Invited presentation for the Student Experience Conference
Salford University, UK
9th May 2019
Re-imagining the Student Experience focussed on the following topics;
Industry 4.0 and what the student experience will look like
Implications for the campus-based experience
Learning space and design
1. @disrupt_learn
…are you game?
A University Imaginarium
9th May 2019
Student Experience
Salford University, UK
Prof. Jonathan Shaw
@time_motion
BuckminsterFuller,LaminarGeodesicDome,1981
4. –Clayton Christensen, 2017
The Innovator’s Dilemma, 1997
“50 percent of the 4000 colleges and universities in the U.S. will be
bankrupt in 10-15 years.”
debunking the hype
“Disruption is a theory of change
founded on panic, anxiety,
and shaky evidence. ”
https://www.theguardian.com/technology/2014/jul/13/clayton-m-christensen-theory-disruptive-innovation-debunked
5. – Nick Hillman, Director of the Higher Education Policy Institute
and a former Adviser to Universities Minister Lord Willetts
“A university going bust is more likely than at any
other point in the last generation.”
https://inews.co.uk/news/education/university-bankruptcy-reliant-on-loans/
6. #disruptEDU
Coming of age in a digital world, young
people like me are redefining ourselves. We
are not stock characters in a storybook, the
victims of distress waiting to be rescued
when the grown-ups arrive, or the
narcissistic civilians of the ‘me generation’.
Adora Svitak
11. Bersin by Deloitte and “The Future of Jobs” Report 2016, World Economic Forum
We need to prepare for a
world that is rapidly
changing
Shelf life of skills is
5 YEARS
of children entering
primary school today
will hold jobs that
don’t exist yet
65%
of core job skills
will change by
2020
35%
Sources: Bersin by Deloitte; “The Future of Jobs” Report 2016, World Economic Forum;
2017 U.S. Emerging Jobs Report, LinkedIn
<
–via Charles Hardy, LinkedIn
12.
13. more complex & uncertain
https://www.nesta.org.uk/report/the-future-of-skills-employment-in-2030/
23. “You never change
things by fighting the
existing reality. To
change something,
build a new model that
makes the existing
model obsolete.”
–BUCKMINSTER FULLER
24. disrupt_learn
our mission
CULTURE
(The place where things can happen)
BEHAVIOUR
(Can-do attitude for effective change)
CHANGE
(Influence and engineer a university-wide adoption of innovation for educational enhancement)
PATHFINDER
(work with University colleagues across the group to identify early and mitigate key challenges)
AGILE
(The space to explore future opportunities)
1.
2.
3.
4.
5.
6.
AMPLIFY
(Sandpit and make impactful difference through international partnerships)
dmll.org.uk
36. The goal is to move toward
flow - to the point where
engagement becomes
seamless and (even)
compulsive, rather than
dreaded and/or laboured.
https://er.educause.edu/articles/2018/5/gameful-design-a-potential-game-changer
41. “As much as ideas, though, it’s been good to
get people’s comments on what I’m doing and
to know that other people are thinking of similar
ideas and that I’m not just doing something
alone, at a tangent to the direction of the
university.”
Image credit: ‘Poet Anthony Anaxagorou performing at Autumn Disruption’ by DMLL· CC-BY-4.0
dmll.org.uk
– James Shuttleworth, Director, Institute of Coding
44. The complex mix of narrative
(neither too cheesy nor too complex),
appropriate challenge (neither too
easy nor too hard), motivating
rewards (both meaningful and
intrinsic), and feedback loops
is incredibly troublesome and
costly to package into a
whole experience.
https://er.educause.edu/articles/2018/5/gameful-design-a-potential-game-changer
49. Large Dot Stickers
(¾-inch)
Small Dot Stickers
(¼-inch)
Computer
TV / Monitor
Packs of LEARN Cards
Biro Pens
Regular
Postits
Large Postits
Optional:
Apple TV
Chromecast
Whiteboard
Paper
Buzzers
Ref:Google,IDEOandStanfordd.school
https://dmll.org.uk/toolbox/