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Proposal
1
Working Title:
What is it called? This can change if you think of something better later
Space Quest
Product’s Purpose:
What is the product’s purpose (entertain/educate etc.) and how will you achieve this?
The purpose of the game is to simply keep an audience entertained.
Genre:
What sort of product is it
This game will be a over the top game for a comedic affect.
Content
What is your product about? Discuss what you would put in it (be specific). Does it have a story? If
so, discuss it here
My product will be game in which the player will play an astronaut floating through space
fighting an army of galactic sharks. The overall game will be take on/ parody of like an old
retro space arcade game.
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your project appeal to this person?
My audience is aimed more at boy aged (roughly around) 10 to 13 – So they're quite young but not
so young that they're affected by the violence...
Research and Planning:
What elements of your research and planning will you use in your final production?
Where will you use your research and planning in your final production?
I will use some possible tonal shading techniques that other artists have uses in the addition of
some premises often used in allot of typical retro space games used.
Legal & Ethical Considerations:
Think about any offensive material you will include? No
Will you restrict younger people using/accessing it? No
Will it offend any social groups/religions/ethnicities? No
How will you ensure you do not offend anyone? I can sure my game won't offend anyone as the
game is made up of over the top nonsense - thus can't be take serious.
Are you using characters/names/logos of existing products/IPs? No
Will you product be sufficiently different from existing products to not get sued for copyright
infringement? No, as it's based on retro spaced shooters.

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4. proposal

  • 1. Proposal 1 Working Title: What is it called? This can change if you think of something better later Space Quest Product’s Purpose: What is the product’s purpose (entertain/educate etc.) and how will you achieve this? The purpose of the game is to simply keep an audience entertained. Genre: What sort of product is it This game will be a over the top game for a comedic affect. Content What is your product about? Discuss what you would put in it (be specific). Does it have a story? If so, discuss it here My product will be game in which the player will play an astronaut floating through space fighting an army of galactic sharks. The overall game will be take on/ parody of like an old retro space arcade game. Audience: Who is your audience? Be very detailed; age, gender, social status, psychographic etc Why would your project appeal to this person? My audience is aimed more at boy aged (roughly around) 10 to 13 – So they're quite young but not so young that they're affected by the violence... Research and Planning: What elements of your research and planning will you use in your final production? Where will you use your research and planning in your final production? I will use some possible tonal shading techniques that other artists have uses in the addition of some premises often used in allot of typical retro space games used. Legal & Ethical Considerations: Think about any offensive material you will include? No Will you restrict younger people using/accessing it? No Will it offend any social groups/religions/ethnicities? No How will you ensure you do not offend anyone? I can sure my game won't offend anyone as the game is made up of over the top nonsense - thus can't be take serious. Are you using characters/names/logos of existing products/IPs? No Will you product be sufficiently different from existing products to not get sued for copyright infringement? No, as it's based on retro spaced shooters.