The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
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4. proposal(2)
1. Proposal
1
Working Title:
Loot and Chute
What is it called? This can change if you think of something better later
Productās Purpose:
Entertain. This will be achieved by having satisfying and addictive gameplay.
What is the productās purpose (entertain/educate etc.) and how will you achieve this?
Genre:
Turn-Based Strategy
What sort of product is it
Content
My product will feature various missions in procedurally generated planes. Inside of these planes,
you will open a hangar door, interact with the money to drop it from the plane and take out
enemies for ammo and loot. The loot can be upgrades for your weapons or new weapons entirely.
What is your product about? Discuss what you would put in it (be specific). Does it have a story? If
so, discuss it here
Audience:
My intended audience is heterosexual males between the ages of 18-30. They should be lower
middle class and an achiever. My product will appeal to this audience as it features action, guns,
money and itās free to play.
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your project appeal to this person?
Research and Planning:
In my research, I found some mask designs that I might use in my final product, but thatās it.
What elements of your research and planning will you use in your final production?
Where will you use your research and planning in your final production?
Legal & Ethical Considerations:
My game will be age restricted to 18+ as it has connotations of theft and it has violence in the
gameplay.
Think about any offensive material you will include?
Will you restrict younger people using/accessing it?
Will it offend any social groups/religions/ethnicities?
How will you ensure you do not offend anyone?
Are you using characters/names/logos of existing products/IPs?
Will you product be sufficiently different from existing products to not get sued for copyright
infringement?