1. Proposal
1
Working Title:
Prison Escape
What is it called? This can change if you think of something better later
Product’s Purpose:
The purpose of the game is too entertain people.
What is the product’s purpose (entertain/educate etc.) and how will you achieve this?
Genre:
The game will be an action-adventure type game
What sort of product is it
Content
The prisoners have to get out of the prison by fighting the ghost guards by using swords. The
prisoners are wearing prison rags. The ghost guards are armed with swords. They get to take the
ghost guards loot off their body. You can use the loot you get off the guards to wear, eat or kill
with.
What is your product about? Discuss what you would put in it (be specific). Does it have a story? If
so, discuss it here
Audience:
My audience would be 8-14 year olds because it’s an action-adventure pixel game because pixel
games aren’t very popular.
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your project appeal to this person?
Research and Planning:
What elements of your research and planning will you use in your final production?
Where will you use your research and planning in your final production?
Legal & Ethical Considerations:
Think about any offensive material you will include?
There will be no offensive material in the game.
Will you restrict younger people using/accessing it?
I will not restrict younger people accessing it.
Will it offend any social groups/religions/ethnicities?
It will not offend any social/religious or ethnicities groups.
How will you ensure you do not offend anyone?
I won’t put any offensive material into the game.
Are you using characters/names/logos of existing products/IPs?
I will be using, characters and names but they won’t be of existing products
Will you product be sufficiently different from existing products to not get sued for copyright
infringement?
2. Proposal
2
Yes it will be different from existing products because the elements, Colours, Names and character
designs will be different.