Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Titanfall

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

It is futuresetting as there are sounds that are similar of that to robots and
computer sounds repeated throughout the audio sound like a little blip.

The sounds of robots could have been created
with a robot arm which is used to make cars and
the blip probably was sitting next to a computer.

The mood of the game seems quite dark as there are gunfights and explosions at
multiple times. At one point you hear something similar to bones breaking.

The bones breaking could have been crumpling of
a plastic bag.

A shooter genre, it features many different sounds of gun shots and explosions.

They may of recorded the sounds of the guns and
explosions at a field and then, heavily modified
the sound of most of the guns so that they don’t
sound like normal guns

Multiple people talking, some on the radio and some were talking physical to the
player. Also, what seemed to sound like a robot as it says “Engaging follow mode”
and “Caution: Out numbered 2 to 1”

The robot voice may have been made with only
computer software, while voices on the radio
have just been made to sound as they are. Most
of the people on the radio have an echo effect so
that might have been added.

Setting

Mood

Game genre

Narrative
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Ig1 task 2 analysis work sheet Titanfall

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Titanfall Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements It is futuresetting as there are sounds that are similar of that to robots and computer sounds repeated throughout the audio sound like a little blip. The sounds of robots could have been created with a robot arm which is used to make cars and the blip probably was sitting next to a computer. The mood of the game seems quite dark as there are gunfights and explosions at multiple times. At one point you hear something similar to bones breaking. The bones breaking could have been crumpling of a plastic bag. A shooter genre, it features many different sounds of gun shots and explosions. They may of recorded the sounds of the guns and explosions at a field and then, heavily modified the sound of most of the guns so that they don’t sound like normal guns Multiple people talking, some on the radio and some were talking physical to the player. Also, what seemed to sound like a robot as it says “Engaging follow mode” and “Caution: Out numbered 2 to 1” The robot voice may have been made with only computer software, while voices on the radio have just been made to sound as they are. Most of the people on the radio have an echo effect so that might have been added. Setting Mood Game genre Narrative
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games