
• Achievement.
• Exploring the “Sandbox”.
• Incremental cyclical learning.
• Repetition with scaled changes.
49. What Works in Games?
• Small Risk for Large Experience.
• Minimum input for maximum output.
• Achievement.
• Exploring the “Sandbox”.
• Incremental cyclical learning.
• Repetition with scaled changes.
• On-Demand or Just-in-Time.
59. many genres
to acquire information…
for personal fulfillment
wide range of writing strategies
communicate w/different audiences
create, critique, discuss texts
national reading standards
60. promote creativity …
prepare publications…
creative works
multiple audiences
collaborate, publish,
interact with peers locate, evaluate, and
collect information
national technology standards