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Connor Martin 
The task that I had been set to do was to create a level in Unity and create our own assets and 
textures and make a game with our own things, the game can be what we like and the final product 
doesn’t have to be a finished game just an invironment that we can walk around and look at the 
textures and assets that we had created and used. 
The first thing I did was I placed a first person controller into my level and created the basic terrain 
that would be the main part of my level and I would build onto it to create my 
environment. 
This menu allows me to change many of the aspects that come with the first person 
controller, for exapmle the height, co-ordinates of the controller, the speed that the 
controller moves at, the speed that you can look about with etc.
Connor Martin 
I then created a basic terrain that I improved on to make my environment a playable area, I added 
different playable areas so there was a variety to my level and added a few assets to make my level a 
bit more like a game. 
There were a lot of tools that I could I use and they helped me achive the 
enrionment I wanted for my game.
Connor Martin 
I then added a skybox which covered the entire of my sky for my environment and it was a sunny 
day skybox which I wanted for my game so I could make my game a bit more lighter and have a 
happy feel to it. 
I could change a few settings with my skybox like which one to add and if I wanted fog in my 
environment, these were good settings that I could change but I didn’t change 
them in my game.
Connor Martin 
I then started to texture my terrain to fit the astethetic of my game, I wanted an out door like game 
with a lot of walking so I chose grass and dirt textures to fit my game and painted 
them to fit my environment. 
I could chose from many textures and change some aspects of it like the opacity 
and the size of the terrain I wanted to paint, these settings helped create the 
terrain I wanted for my game.
Connor Martin 
I then added a few little details to a part of my map like trees and grass, they were individual objects 
so I could change a lot of aspects of the object and manipulate the objet in a way that fit the look of 
my envirnoment.
Connor Martin 
I added a water asset to my level, I chose the day water to fit in with my environment and changed 
the overall size of the water asset to fit the pond that I had created. 
I added a little effect to the asset to make it look like the water was moving and 
looked more realistic.
Connor Martin 
I then created the main playable areas in my level, I used assets from the assets store that was 
available to me and to help get the game look that I was trying to create. 
I varied my level between cartoony and queit detailed,each asset has got a collider on it so whemn I 
walk into it I stop, I don’t go through it and overall I am happy with the overall look of my playbale 
ares in my level.
Connor Martin 
Finally I added little dteials to make my game look a bit better and more realistic, I added an 
animation to a butterfly that I placed into my level, it doesn’t move around the level but it animates 
in place and I think that makes it look a lot better than being a static figure, 
I also added a fire effect to a camp fire that I placed in my level to make it look like a fire was actually 
burning and the effect looks great in my game.

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Connor martin task 3 work flow

  • 1. Connor Martin The task that I had been set to do was to create a level in Unity and create our own assets and textures and make a game with our own things, the game can be what we like and the final product doesn’t have to be a finished game just an invironment that we can walk around and look at the textures and assets that we had created and used. The first thing I did was I placed a first person controller into my level and created the basic terrain that would be the main part of my level and I would build onto it to create my environment. This menu allows me to change many of the aspects that come with the first person controller, for exapmle the height, co-ordinates of the controller, the speed that the controller moves at, the speed that you can look about with etc.
  • 2. Connor Martin I then created a basic terrain that I improved on to make my environment a playable area, I added different playable areas so there was a variety to my level and added a few assets to make my level a bit more like a game. There were a lot of tools that I could I use and they helped me achive the enrionment I wanted for my game.
  • 3. Connor Martin I then added a skybox which covered the entire of my sky for my environment and it was a sunny day skybox which I wanted for my game so I could make my game a bit more lighter and have a happy feel to it. I could change a few settings with my skybox like which one to add and if I wanted fog in my environment, these were good settings that I could change but I didn’t change them in my game.
  • 4. Connor Martin I then started to texture my terrain to fit the astethetic of my game, I wanted an out door like game with a lot of walking so I chose grass and dirt textures to fit my game and painted them to fit my environment. I could chose from many textures and change some aspects of it like the opacity and the size of the terrain I wanted to paint, these settings helped create the terrain I wanted for my game.
  • 5. Connor Martin I then added a few little details to a part of my map like trees and grass, they were individual objects so I could change a lot of aspects of the object and manipulate the objet in a way that fit the look of my envirnoment.
  • 6. Connor Martin I added a water asset to my level, I chose the day water to fit in with my environment and changed the overall size of the water asset to fit the pond that I had created. I added a little effect to the asset to make it look like the water was moving and looked more realistic.
  • 7. Connor Martin I then created the main playable areas in my level, I used assets from the assets store that was available to me and to help get the game look that I was trying to create. I varied my level between cartoony and queit detailed,each asset has got a collider on it so whemn I walk into it I stop, I don’t go through it and overall I am happy with the overall look of my playbale ares in my level.
  • 8. Connor Martin Finally I added little dteials to make my game look a bit better and more realistic, I added an animation to a butterfly that I placed into my level, it doesn’t move around the level but it animates in place and I think that makes it look a lot better than being a static figure, I also added a fire effect to a camp fire that I placed in my level to make it look like a fire was actually burning and the effect looks great in my game.