Grade R and Grade 1 project in ten schools in two provinces of South Africa, Western cape and KwaZulu-Natal aiming to increase literacies - visual, oral, fine motor and gross motor using Xbox Kinect and Intel tablets - teachers have Samsung Galaxy tabs.
2. Focus – literacy in English
Language sensitive pedagogy
Evaluated by
Mindset -
recorded
improvements:-
Reading age,
Language,
Numeracy and
General knowledge
3.
4.
5. Facilitate change leadership
Improve learning and literacies
Promote play
Inspire and motivate teachers
Develop their TPACK
Explore how cognitive development
relates to motor skills development
6. DGMT drew together three strands of emerging strategy:
Play-based, exploratory learning
How can we effectively position play and creativity at the heart of learning?
Individualised, self-driven learning
To what degree is “free learning” possible?
What degree of facilitation is required for this to benefit children?
ICTs for learning
Software – what materials/software works best?
Pedagogy/facilitation –What methodologies/pedagogies work best?
What new opportunities do ICTs present?
And… what will it take to make this work in a South African context?
7. Challenges related to technology
Moral purpose for change
Building shared vision
Management VS Leadership
Changing the learning environment
Overcoming resistance to change
Communication strategy within school
Culture of learning - CoP
Culture of Evaluation
8.
9. Model the same pedagogical skills advocated
in the teacher professional development
course
Address the practical issues - use authentic
case studies which in turn model collaborative
problem-solving activities
Model peer coaching
Provide the principals with tools to reflect on,
monitor, evaluate and communicate about
what is happening in their schools.
10. Story
Telling
Role
Play
Jigsaw
Learning
stations
Digital
Libraries
Mind
Mapping
12. Adopt an approach which recognises the need for
cognitive development, through encouraging
thinking, problem solving, fantasy and creativity;
13. Develop ways for learners to be active, physically,
cognitively and emotionally by creating activities that
are fun, challenging and relevant to their lives in the
real world outside of the classroom;
14. Encourage motivation in learners through their own
enthusiasm and involvement, and through creating
activities which are naturally engaging.
23. Four vital Foundation
Phase skills
•visual literacy
•oral communication
•fine-motor and
•gross-motor
24. •Visual
recognition
•Visual
discrimination
•Visual
interpretation
Visual literacy is
key to academic
achievement
25. Learners differ in mother tongue
Schools range in LoLT and FAL
Acquired English is the target
Mastery by subconscious acquisition
26. Improved cognition (44 studies)
Advancement of perceptual skills
Increased academic achievement -
particularly in maths and verbal tests
Success in reading (Locomotor skills)
Success in Maths (Object-control skills)
27. G R entry FMS predict later achievement in
maths and reading
Tablets introduce new fine motor skills
(pinching stretching, dragging and pin
pointing)
FMS are required for Handwriting
28. D G Murray Trust funded the project
Microsoft donated the Xboxes
Intel helped source tablets
CSIR – authorised use of
materials