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Unity Task 3
1. Terence Byrne
For Task 3, I will have to create a level using the software Unity, from this I will create a terrain, add
a player and then set goals to make this level playable.
First, I placed in a First person controller to the game to begin the level. I did this first so I could then
add the terrain, and then move the controller above the terrain. After this I added the Terrain and
modified it e.g. gave the terrain hills using different tools; and textures such as sand.
I then decided to add a sky box to the level, as well as a directional light so I
could see the level better.
After this I then added some new textures to
the island, in which were already on Unity.
However, I decided to go on google images
and get 2 textures in which I could use on
unity, The first was a sand texture. I
modified the image on photoshop so that I
could use the texture on Unity.
2. Terence Byrne
When I had modified the image on
Photoshop, I tested it on unity, the
texture worked well as the
modifications I did on Photoshop
supported the texture on Unity
I then added a new texture in which was beach pebbles, I did the same method on
Photoshop and the added the image to unity when the modifications were complete.
3. Terence Byrne
After I had created the level, I decided to create an account on the asset store. This meant I could
download and import more things for my level.
Considering I was basing my game on an unknown island out at sea, I decided I
would need shacks made from materials, you would only find on the island
e.g. sand. In this case I downloaded and imported a package containing
sandstone houses, wells, etc.
I then decided import a camping props packs containing campfires, wooden
fences, wooden boxes etc. I thought this would be suitable for my game type.
4. Terence Byrne
I then decided to run the game and test the things out. Everything seemed good and the level was
looking more interesting. I then wanted to give my first person control a prop to hold and so I
decided to download a make shift torch in which would produce light. After downloading the torch I
placed it in front of the first person and placed the torch into the first person object. I run the game
to see and the torch was placed in a good position.
I the decided to add a camp full of fighting goblins, for the player to come across with no warning. I
downloaded some goblins and placed them into the jungle style area of the level. I then decided to
put actions on each goblin so that they would fight against each other. Now the goblins were
fighting, I decided to make the area around them look like a battle zone e.g. with fires, tents set on
fire and goblins lying injured on the floor.
5. Terence Byrne
However, one lesson when I started up Unity, my work was gone due to errors on Unity. Some other
people in the class had the same problem and so I had to load up an older save and redo what I had
lost like the goblins, village etc. After doing this I was then on track and decided to add more stuff to
the game.
My terrain had changed and I had decided to base my game on a more Deseret type terrain with
hardly any grass and just dried up sand and no trees. I added various features to the first village I
have e.g. I added a mount and wooden pikes protecting the village.
I then decided to add goblins into the village to portray that this is there hideout. Originally on my
old game I had the goblins fighting in the woods, but considering I lost that, I decided to add them
into the village.
6. Terence Byrne
My next task was to create a place of ancient ruins and when looking on the Asset Store, I came
across 2 ancient ruins pack which was great.
I wanted to add the ancient ruins near the Goblin village and I decided to split the ancient ruined
temple and houses so they were in 2 different places e.g. the temple was in one placed and the
ancient houses were in another place.
I then downloaded some skeletons and placed them around both areas. I did this to portray that
these 2 places are old and destroyed.
7. Terence Byrne
I realized that the environment I was in would need cactus and so I downloaded a cactus pack from
the asset store. Whilst downloading the cactus pack I saw a destroyed shack pack and so I
downloaded that to. I combined both these packs together and added some skeletons to that
location too.
I then found a prefab wagon and decided to create a location based on this. I placed on the wagons
bricks and trees to portray work taking place
8. Terence Byrne
I added a Well outside the village and then placed more cactus land into the level. This was so the
map had more assets as this would make it more interesting.
9. Terence Byrne
I then added more locations to the game to make it more interesting e.g. I added a campsite with a
goblin at the location, after this I decided to select all goblins holding shift and added and action to
all of them. I added the “idle” action to them so they would be active and move.
10. Terence Byrne
Then I added a second island with a bridge leading to it. I did this as this would be an interesting
place to come across when playing.
Considering my game was going to be based around a dark dusk environment I decided to add more
lights around the level using torches, flames etc.
11. Terence Byrne
I then had to add a mesh collider to all the objects that I didn’t want to go through. I did this so that
the game would be more realistic.
By now I was nearly finished and ready to film but I decided to add a plane crash site to portray that
the player has crashed this plane on to this unidentified island. This is where the player would begin.
To record my video I used Camstudio. I tampered with various setting on Unity so that my recording
will run smooth and correctly.
12. Terence Byrne
I recorded the video starting at the plane crash site and ending at the abandoned cactus farm house.
My next step was to upload it to YouTube so I could embed the evidence in the correct blog
Overall, this task was interesting as I learnt more about Unity and how to use it. Also, I felt as if I was
able to create the level freely from my ideas.