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Sam Duxbury 
To start off when creating my level I firstly created a standard flat plane measuring 2000 x 2000 and 
then once I had created this I used the terrain tools to do various sculpting to my level. 
Firstly I added the mountains to my scene to make it look like the adventurous mountain side that I 
aimed for, after completing that I went on to painting to scene to give it the natural and realistic look 
we needed. 
After sculpting my terrain I would then paint it with the chosen surfaces. To do this I went in to the 
options bar on the terrain asset and chose the paint tool and then imported the desired textures, to 
give it a more natural effect I turned the opacity down so they blended together.
Sam Duxbury 
Once I had completed to sculpt and painted the terrain that best suited my design I then started 
adding my desired assets using the Unity asset store, firstly I downloaded them and the imported 
them into my project. After doing this I’d place them within my world. 
Once I had added the asset I would then have to make sure they were collidable with the player 
object, so I had to then a box collider via the option tab on the selected asset. 
Once I had got the hang of added and importing asset into my world I then started browsing the 
asset store for my complex asset to make my world more creative and realistic. The next thing 
created was a shanty town with barbed wired fences and demolished landscapes.
Sam Duxbury 
Once creating my town I then started to create a cave system with inner rooms, to do this I firstly 
made walls using the cube pre-set on unity then once completing the main structure I then used a 
rock asset imported from the store the make the walls look more realistic. 
Once I had done the corridors I design the inner room with chosen asset to make it look like a 
blacksmiths cave for creating weapons and other objects. To make the room look realistic as possible 
I added rocks to the roofs and walls to make it look like it was surrounded by thick levels of rock.
Sam Duxbury 
After completing the interior for the cave system, I once again used the rock asset to make a 
mountain side so that known of the interior caving was shown unless inside it. Along with this I 
added a particle affect to the entrance of the cave to make It look spookier. 
The next thing I created was a beach with a ship floating on the water, to do this I first had to adjust 
the height of the ground to make the water level deeper then had to import the water asset to make 
it realistic. After completing that, I then added the asset with the correct colliders and textures.
Sam Duxbury 
Once I had added all the desired asset that I wanted within my world I then went round to make 
sure everything was collidable such as trees, rocks, buildings etc.

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Unity 3D Workflow

  • 1. Sam Duxbury To start off when creating my level I firstly created a standard flat plane measuring 2000 x 2000 and then once I had created this I used the terrain tools to do various sculpting to my level. Firstly I added the mountains to my scene to make it look like the adventurous mountain side that I aimed for, after completing that I went on to painting to scene to give it the natural and realistic look we needed. After sculpting my terrain I would then paint it with the chosen surfaces. To do this I went in to the options bar on the terrain asset and chose the paint tool and then imported the desired textures, to give it a more natural effect I turned the opacity down so they blended together.
  • 2. Sam Duxbury Once I had completed to sculpt and painted the terrain that best suited my design I then started adding my desired assets using the Unity asset store, firstly I downloaded them and the imported them into my project. After doing this I’d place them within my world. Once I had added the asset I would then have to make sure they were collidable with the player object, so I had to then a box collider via the option tab on the selected asset. Once I had got the hang of added and importing asset into my world I then started browsing the asset store for my complex asset to make my world more creative and realistic. The next thing created was a shanty town with barbed wired fences and demolished landscapes.
  • 3. Sam Duxbury Once creating my town I then started to create a cave system with inner rooms, to do this I firstly made walls using the cube pre-set on unity then once completing the main structure I then used a rock asset imported from the store the make the walls look more realistic. Once I had done the corridors I design the inner room with chosen asset to make it look like a blacksmiths cave for creating weapons and other objects. To make the room look realistic as possible I added rocks to the roofs and walls to make it look like it was surrounded by thick levels of rock.
  • 4. Sam Duxbury After completing the interior for the cave system, I once again used the rock asset to make a mountain side so that known of the interior caving was shown unless inside it. Along with this I added a particle affect to the entrance of the cave to make It look spookier. The next thing I created was a beach with a ship floating on the water, to do this I first had to adjust the height of the ground to make the water level deeper then had to import the water asset to make it realistic. After completing that, I then added the asset with the correct colliders and textures.
  • 5. Sam Duxbury Once I had added all the desired asset that I wanted within my world I then went round to make sure everything was collidable such as trees, rocks, buildings etc.