1. Sam Duxbury
To start off when creating my level I firstly created a standard flat plane measuring 2000 x 2000 and
then once I had created this I used the terrain tools to do various sculpting to my level.
Firstly I added the mountains to my scene to make it look like the adventurous mountain side that I
aimed for, after completing that I went on to painting to scene to give it the natural and realistic look
we needed.
After sculpting my terrain I would then paint it with the chosen surfaces. To do this I went in to the
options bar on the terrain asset and chose the paint tool and then imported the desired textures, to
give it a more natural effect I turned the opacity down so they blended together.
2. Sam Duxbury
Once I had completed to sculpt and painted the terrain that best suited my design I then started
adding my desired assets using the Unity asset store, firstly I downloaded them and the imported
them into my project. After doing this I’d place them within my world.
Once I had added the asset I would then have to make sure they were collidable with the player
object, so I had to then a box collider via the option tab on the selected asset.
Once I had got the hang of added and importing asset into my world I then started browsing the
asset store for my complex asset to make my world more creative and realistic. The next thing
created was a shanty town with barbed wired fences and demolished landscapes.
3. Sam Duxbury
Once creating my town I then started to create a cave system with inner rooms, to do this I firstly
made walls using the cube pre-set on unity then once completing the main structure I then used a
rock asset imported from the store the make the walls look more realistic.
Once I had done the corridors I design the inner room with chosen asset to make it look like a
blacksmiths cave for creating weapons and other objects. To make the room look realistic as possible
I added rocks to the roofs and walls to make it look like it was surrounded by thick levels of rock.
4. Sam Duxbury
After completing the interior for the cave system, I once again used the rock asset to make a
mountain side so that known of the interior caving was shown unless inside it. Along with this I
added a particle affect to the entrance of the cave to make It look spookier.
The next thing I created was a beach with a ship floating on the water, to do this I first had to adjust
the height of the ground to make the water level deeper then had to import the water asset to make
it realistic. After completing that, I then added the asset with the correct colliders and textures.
5. Sam Duxbury
Once I had added all the desired asset that I wanted within my world I then went round to make
sure everything was collidable such as trees, rocks, buildings etc.