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TEL it to the People

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My seminar at the Learning Sciences Research Institute at Nottingham University UK on the topic of making and hacking and Technology Enhanced Learning.

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TEL it to the People

  1. 1. TEL it to the People:Technology Enhanced Learning and theMaking and Hacking Communities<br />Dr. Brock Craft<br />
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  4. 4. (Pappert, Minsky, 1969)<br />
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  11. 11. (www.processing.org)<br />(scratch.mit.edu)<br />
  12. 12. Making & Hacking: recap<br />Wireless/Ham radio/“Dxing”<br />Electronics + Micros<br />Telephony/phreaking<br />BBS Culture<br />Electronics + robotics<br />Internet<br />Making + Hacking<br />
  13. 13. “Democratizing” learningw/ tangibles?<br />Internet and communication<br />Online learning communities of practice + Making & hacking<br />Informal, self-guided<br />Sharable learning designs<br />“Internet of Things” creates new learning opportunities<br />
  14. 14. The new potential in using small programmable object technologies (SPOTs) and robotics (“physical computing”)…<br />...to support embodied and kinaesthetic learning<br />...examined for the case of secondary mathematics education<br />A 2-month exploratory project to design hardware and software prototypes, tested in classrooms for “proof of concept”<br />
  15. 15. Project partners:<br />Dr. Philip Kent (LKL)<br />Dr. Nicolas Van Labeke (LKL, now LSRI)<br />2 month duration<br />Funded by Becta (RIP)<br />
  16. 16. Educational premise<br />As children grow learning progresses from physical (bodily-based) to symbolic<br />Presumption is that physical mode is left behind; can the physical/kinaesthetic contribute to symbolic conceptual learning?<br />As abstract conceptual content increases, the intellectual distance from physical activity increases - how to maintain the connections for learners? This is where the SPOT technology supports learning<br />
  17. 17. A case study in mathematics<br />(mathematics being a subject whose abstraction is notorious)‏<br />Bodily Interaction with mathematical ideas in non-Euclidean geometry a sphere<br />Problematise concepts that students would consider obvious and beyond question: <br />Are there “straight lines” and “angles” on the surface of a sphere? <br />If so, what do these have to do with the familiar straight lines and angles of the two-dimensional plane? <br />
  18. 18. Devices and activities<br />Virtual angles<br />Spherical Geometry (great circles and triangles)<br />DODO (double odometer)<br />Maps and journeys: translations from spherical to plane geometry<br />
  19. 19. Proof of concept trials<br />Selected Year 10s in: academy school, independent school, G&T summer school. <br />Trials of 2 to 2.5 hours, 5 to 7 students in group <br />Can students use the devices we created?<br />Can students engage with the ideas that we intended? Indications for learning?<br />
  20. 20. 1 - Virtual Angles<br />
  21. 21. 1 - Virtual Angles<br />
  22. 22. 2 – Spherical Geometry<br />
  23. 23. 2 – Spherical Geometry<br />
  24. 24. 2 – Spherical Geometry<br />
  25. 25. “What is a triangle?”<br />2 – Spherical Geometry<br />
  26. 26. 3 – DOubleoDOmeter (DODO)<br />
  27. 27. 4 – Maps and journeys<br />
  28. 28. Results<br />Students can create their own tests and activities. What other things will they do?<br />Teachers can engage with this approach to learning <br />Teachers’ enthusiasm to hack learning designs and build with small programmable objects themselves? (Mathematics meets D&T??)<br />Where are we with programmables/SPOTs?…<br />
  29. 29. Designing tangibles for learning(www.lkl.ac.uk)<br />
  30. 30. Arduino (http://arduino.cc)<br />
  31. 31. LilyPadArduinohttp://web.media.mit.edu/~leah/LilyPad/<br />
  32. 32. Basic Stamp and BoeBots(www.parallax.com)<br />
  33. 33. Phidgets(www.phidgets.com)<br />
  34. 34. mBed(www.mbed.org)<br />
  35. 35. SunSpots(www.sunspotworld.com)<br />
  36. 36. Beagle Board(http://beagleboard.org/)<br />
  37. 37. Bug Labs(www.buglabs.org)<br />
  38. 38. Useful suppliers and resources<br />Rapid (www.rapidonline.com)<br />RS Components (rswww.com)<br />Farnell (uk.farnell.com)<br />Sparkfun (www.sparkfun.com)<br />Lady Ada (www.ladyada.net)<br />Make Magazine (www.makezine.com)<br />Instructables (www.instructables.com)<br />
  39. 39. Dr. Brock Craft<br />http://www.brockcraft.com<br />http:// www.lkl.ac.uk/research/SPOT_ON<br />http://www.tinkerlondon.com<br />

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