1. Tom Crook 3D game engine workflow
The assignment I have to carry out is to create a 3D level using the unity 3D program. During this
assignment I will produce the modelling of the landscape and also add the textures for things such as
the ground and also adding things such as objects all in which will improve my performance using
the Unity 3D Game engine.
1. The first thing which I did during my first hour
working on unity was creating the Land scape for
example the Mountains and Caverns and other
things to do with the landscape of my game. The
picture next to this writing shows my Landscape
after approximately twenty to thirty minutes.
2. The second thing which I achieved during this
session was the introduction of a First person view
and also the sky box. I set the sky box using this
asset material from the Unity asset store and also I
fixed the directional light so it fits the view of the
sky box.
3. The third thing which I achieved during my session
was adding a grass texture to the floor and also
attempted to add a water source but didn’t find the
correct water I thought suited the way my map
looked.
4. The next session I used the Asset store again to add some ‘Deserted buildings’ to my level. I
inserted them and had to resize them due to the buildings being too small.
2. Tom Crook 3D game engine workflow
5. I also started to add features to my turrain, Such
as animated grass and tree’s. Also taking some
examples from the asset store and using them in
my game. I also added a few pieces of ‘Rubble’
around my buildings to set the scene.
6. The next thing I did was add a ‘Water tower’ asset
from the asset store. This asset came with a
collider so I am unable to walk through the asset.
I also added some more plants which add some
more character to my level, I also aquired these
from the asset store.
7. I also added in my next session was an ‘Abandoned
car’ asset which set the derricked scene more. I am
still to put a Collider onto the car so I am still able to
walk through the asset.
3. Tom Crook 3D game engine workflow
8. Then finally to finish my level I added a ‘Dancing
Rabbit’ Asset from the asset store. I didn’t add the
asset for a specific reason just to have some fun in the
final editing of my level. Maybe even calling it an
Easter egg as I have hid it behind a building.