SunySolSummit3-7-2012NYC

734 views

Published on

Published in: Education, Technology
1 Comment
0 Likes
Statistics
Notes
  • Be the first to like this

No Downloads
Views
Total views
734
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
5
Comments
1
Likes
0
Embeds 0
No embeds

No notes for slide

SunySolSummit3-7-2012NYC

  1. 1. Must Play to Learn: Can Digital Game-Based Learning Help Us Unlock Optimal Learning Outcomes? March 7, 2012 Barbara Truman Director, Course DevelopmentLearning Systems & Technologies Center for Distributed Learning
  2. 2. GAME-BASED LIFESTYLES Learner Instructor Researcher Institution Licensed under Creative Commons by Lars Ploughmann Local industry http://www.flickr.com/photos/criminalintent/200915795/sizes/z/in/photostream National competitiveness Global citizenry Intergalactic peace
  3. 3. HORIZON PROJECT RETREAT METATRENDS People expect to work, learn, socialize, and play whenever and wherever they want to. Openness — concepts like open content, open data, and open resources, along with notions of transparency and easy access to data and information — is moving from a trend to a http://retreat.wiki.nmc.org value for much of the world. January 24-26, 2012, Austin, TX
  4. 4. HORIZON PROJECT RETREAT METATRENDS The Internet is constantly challenging us to rethink learning and education, while refining our notion of literacy. There is a rise in informal learning as individual needs are redefining schools, universities, and training. New Media Consortium http://www.nmc.org Licensed under a Creative Commons License by Cyprien http://www.flickr.com/photos/cyprien/6797807361
  5. 5. OBSTACLES TO OVERCOME Cost Time Leadership Tools Business case Evidence of impact Perception of games, gamers Perception of replacing teachers
  6. 6. BENEFITS OF GBL Skills for research Collaboration Problem solving Minecraft Photo and castle by Ian Turgeon, Learning Systems & Technology Leadership Center for Distributed Learning, University of Central Florida http://www.minecraft.net Critical thinking Digital literacy Media-making http://primerlabs.com/codehero
  7. 7. TRANSFORMATIVE Research Crowd sourced Collaborative
  8. 8. PRESSURES ON HIGHER EDUCATION Funding Competition Degree completion Alternative credentialing Accountability Student expectations http://collegeproductivity.org
  9. 9. ALTERNATIVE CREDENTIALING http://www.cael.org http://www.learningoutcomeassessment.org/ National Institute for Learning Outcomes Assessment. (2011). Transparency Framework. Urbana, IL: University of Illinois and Indiana University, National Institute for Learning Outcomes Assessment (NILOA). Retrieved from: http://www.learningoutcomeassessment.org/TransparencyFramework.htm
  10. 10. LUMINA FOUNDATION DEGREE PROFILE http://caylormarketing.donet.com/profile_defined VIDEO: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html
  11. 11. BADGES Informal learning credentialing Competition and rewards for engagement - gamification
  12. 12. GAME LAYER Institutional example http://www.rit.edu/news/story.php?id=48416
  13. 13. PUBLISHERS, 4PROFITS, TECH GIANTS, FUNDERS Pearson  Development Education McGraw Hill Initiative Kaplan  Complete College America University of Phoenix  Getting Past Go Guess who used this Zombie campaign to raise awareness?
  14. 14. INTERSECTING INDUSTRIES
  15. 15. LEARNING James Paul Gee, Arizona State Literacy, Rhetoric, DiscourseVideo PBS Interviewhttp://video.pbs.org/video/1767377460/36 Learning Principles:http://mason.gmu.edu/~lsmithg/jamespaulgee2 Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts-world
  16. 16. BEYOND GAMIFICATION- KEY ADVOCATES Marc Prensky & Richard Van Eck University of North Dakota http://net.educause.edu/eli061 ELI Annual Meeting 2006 San Diego Constance Steinkuehler UWisconsin, Madison Sr. Policy Analyst Office of Science and Technology Policy, Executive Office of the President Chris Dede, Harvard http://www.brookings.edu/events/2011/1208_mobile_technology.aspx 2009: Wisdom http://www.brookings.edu/papers/2011/1208_mobile_broadband_west.aspx
  17. 17. 7 GRAND CHALLENGES OF EDUCATION Roadmap for Educational Technology  PersonalizingEducation  Assessing Student Learning  Supporting Social Learning  Diminishing Boundaries  Developing Alternative Teaching Methods  Addressing Policy Change http://www.cra.org/ccc/learningtech.php
  18. 18. ROADMAP’S RECOMMENDATIONS User modeling Mobile tools Networking tools Beverly Woolf Serious games Intelligent environments Educational data mining Next Generation Learning Challenges Wave I Grant Math Fundamentals Tutor called Rich interfaces Wayang to Improve College Readiness and Completion
  19. 19. OUR GBL CHALLENGEApplying what we know about game-basedlearning: collaborative self-interest faculty empowerment (DIY) faculty development (supported) Photo from NIMH course-game integration course-game development broader-game development massive-game development Kim Hager, UCLA
  20. 20. IT IS ABOUT LEARNING!Games work for the same reasons Game Techniques that learning works Motivation Flow Feedback Feedback Curtiss Murphy Good Games Practice Simplicity By Design Sr. Product Engineer Positive Feelings Choice/involvement Alion Science and Technology Intensity Immersion & Choice/involvement Engagement Practice Fun Why Games Work and the Science of Learning I/ITSEC 2011Tutorial http://www.goodgamesbydesign.com
  21. 21. INSTITUTIONAL EXAMPLEUniversity of Wisconsin, MadisonGames, Learning and Society Conference http://www.glsconference.org/2012Advanced Distributed Learning Co-Lab http://www.academiccolab.org
  22. 22. INSTITUTIONAL EXAMPLES- GAMING Boise State University 3D Game Lab, Lisa Dawkins Faculty Development http://3dgamelab.orgPenn State’s Gaming Commons, Chris Stubbs http://gaming.psu.edu
  23. 23. ADVANCED DISTRIBUTED LEARNING (ADL) • US DoD Joint ADL Co- Lab, UCF Research Park • Focus on Next Generation Learner • Standards of Technologies • Reusability • Interoperability • Project Tin Can for scenario development http://adlnet.org http://research.adlnet.gov/newsletter/academic/201103.htm
  24. 24. SERIOUS GAMES Serious Games Showcase and Challenge http://sgschallenge.com/ Games for Change http://sgschallenge.com/ EnerCities Game: http://www.enercities.eu
  25. 25. TM • Psychology online (virtual) labs • Solves business problem – inadequate lab space • Drives scientific inquiry within undergraduate education http://engage.ucf.edu/v/p/mtycUPGProduced and supported by CDL’s Learning Systems & Technology Group
  26. 26. LEARNING REGISTRY - Community - Amplified - Distributed - Learning - Resources Joint Initiative http://learningregistry.org
  27. 27. BE YOUR OWN HERO March 15-17, 2012http://www.vwbpe.orghttp://vwmooc.wordpress.com
  28. 28. GET THEE AN AVATAR Open Simulation Free access and land for research and development http://fvwc.army.mil/moseshttp://www.gametechconference.comMarch 28-30, 2012 Free access via Second Life
  29. 29. ARG – MOOC LIKE Intellagirl Sarah RobbinsLaunched in Feb 2012Richnarrative, puzzles, humor, intrigue, characters http://manuscriptmystery.blogspot.com
  30. 30. THANK YOUBarbara.Truman@ucf.eduTwitter: barbaratrumanFacebook and LinkedIn: Barbara TrumanSkype and Flickr: BtruwomanSecond Life: Delightful DoowangleResearch Blog:http://barbaratruman.blogspot.comPersonal Blog: http://barbaratruman.comhttp://online.ucf.edu
  31. 31. KEY REFERENCES Web Links Horizon Report http://wp.nmc.org/horizon2011/sections/game-based-learning/ Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts- world Lumina Foundation Degree Profile Video: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html UCF Psychology Virtual Lab Research-Game Project http://engage.ucf.edu/v/p/mtycUPG National Center for Simulation http://www.simulationinformation.com/ Team Orlando http://www.teamorlando.org/ College Productivity http://collegeproductivity.org Council for Adult and Experiential Learning http://www.cael.org National Institute for Learning Outcomes Assessment http://www.learningoutcomeassessment.org/ Gallup Organization Strengths-Based Development http://www.gallup.com/consulting/61/strengths-development.aspx A Roadmap for Education Technology http://www.cra.org/ccc/learningtech.php Next Generation Learning Challenges Wave I Grant: Math Fundamentals Tutor, Wayang, to Improve College Readiness and Completion http://nextgenlearning.org/the-grants/wave-I-winners#43 Alternate Reality Game (ARG) video from Jason Rosenblum: http://vimeo.com/22688990 Alternate Reality Game Vimeo: ARG: http://vimeo.com/22688990 Entertainment Software Association: http://www.theesa.com/facts/index.asp Centers for Disease Control Zombie Apocalypse: http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie-apocalypse/ Serious Games Institute (UK) http://www.seriousgamesinstitute.co.uk/ National STEM Video Game Challenge: http://www.stemchallenge.org/ Sandia Labs – Adaptive Training – Elaine Raybourn http://www.sandia.gov/adaptive-training-systems/ Praise for World of Warcraft http://www.economist.com/blogs/babbage/2010/09/praise_video_games Kaufman Foundation - Want to Truly Scale a Learning Program? Try Gaming. http://www.kauffman.org/education/try-gaming.aspx James Paul Gee’s Gaming Learning Principles: http://mason.gmu.edu/~lsmithg/jamespaulgee2 James Gee Video PBS Interview: http://video.pbs.org/video/1767377460/ SuperSleuths – Intelligence Training - http://www.wired.com/dangerroom/2011/11/iarpa-video-games MacArthur Competition on Digital Badges: http://www.macfound.org/site/c.lkLXJ8MQKrH/b.4196225/apps/s/content.asp?ct=11221065 STEM Ethics Game-HP Catalyst-Sloan Video Larysa Nadolny http://www.drnadolny.com/confjuly2011.html ARIS Open Source Mobile Platform: http://arisgames.org/ Games, Learning, and Society Blog: http://www.gameslearningsociety.org/ Adademic Co-Lab –Advanced Distributed Learning Initiative (ADL) http://www.academiccolab.org/home Serious Game – Enercities http://www.enercities.eu/ Serious Games Showcase and Challenge: (Turn Down Speakers!) http://sgschallenge.com/ IITSEC Conference, Orlando, FL http://www.iitsec.org Games for Change: http://gamesforchange.org
  32. 32. KEY REFERENCES (CONTINUED)Resource Examples:Boise State University - 3DGame Lab: http://3dgamelab.orgPenn State University Educational Gaming Commons: http://gaming.psu.edu/Online Games on Demand: http://www.onlive.com/#5Advanced Distributed Learning Newsletter on Video Games March 2011: http://research.adlnet.gov/newsletter/academic/201103.htmCenter for Edupunx http://center4edupunx.com/Simulation and Serious Games- Lyr Lobo http://www.slideshare.net/lyrlobo/simulations-and-educational-gamesSerious Game with Deep Down Mine http://www.deepdownfilm.org/index.php?option=com_content&view=article&id=151&Itemid=130Purdue Games Institute http://social.education.purdue.edu/game/Texas Games SIGGS http://www.texasgames.net/istesiggs/course/view.php?id=35ArticlesDo Serious Games Work? http://elearnmag.acm.org/featured.cfm?aid=1661378Murphy, C. (2011) Non-published manuscript. Why Games Work and the Science of Learning. http://www.goodgamesbydesign.com/?p=59BooksBransford, J., Brown, A. L., Cocking, R. R., & National Research Council (U.S.). (1999). How people learn: Brain, mind, experience, and school. Washington, D.C: National Academy Press.Gee, J. P. (2004). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.Gee, J. P., & Hayes, E. (2010). Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan.Senge, P. M. (1999). The dance of change: The challenges of sustaining momentum in learning organizations. New York: Currency/Doubleday.Woolf, B. P. (2009). Building intelligent interactive tutors: Student-centered strategies for revolutionizing e-learning. Amsterdam: Morgan Kaufmann Publishers/Elsevier.UCF Gaming and Simulation Web sites:UCF Institute for Simulation and Training http://www.ist.ucf.edu/UCF IST METIL http://www.metillab.com/UCF Retro Lab http://ucfretrolab.org/UCF Center for Research and Education in Arts, Technology, and Entertainment http://create.cah.ucf.edu/UCF Florida Interactive Entertainment Academy http://www.fiea.ucf.eduUCF School of Visual Arts and Design http://svad.cah.ucf.edu

×