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Putting IT back in reality

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Some have likened libraries as museums for information handling in the industrial age.
If only they knew what you were really up to, right? If technology is shaping learning and literacy, then the evolution of social media, video games, and an app-for-everything is a sure sign libraries better get on board the information freight train, onsite and online. Re-thinking the way we partner and deliver library programs is the first step. This presentation highlights the strong correlation between library services in the web world and the real world, and how ‘merging’ them onsite and ‘mirroring’ them online can stimulate new networks and new audiences for libraries.

Published in: Education
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Putting IT back in reality

  1. 1. Putting IT back in reality VALA
  2. 2. <ul><li>Your pilot </li></ul><ul><ul><ul><li>Hamish Curry </li></ul></ul></ul><ul><ul><ul><li>[email_address] </li></ul></ul></ul><ul><ul><ul><li>@hamishcurry </li></ul></ul></ul>
  3. 3. “ ebooks must be killing libraries.”
  4. 4. “ your numbers must be suffering.”
  5. 5. “ aren’t you guys mostly just books on shelves?”
  6. 6. “ this digital stuff must be making your job hard.”
  7. 7. “ guess no-one wants to go to the library anymore?”
  8. 8. “ I had no idea this is what you guys really did!”
  9. 9. <ul><li>Real ITy </li></ul><ul><ul><ul><ul><li>Augment the experience </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Extend the experience </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Enhance the engagement </li></ul></ul></ul></ul>Putting IT back in reality http://www.flickr.com/photos/jonassmith/4439131582/
  10. 10. What breaks assumptions over expectations? <ul><li>See for yourself </li></ul><ul><li>Participation </li></ul><ul><li>Social connections </li></ul>http://www.flickr.com/photos/sally_monster/4175166023/
  11. 11. Library assumptions <ul><li>Instead </li></ul><ul><ul><ul><li>Be surprised </li></ul></ul></ul><ul><ul><ul><li>Make me curious </li></ul></ul></ul><ul><ul><ul><li>Discover </li></ul></ul></ul><ul><ul><ul><li>Make connections </li></ul></ul></ul><ul><ul><ul><li>Learn </li></ul></ul></ul>
  12. 12. Geek the Library
  13. 13. Library expectations <ul><li>Always offer </li></ul><ul><ul><ul><li>Silence </li></ul></ul></ul><ul><ul><ul><li>Trustworthiness </li></ul></ul></ul><ul><ul><ul><li>Answers </li></ul></ul></ul><ul><ul><ul><li>Quality </li></ul></ul></ul><ul><ul><ul><li>… Wifi </li></ul></ul></ul>
  14. 14. State Library of Victoria
  15. 15. Information
  16. 16. Information
  17. 17. Information
  18. 18. Technology shaping learning & literacy <ul><li>Communication </li></ul><ul><li>Collaboration </li></ul><ul><li>Community </li></ul><ul><li>Curriculum </li></ul>http://www.flickr.com/photos/62337512@N00/3601525070/
  19. 19. Information <ul><li>Trusted sources </li></ul><ul><li>Learn on the web </li></ul><ul><li>Information scarcity </li></ul><ul><li>Information complexity </li></ul>http://www.flickr.com/photos/metrolibraryarchive/3194572667/sizes/m/in/photostream/
  20. 20. <ul><li>“ It’s not Information Overload. It’s Filter Failure.” </li></ul><ul><li>Clay Shirky </li></ul>
  21. 21. Information
  22. 22. <ul><li>The search goes on </li></ul><ul><ul><ul><ul><li>Answer rich-Question poor </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Finding </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Feeding </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Information literacy </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Digital literacy </li></ul></ul></ul></ul>Information http://newhumanist.org.uk/1797/id-the-quest-for-identity-in-the-21st-century-by-susan-greenfield
  23. 23. Research skills
  24. 24. Research skills
  25. 25. <ul><li>Hoddle Waddle </li></ul><ul><ul><ul><li>Teamwork </li></ul></ul></ul><ul><ul><ul><ul><li>Communication </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Interactive </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Interdisciplinary </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Maps </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Multimedia </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Tech tools </li></ul></ul></ul></ul>Education
  26. 26. Education
  27. 27. Education
  28. 28. Education
  29. 29. <ul><li>“ If you’re not going to change pedagogy, then technology makes no significant difference.” </li></ul><ul><li>Punya Mishra </li></ul>
  30. 30. Interact with inanimate <ul><li>Quick Response </li></ul><ul><li>Google Goggles </li></ul><ul><li>i-nigma </li></ul><ul><li>Red Laser </li></ul><ul><li>Photosynth </li></ul>
  31. 31. Risk <ul><li>Partners & Programs </li></ul><ul><ul><ul><li>Risk is not a dirty word </li></ul></ul></ul><ul><ul><ul><li>Risk adverse = </li></ul></ul></ul><ul><ul><ul><li>slow & inflexible </li></ul></ul></ul><ul><ul><ul><li>Trust </li></ul></ul></ul><ul><ul><ul><li>Motivation </li></ul></ul></ul><ul><ul><ul><li>Relationships </li></ul></ul></ul><ul><ul><ul><li>Shift happens… </li></ul></ul></ul>
  32. 32. World Digital Library
  33. 33. Social media
  34. 34. Networks http://www.biomechanism.com/wp-content/uploads/2011/05/Brain-cells.jpg
  35. 35. <ul><li>“ Use the force, Luke.” </li></ul><ul><li>Obi-wan Kenobi </li></ul>
  36. 36. Push & Pull http://au.playstation.com/psp/games/detail/item113533/Star-Wars-The-Force-Unleashed%E2%84%A2/
  37. 37. Push & Pull <ul><li>Programming </li></ul><ul><ul><ul><li>Pull onsite </li></ul></ul></ul><ul><ul><ul><li>Push online </li></ul></ul></ul><ul><ul><ul><li>Audience type </li></ul></ul></ul><ul><ul><ul><li>Audience ‘space’ </li></ul></ul></ul>
  38. 38. Push & Pull
  39. 39. <ul><li>“ The more you learn, the more acutely aware you become of your ignorance.” </li></ul><ul><li>Peter Senge </li></ul>
  40. 40. Technology, Entertainment, Design <ul><li>27 year history </li></ul><ul><li>Advent of the web </li></ul><ul><li>Ideas worth spreading </li></ul><ul><li>Engagement </li></ul>
  41. 41. TEDxMelbourne <ul><ul><ul><li>Community & Youth </li></ul></ul></ul><ul><ul><ul><li>Innovation </li></ul></ul></ul><ul><ul><ul><li>TEDxBrisbane - SLQ </li></ul></ul></ul><ul><ul><ul><li>TEDxCanberra - NLA </li></ul></ul></ul>
  42. 42. <ul><li>VicPLN </li></ul><ul><ul><ul><ul><li>Partnership with SLAV </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Web tools & resources </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Learning curve </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Build networks </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Reflection – blog </li></ul></ul></ul></ul>Social media networks
  43. 43. <ul><li>ICT </li></ul><ul><ul><ul><ul><li>Innovation </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Change </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Transformation </li></ul></ul></ul></ul>Social media networks http://atlanta.wordpress.the-hub.net/2010/06/02/ideaology-rethinking-education/
  44. 44. F-word <ul><ul><ul><li>FUN </li></ul></ul></ul><ul><ul><ul><li>Drivers? </li></ul></ul></ul><ul><ul><ul><li>Prepare to play </li></ul></ul></ul><ul><ul><ul><li>Role of tech </li></ul></ul></ul>
  45. 45. <ul><li>Games </li></ul><ul><ul><ul><ul><li>Play, replay, experimental </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Risk & reward </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Integrated experiences </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Augmented experiences </li></ul></ul></ul></ul>Games in libraries
  46. 46. <ul><li>“ Imagine a library not offering chess today because it would draw juvenile delinquents . And yet this is one reason cited against offering videogames as a service. Are the two really so different?” </li></ul><ul><li>Jenny Levine </li></ul>
  47. 47. Games in libraries <ul><li>SLV Events </li></ul><ul><ul><ul><li>Press Play </li></ul></ul></ul><ul><ul><ul><li>Dissecta </li></ul></ul></ul><ul><ul><ul><li>Game Enough? </li></ul></ul></ul><ul><ul><ul><li>IDEF09 </li></ul></ul></ul><ul><ul><ul><li>XperienceXpo </li></ul></ul></ul><ul><ul><ul><li>Games Festivals </li></ul></ul></ul>
  48. 48. Games
  49. 49. <ul><li>“The race to win was between a ten-year old and an eighty-five </li></ul><ul><li>year old.” </li></ul><ul><li>NGD Report, 2009 </li></ul>
  50. 50. Games in libraries <ul><li>Find the Future </li></ul><ul><ul><ul><li>NYPL </li></ul></ul></ul><ul><ul><ul><li>Jane McGonigal </li></ul></ul></ul><ul><ul><ul><li>Collections - QR </li></ul></ul></ul>
  51. 51. Merge & mirror programs <ul><li>Types </li></ul><ul><ul><ul><li>Fusion </li></ul></ul></ul><ul><ul><ul><li>Transmedia </li></ul></ul></ul><ul><ul><ul><li>Hacks </li></ul></ul></ul><ul><ul><ul><li>Library Apps </li></ul></ul></ul>http://farm3.static.flickr.com/2659/4178675792_1b2616d395.jpg
  52. 52. Merge & mirror
  53. 53. Libraryhack
  54. 54. Libraryhack
  55. 55. Data hacks <ul><li>OGDC </li></ul><ul><ul><ul><li>Build consensus </li></ul></ul></ul><ul><ul><ul><li>Build community </li></ul></ul></ul><ul><ul><ul><li>Share ideas </li></ul></ul></ul><ul><ul><ul><li>Make things </li></ul></ul></ul>
  56. 56. <ul><li>“ Problem solving, however necessary, does not produce results. It prevents damage. Exploiting opportunities produces results.” </li></ul><ul><li>Peter Drucker </li></ul>
  57. 57. Outside-In Cinema
  58. 58. Outside-In Cinema
  59. 59. Outside-In Cinema
  60. 60. “ I love what you’ve done with the place.”
  61. 61. “ Stoked! Won a DVD, lounged in a deckchair, got a sugar fix – great night in!”
  62. 62. “ It was great to see a public resource used creatively.”
  63. 63. Putting IT back in reality <ul><li>Lessons </li></ul><ul><ul><ul><li>Marketing </li></ul></ul></ul><ul><ul><ul><li>Finesse = detail </li></ul></ul></ul><ul><ul><ul><li>Risk & reward </li></ul></ul></ul><ul><ul><ul><li>Opportunity </li></ul></ul></ul><ul><ul><ul><li>Networks </li></ul></ul></ul><ul><ul><ul><li>Sponsorships </li></ul></ul></ul><ul><ul><ul><li>Partnerships </li></ul></ul></ul>
  64. 64. <ul><li>“ When people in motion meet a library in motion, anything is possible.” </li></ul><ul><li>Director, Stockholm Public Library </li></ul>

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