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Must Play to Learn:
                           Can Digital Game-Based
                           Learning Help Us Unlock
                              Optimal Learning
                                 Outcomes?
                                   March 7, 2012

      Barbara Truman
 Director, Course Development
Learning Systems & Technologies
 Center for Distributed Learning
GAME-BASED LIFESTYLES

 Learner
 Instructor

 Researcher

 Institution
                         Licensed under Creative Commons by Lars Ploughmann

 Local industry
                         http://www.flickr.com/photos/criminalintent/200915795/sizes/z/in/photostream




 National competitiveness

 Global citizenry

 Intergalactic peace
HORIZON PROJECT RETREAT METATRENDS
   People expect to
    work, learn, socialize, and play
    whenever and wherever they
    want to.

   Openness — concepts like open
    content, open data, and open
    resources, along with notions
    of transparency and easy
    access to data and information
    — is moving from a trend to a         http://retreat.wiki.nmc.org
    value for much of the world.
                     January 24-26, 2012, Austin, TX
HORIZON PROJECT RETREAT METATRENDS
   The Internet is constantly
    challenging us to rethink
    learning and education, while
    refining our notion of literacy.

   There is a rise in informal
    learning as individual needs
    are redefining
    schools, universities, and
    training.                                                          New Media Consortium
                                                                       http://www.nmc.org



                Licensed under a Creative Commons License by Cyprien
                http://www.flickr.com/photos/cyprien/6797807361
OBSTACLES TO OVERCOME
   Cost
   Time
   Leadership
   Tools
   Business case
   Evidence of impact
   Perception of games, gamers
   Perception of replacing teachers
BENEFITS OF GBL

 Skills for research
 Collaboration

 Problem solving       Minecraft
                        Photo and castle by Ian Turgeon, Learning Systems & Technology

 Leadership
                        Center for Distributed Learning, University of Central Florida
                                http://www.minecraft.net


 Critical thinking

 Digital literacy

 Media-making


                         http://primerlabs.com/codehero
TRANSFORMATIVE

 Research
 Crowd sourced

 Collaborative
PRESSURES ON HIGHER EDUCATION
   Funding
   Competition
   Degree
    completion
   Alternative
    credentialing
   Accountability
   Student
    expectations
                     http://collegeproductivity.org
ALTERNATIVE CREDENTIALING




    http://www.cael.org




                                                        http://www.learningoutcomeassessment.org/

         National Institute for Learning Outcomes Assessment. (2011). Transparency Framework. Urbana, IL:
        University of Illinois and Indiana University, National Institute for Learning Outcomes Assessment
        (NILOA). Retrieved from: http://www.learningoutcomeassessment.org/TransparencyFramework.htm
LUMINA FOUNDATION DEGREE PROFILE
                       http://caylormarketing.donet.com/profile_defined




 VIDEO: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html
BADGES
         Informal learning credentialing
         Competition and rewards for
         engagement - gamification
GAME LAYER




             Institutional example
             http://www.rit.edu/news/story.php?id=48416
PUBLISHERS, 4PROFITS, TECH GIANTS, FUNDERS

   Pearson                                     Development Education
   McGraw Hill                                  Initiative
   Kaplan                                      Complete College America
   University of Phoenix                       Getting Past Go




                Guess who used this Zombie campaign to raise awareness?
INTERSECTING INDUSTRIES
LEARNING




      James Paul Gee, Arizona State
       Literacy, Rhetoric, Discourse


Video PBS Interview
http://video.pbs.org/video/1767377460/
36 Learning Principles:
http://mason.gmu.edu/~lsmithg/jamespaulgee2


                      Bryan Alexander- NITLE- 2009 New Media Consortium Presentation:
                      http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts-world
BEYOND GAMIFICATION- KEY ADVOCATES




                                                            Marc Prensky & Richard Van Eck
                                                            University of North Dakota
                                                            http://net.educause.edu/eli061
                                                            ELI Annual Meeting 2006 San Diego



                                                                          Constance Steinkuehler
                                                                          UWisconsin, Madison
                                                                          Sr. Policy Analyst
                                                                          Office of Science and
                                                                          Technology Policy, Executive
                                                                          Office of the President


 Chris Dede, Harvard   http://www.brookings.edu/events/2011/1208_mobile_technology.aspx
 2009: Wisdom          http://www.brookings.edu/papers/2011/1208_mobile_broadband_west.aspx
7 GRAND CHALLENGES OF EDUCATION

   Roadmap for Educational Technology
     PersonalizingEducation
     Assessing Student Learning

     Supporting Social Learning

     Diminishing Boundaries

     Developing Alternative Teaching
      Methods
     Addressing Policy Change

                             http://www.cra.org/ccc/learningtech.php
ROADMAP’S RECOMMENDATIONS

 User modeling
 Mobile tools

 Networking tools                               Beverly
                                                  Woolf
 Serious games

 Intelligent environments

 Educational data mining      Next Generation Learning
                                Challenges Wave I Grant
                             Math Fundamentals Tutor called
 Rich interfaces             Wayang to Improve College
                               Readiness and Completion
OUR GBL CHALLENGE

Applying what we know about game-based
learning:
  collaborative self-interest
  faculty empowerment (DIY)
  faculty development (supported)
                                                      Photo from NIMH

  course-game integration
  course-game development
  broader-game development
  massive-game development
                                    Kim Hager, UCLA
IT IS ABOUT LEARNING!
Games work for the same
        reasons                              Game Techniques
  that learning works
      Motivation                                  Flow
       Feedback                                 Feedback        Curtiss Murphy
                                                                Good Games
        Practice                                Simplicity      By Design
                                                                Sr. Product Engineer
   Positive Feelings                       Choice/involvement   Alion Science and
                                                                Technology
       Intensity                              Immersion &
  Choice/involvement                          Engagement
                                                 Practice
                                                   Fun

   Why Games Work and the Science of Learning
   I/ITSEC 2011Tutorial http://www.goodgamesbydesign.com
INSTITUTIONAL EXAMPLE




University of Wisconsin, Madison
Games, Learning and Society Conference http://www.glsconference.org/2012
Advanced Distributed Learning Co-Lab http://www.academiccolab.org
INSTITUTIONAL EXAMPLES- GAMING
   Boise State University
   3D Game Lab, Lisa Dawkins
   Faculty Development
   http://3dgamelab.org




Penn State’s Gaming Commons, Chris Stubbs http://gaming.psu.edu
ADVANCED DISTRIBUTED LEARNING (ADL)
                                               • US DoD Joint ADL Co-
                                                 Lab, UCF Research Park
                                               • Focus on Next
                                                 Generation Learner
                                               • Standards of
                                                 Technologies
                                               • Reusability
                                               • Interoperability
                                               • Project Tin Can for
                                                 scenario development



           http://adlnet.org
   http://research.adlnet.gov/newsletter/academic/201103.htm
SERIOUS GAMES




                Serious Games Showcase and Challenge
                http://sgschallenge.com/
                Games for Change http://sgschallenge.com/
                EnerCities Game: http://www.enercities.eu
TM




 • Psychology online (virtual) labs
 • Solves business problem –
   inadequate lab space
 • Drives scientific inquiry within
   undergraduate education
                                                                      http://engage.ucf.edu/v/p/mtycUPG
Produced and supported by CDL’s Learning Systems & Technology Group
LEARNING REGISTRY
 - Community
 - Amplified
 - Distributed
 - Learning
 - Resources




 Joint Initiative



                    http://learningregistry.org
BE YOUR OWN HERO
                              March 15-17, 2012




http://www.vwbpe.org
http://vwmooc.wordpress.com
GET THEE AN AVATAR




                                                      Open Simulation
                                                   Free access and land
                                                      for research and
                                                        development
                                                http://fvwc.army.mil/moses
http://www.gametechconference.com
March 28-30, 2012 Free access via Second Life
ARG – MOOC LIKE
                                                            Intellagirl
                                                            Sarah Robbins




Launched in Feb 2012
Rich
narrative, puzzles, hum
or, intrigue, characters

                    http://manuscriptmystery.blogspot.com
THANK YOU
Barbara.Truman@ucf.edu
Twitter: barbaratruman
Facebook and LinkedIn: Barbara Truman
Skype and Flickr: Btruwoman
Second Life: Delightful Doowangle
Research Blog:
http://barbaratruman.blogspot.com
Personal Blog: http://barbaratruman.com
http://online.ucf.edu
KEY REFERENCES
 Web Links
 Horizon Report http://wp.nmc.org/horizon2011/sections/game-based-learning/
 Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts-
 world
 Lumina Foundation Degree Profile Video: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html
 UCF Psychology Virtual Lab Research-Game Project http://engage.ucf.edu/v/p/mtycUPG
 National Center for Simulation http://www.simulationinformation.com/
 Team Orlando http://www.teamorlando.org/
 College Productivity http://collegeproductivity.org
 Council for Adult and Experiential Learning http://www.cael.org
 National Institute for Learning Outcomes Assessment http://www.learningoutcomeassessment.org/
 Gallup Organization Strengths-Based Development http://www.gallup.com/consulting/61/strengths-development.aspx
 A Roadmap for Education Technology http://www.cra.org/ccc/learningtech.php
 Next Generation Learning Challenges Wave I Grant: Math Fundamentals Tutor, Wayang, to Improve College Readiness and Completion
 http://nextgenlearning.org/the-grants/wave-I-winners#43
 Alternate Reality Game (ARG) video from Jason Rosenblum: http://vimeo.com/22688990
 Alternate Reality Game Vimeo: ARG: http://vimeo.com/22688990
 Entertainment Software Association: http://www.theesa.com/facts/index.asp
 Centers for Disease Control Zombie Apocalypse: http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie-apocalypse/
 Serious Games Institute (UK) http://www.seriousgamesinstitute.co.uk/
 National STEM Video Game Challenge: http://www.stemchallenge.org/
 Sandia Labs – Adaptive Training – Elaine Raybourn http://www.sandia.gov/adaptive-training-systems/
 Praise for World of Warcraft http://www.economist.com/blogs/babbage/2010/09/praise_video_games
 Kaufman Foundation - Want to Truly Scale a Learning Program? Try Gaming. http://www.kauffman.org/education/try-gaming.aspx
 James Paul Gee’s Gaming Learning Principles: http://mason.gmu.edu/~lsmithg/jamespaulgee2
 James Gee Video PBS Interview: http://video.pbs.org/video/1767377460/
 SuperSleuths – Intelligence Training - http://www.wired.com/dangerroom/2011/11/iarpa-video-games
 MacArthur Competition on Digital Badges: http://www.macfound.org/site/c.lkLXJ8MQKrH/b.4196225/apps/s/content.asp?ct=11221065
 STEM Ethics Game-HP Catalyst-Sloan Video Larysa Nadolny http://www.drnadolny.com/confjuly2011.html
 ARIS Open Source Mobile Platform: http://arisgames.org/
 Games, Learning, and Society Blog: http://www.gameslearningsociety.org/
 Adademic Co-Lab –Advanced Distributed Learning Initiative (ADL) http://www.academiccolab.org/home
 Serious Game – Enercities http://www.enercities.eu/
 Serious Games Showcase and Challenge: (Turn Down Speakers!) http://sgschallenge.com/
 IITSEC Conference, Orlando, FL http://www.iitsec.org
 Games for Change: http://gamesforchange.org
KEY REFERENCES (CONTINUED)
Resource Examples:
Boise State University - 3DGame Lab: http://3dgamelab.org
Penn State University Educational Gaming Commons: http://gaming.psu.edu/
Online Games on Demand: http://www.onlive.com/#5
Advanced Distributed Learning Newsletter on Video Games March 2011: http://research.adlnet.gov/newsletter/academic/201103.htm
Center for Edupunx http://center4edupunx.com/
Simulation and Serious Games- Lyr Lobo http://www.slideshare.net/lyrlobo/simulations-and-educational-games
Serious Game with Deep Down Mine http://www.deepdownfilm.org/index.php?option=com_content&view=article&id=151&Itemid=130
Purdue Games Institute http://social.education.purdue.edu/game/
Texas Games SIGGS http://www.texasgames.net/istesiggs/course/view.php?id=35

Articles
Do Serious Games Work? http://elearnmag.acm.org/featured.cfm?aid=1661378
Murphy, C. (2011) Non-published manuscript. Why Games Work and the Science of Learning. http://www.goodgamesbydesign.com/?p=59

Books
Bransford, J., Brown, A. L., Cocking, R. R., & National Research Council (U.S.). (1999). How people learn: Brain, mind, experience, and school. Washington, D.C: National
            Academy Press.
Gee, J. P. (2004). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
Gee, J. P., & Hayes, E. (2010). Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan.
Senge, P. M. (1999). The dance of change: The challenges of sustaining momentum in learning organizations. New York: Currency/Doubleday.
Woolf, B. P. (2009). Building intelligent interactive tutors: Student-centered strategies for revolutionizing e-learning. Amsterdam: Morgan Kaufmann Publishers/Elsevier.

UCF Gaming and Simulation Web sites:
UCF Institute for Simulation and Training http://www.ist.ucf.edu/
UCF IST METIL http://www.metillab.com/
UCF Retro Lab http://ucfretrolab.org/
UCF Center for Research and Education in Arts, Technology, and Entertainment http://create.cah.ucf.edu/
UCF Florida Interactive Entertainment Academy http://www.fiea.ucf.edu
UCF School of Visual Arts and Design http://svad.cah.ucf.edu

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SunySolSummit3-7-2012NYC

  • 1. Must Play to Learn: Can Digital Game-Based Learning Help Us Unlock Optimal Learning Outcomes? March 7, 2012 Barbara Truman Director, Course Development Learning Systems & Technologies Center for Distributed Learning
  • 2. GAME-BASED LIFESTYLES  Learner  Instructor  Researcher  Institution Licensed under Creative Commons by Lars Ploughmann  Local industry http://www.flickr.com/photos/criminalintent/200915795/sizes/z/in/photostream  National competitiveness  Global citizenry  Intergalactic peace
  • 3. HORIZON PROJECT RETREAT METATRENDS  People expect to work, learn, socialize, and play whenever and wherever they want to.  Openness — concepts like open content, open data, and open resources, along with notions of transparency and easy access to data and information — is moving from a trend to a http://retreat.wiki.nmc.org value for much of the world. January 24-26, 2012, Austin, TX
  • 4. HORIZON PROJECT RETREAT METATRENDS  The Internet is constantly challenging us to rethink learning and education, while refining our notion of literacy.  There is a rise in informal learning as individual needs are redefining schools, universities, and training. New Media Consortium http://www.nmc.org Licensed under a Creative Commons License by Cyprien http://www.flickr.com/photos/cyprien/6797807361
  • 5. OBSTACLES TO OVERCOME  Cost  Time  Leadership  Tools  Business case  Evidence of impact  Perception of games, gamers  Perception of replacing teachers
  • 6. BENEFITS OF GBL  Skills for research  Collaboration  Problem solving Minecraft Photo and castle by Ian Turgeon, Learning Systems & Technology  Leadership Center for Distributed Learning, University of Central Florida http://www.minecraft.net  Critical thinking  Digital literacy  Media-making http://primerlabs.com/codehero
  • 7. TRANSFORMATIVE  Research  Crowd sourced  Collaborative
  • 8. PRESSURES ON HIGHER EDUCATION  Funding  Competition  Degree completion  Alternative credentialing  Accountability  Student expectations http://collegeproductivity.org
  • 9. ALTERNATIVE CREDENTIALING http://www.cael.org http://www.learningoutcomeassessment.org/ National Institute for Learning Outcomes Assessment. (2011). Transparency Framework. Urbana, IL: University of Illinois and Indiana University, National Institute for Learning Outcomes Assessment (NILOA). Retrieved from: http://www.learningoutcomeassessment.org/TransparencyFramework.htm
  • 10. LUMINA FOUNDATION DEGREE PROFILE http://caylormarketing.donet.com/profile_defined VIDEO: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html
  • 11. BADGES Informal learning credentialing Competition and rewards for engagement - gamification
  • 12. GAME LAYER Institutional example http://www.rit.edu/news/story.php?id=48416
  • 13. PUBLISHERS, 4PROFITS, TECH GIANTS, FUNDERS  Pearson  Development Education  McGraw Hill Initiative  Kaplan  Complete College America  University of Phoenix  Getting Past Go Guess who used this Zombie campaign to raise awareness?
  • 15. LEARNING James Paul Gee, Arizona State Literacy, Rhetoric, Discourse Video PBS Interview http://video.pbs.org/video/1767377460/ 36 Learning Principles: http://mason.gmu.edu/~lsmithg/jamespaulgee2 Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts-world
  • 16. BEYOND GAMIFICATION- KEY ADVOCATES Marc Prensky & Richard Van Eck University of North Dakota http://net.educause.edu/eli061 ELI Annual Meeting 2006 San Diego Constance Steinkuehler UWisconsin, Madison Sr. Policy Analyst Office of Science and Technology Policy, Executive Office of the President Chris Dede, Harvard http://www.brookings.edu/events/2011/1208_mobile_technology.aspx 2009: Wisdom http://www.brookings.edu/papers/2011/1208_mobile_broadband_west.aspx
  • 17. 7 GRAND CHALLENGES OF EDUCATION  Roadmap for Educational Technology  PersonalizingEducation  Assessing Student Learning  Supporting Social Learning  Diminishing Boundaries  Developing Alternative Teaching Methods  Addressing Policy Change http://www.cra.org/ccc/learningtech.php
  • 18. ROADMAP’S RECOMMENDATIONS  User modeling  Mobile tools  Networking tools Beverly Woolf  Serious games  Intelligent environments  Educational data mining Next Generation Learning Challenges Wave I Grant Math Fundamentals Tutor called  Rich interfaces Wayang to Improve College Readiness and Completion
  • 19. OUR GBL CHALLENGE Applying what we know about game-based learning: collaborative self-interest faculty empowerment (DIY) faculty development (supported) Photo from NIMH course-game integration course-game development broader-game development massive-game development Kim Hager, UCLA
  • 20. IT IS ABOUT LEARNING! Games work for the same reasons Game Techniques that learning works Motivation Flow Feedback Feedback Curtiss Murphy Good Games Practice Simplicity By Design Sr. Product Engineer Positive Feelings Choice/involvement Alion Science and Technology Intensity Immersion & Choice/involvement Engagement Practice Fun Why Games Work and the Science of Learning I/ITSEC 2011Tutorial http://www.goodgamesbydesign.com
  • 21. INSTITUTIONAL EXAMPLE University of Wisconsin, Madison Games, Learning and Society Conference http://www.glsconference.org/2012 Advanced Distributed Learning Co-Lab http://www.academiccolab.org
  • 22. INSTITUTIONAL EXAMPLES- GAMING Boise State University 3D Game Lab, Lisa Dawkins Faculty Development http://3dgamelab.org Penn State’s Gaming Commons, Chris Stubbs http://gaming.psu.edu
  • 23. ADVANCED DISTRIBUTED LEARNING (ADL) • US DoD Joint ADL Co- Lab, UCF Research Park • Focus on Next Generation Learner • Standards of Technologies • Reusability • Interoperability • Project Tin Can for scenario development http://adlnet.org http://research.adlnet.gov/newsletter/academic/201103.htm
  • 24. SERIOUS GAMES Serious Games Showcase and Challenge http://sgschallenge.com/ Games for Change http://sgschallenge.com/ EnerCities Game: http://www.enercities.eu
  • 25. TM • Psychology online (virtual) labs • Solves business problem – inadequate lab space • Drives scientific inquiry within undergraduate education http://engage.ucf.edu/v/p/mtycUPG Produced and supported by CDL’s Learning Systems & Technology Group
  • 26. LEARNING REGISTRY - Community - Amplified - Distributed - Learning - Resources Joint Initiative http://learningregistry.org
  • 27. BE YOUR OWN HERO March 15-17, 2012 http://www.vwbpe.org http://vwmooc.wordpress.com
  • 28. GET THEE AN AVATAR Open Simulation Free access and land for research and development http://fvwc.army.mil/moses http://www.gametechconference.com March 28-30, 2012 Free access via Second Life
  • 29. ARG – MOOC LIKE Intellagirl Sarah Robbins Launched in Feb 2012 Rich narrative, puzzles, hum or, intrigue, characters http://manuscriptmystery.blogspot.com
  • 30. THANK YOU Barbara.Truman@ucf.edu Twitter: barbaratruman Facebook and LinkedIn: Barbara Truman Skype and Flickr: Btruwoman Second Life: Delightful Doowangle Research Blog: http://barbaratruman.blogspot.com Personal Blog: http://barbaratruman.com http://online.ucf.edu
  • 31. KEY REFERENCES Web Links Horizon Report http://wp.nmc.org/horizon2011/sections/game-based-learning/ Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts- world Lumina Foundation Degree Profile Video: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html UCF Psychology Virtual Lab Research-Game Project http://engage.ucf.edu/v/p/mtycUPG National Center for Simulation http://www.simulationinformation.com/ Team Orlando http://www.teamorlando.org/ College Productivity http://collegeproductivity.org Council for Adult and Experiential Learning http://www.cael.org National Institute for Learning Outcomes Assessment http://www.learningoutcomeassessment.org/ Gallup Organization Strengths-Based Development http://www.gallup.com/consulting/61/strengths-development.aspx A Roadmap for Education Technology http://www.cra.org/ccc/learningtech.php Next Generation Learning Challenges Wave I Grant: Math Fundamentals Tutor, Wayang, to Improve College Readiness and Completion http://nextgenlearning.org/the-grants/wave-I-winners#43 Alternate Reality Game (ARG) video from Jason Rosenblum: http://vimeo.com/22688990 Alternate Reality Game Vimeo: ARG: http://vimeo.com/22688990 Entertainment Software Association: http://www.theesa.com/facts/index.asp Centers for Disease Control Zombie Apocalypse: http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie-apocalypse/ Serious Games Institute (UK) http://www.seriousgamesinstitute.co.uk/ National STEM Video Game Challenge: http://www.stemchallenge.org/ Sandia Labs – Adaptive Training – Elaine Raybourn http://www.sandia.gov/adaptive-training-systems/ Praise for World of Warcraft http://www.economist.com/blogs/babbage/2010/09/praise_video_games Kaufman Foundation - Want to Truly Scale a Learning Program? Try Gaming. http://www.kauffman.org/education/try-gaming.aspx James Paul Gee’s Gaming Learning Principles: http://mason.gmu.edu/~lsmithg/jamespaulgee2 James Gee Video PBS Interview: http://video.pbs.org/video/1767377460/ SuperSleuths – Intelligence Training - http://www.wired.com/dangerroom/2011/11/iarpa-video-games MacArthur Competition on Digital Badges: http://www.macfound.org/site/c.lkLXJ8MQKrH/b.4196225/apps/s/content.asp?ct=11221065 STEM Ethics Game-HP Catalyst-Sloan Video Larysa Nadolny http://www.drnadolny.com/confjuly2011.html ARIS Open Source Mobile Platform: http://arisgames.org/ Games, Learning, and Society Blog: http://www.gameslearningsociety.org/ Adademic Co-Lab –Advanced Distributed Learning Initiative (ADL) http://www.academiccolab.org/home Serious Game – Enercities http://www.enercities.eu/ Serious Games Showcase and Challenge: (Turn Down Speakers!) http://sgschallenge.com/ IITSEC Conference, Orlando, FL http://www.iitsec.org Games for Change: http://gamesforchange.org
  • 32. KEY REFERENCES (CONTINUED) Resource Examples: Boise State University - 3DGame Lab: http://3dgamelab.org Penn State University Educational Gaming Commons: http://gaming.psu.edu/ Online Games on Demand: http://www.onlive.com/#5 Advanced Distributed Learning Newsletter on Video Games March 2011: http://research.adlnet.gov/newsletter/academic/201103.htm Center for Edupunx http://center4edupunx.com/ Simulation and Serious Games- Lyr Lobo http://www.slideshare.net/lyrlobo/simulations-and-educational-games Serious Game with Deep Down Mine http://www.deepdownfilm.org/index.php?option=com_content&view=article&id=151&Itemid=130 Purdue Games Institute http://social.education.purdue.edu/game/ Texas Games SIGGS http://www.texasgames.net/istesiggs/course/view.php?id=35 Articles Do Serious Games Work? http://elearnmag.acm.org/featured.cfm?aid=1661378 Murphy, C. (2011) Non-published manuscript. Why Games Work and the Science of Learning. http://www.goodgamesbydesign.com/?p=59 Books Bransford, J., Brown, A. L., Cocking, R. R., & National Research Council (U.S.). (1999). How people learn: Brain, mind, experience, and school. Washington, D.C: National Academy Press. Gee, J. P. (2004). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. Gee, J. P., & Hayes, E. (2010). Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan. Senge, P. M. (1999). The dance of change: The challenges of sustaining momentum in learning organizations. New York: Currency/Doubleday. Woolf, B. P. (2009). Building intelligent interactive tutors: Student-centered strategies for revolutionizing e-learning. Amsterdam: Morgan Kaufmann Publishers/Elsevier. UCF Gaming and Simulation Web sites: UCF Institute for Simulation and Training http://www.ist.ucf.edu/ UCF IST METIL http://www.metillab.com/ UCF Retro Lab http://ucfretrolab.org/ UCF Center for Research and Education in Arts, Technology, and Entertainment http://create.cah.ucf.edu/ UCF Florida Interactive Entertainment Academy http://www.fiea.ucf.edu UCF School of Visual Arts and Design http://svad.cah.ucf.edu