This document discusses the sound design techniques used in the game Titanfall. It analyzes specific audio elements like robot sounds, gunshots, explosions, and voices. For each element, it hypothesizes the production methods used, such as recording gun sounds at a field and heavily modifying them, or creating robot voices entirely with computer software. The overall setting is described as futuristic with frequent robot and computer blips, while the mood is quite dark featuring gunfights and what seems to be breaking bones.