Mattingly "AI & Prompt Design: Named Entity Recognition"
Maths and Science. Best practice sharing. Poland
1.
2. How to use the matt and cards
with symbols and numbers for
teaching logical thinking in
1st 2nd and 3rd grade.
Building the movement paths
according to sequence order
rules.
Building movement paths with
following order rules and
optimizing the given
code.
Learning the coordinate system
to locate elements in 2D space.
3. Classes with Dash and Dot
robots on mathematical
education.
Drawing polygons with
particular attention to
rotations by the right angle.
Graphical interpretation of
types of angle using the
Blockly application
dedicated to robots.
Classes for 4 th and 5 th
grade.
4. The use of robots in the
drawing of tasks.
Students control robots or
program their way in order to
select one of the fields on
which there are tasks in the
following subjects:
mathematics, English, Polish.
Students solve tasks by
earning points for their group.
Classes for each age group,
task level adjusted to the
group.
5. Popularization of coding
science in SCRATCH
language, intended for all age
groups.
Developing the skills of
analytical thinking and team
cooperation using new
technologies and the code.org
portal.
6. Popularization of new
technologies and events
related to coding.
Participation of students in
cyclical CODEWEEK and
Hour of Code events.
Learning tablet applications to
learn programming: scratch
junior, kodable, bit by bit,
lightbot and others.