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Focus – literacy in English 
Language sensitive pedagogy 
Evaluated by 
Mindset - 
recorded 
improvements:- 
Reading age, 
Language, 
Numeracy and 
General knowledge
Facilitate change leadership 
Improve learning and literacies 
Promote play 
Inspire and motivate teachers 
Develop their TPACK 
Explore how cognitive development 
relates to motor skills development
DGMT drew together three strands of emerging strategy: 
 Play-based, exploratory learning 
 How can we effectively position play and creativity at the heart of learning? 
 Individualised, self-driven learning 
 To what degree is “free learning” possible? 
 What degree of facilitation is required for this to benefit children? 
 ICTs for learning 
 Software – what materials/software works best? 
 Pedagogy/facilitation –What methodologies/pedagogies work best? 
 What new opportunities do ICTs present? 
And… what will it take to make this work in a South African context?
Challenges related to technology 
Moral purpose for change 
Building shared vision 
Management VS Leadership 
Changing the learning environment 
Overcoming resistance to change 
Communication strategy within school 
Culture of learning - CoP 
Culture of Evaluation
Model the same pedagogical skills advocated 
in the teacher professional development 
course 
Address the practical issues - use authentic 
case studies which in turn model collaborative 
problem-solving activities 
Model peer coaching 
Provide the principals with tools to reflect on, 
monitor, evaluate and communicate about 
what is happening in their schools.
Story 
Telling 
Role 
Play 
Jigsaw 
Learning 
stations 
Digital 
Libraries 
Mind 
Mapping
Create environments where learners discover and 
explore concepts and skills
Adopt an approach which recognises the need for 
cognitive development, through encouraging 
thinking, problem solving, fantasy and creativity;
Develop ways for learners to be active, physically, 
cognitively and emotionally by creating activities that 
are fun, challenging and relevant to their lives in the 
real world outside of the classroom;
Encourage motivation in learners through their own 
enthusiasm and involvement, and through creating 
activities which are naturally engaging.
Xbox– Gross Motor Skills Tablets – fine motor skills
Adventure Games 
Sports Games 
Story Games 
Xbox workshop with KZN teachers
Four vital Foundation 
Phase skills 
•visual literacy 
•oral communication 
•fine-motor and 
•gross-motor
•Visual 
recognition 
•Visual 
discrimination 
•Visual 
interpretation 
Visual literacy is 
key to academic 
achievement
Learners differ in mother tongue 
Schools range in LoLT and FAL 
Acquired English is the target 
Mastery by subconscious acquisition
Improved cognition (44 studies) 
Advancement of perceptual skills 
Increased academic achievement - 
particularly in maths and verbal tests 
Success in reading (Locomotor skills) 
Success in Maths (Object-control skills)
G R entry FMS predict later achievement in 
maths and reading 
Tablets introduce new fine motor skills 
(pinching stretching, dragging and pin 
pointing) 
FMS are required for Handwriting
D G Murray Trust funded the project 
Microsoft donated the Xboxes 
Intel helped source tablets 
CSIR – authorised use of 
materials
2014.10.08.esn   Learning Gains through Play

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2014.10.08.esn Learning Gains through Play

  • 1.
  • 2. Focus – literacy in English Language sensitive pedagogy Evaluated by Mindset - recorded improvements:- Reading age, Language, Numeracy and General knowledge
  • 3.
  • 4.
  • 5. Facilitate change leadership Improve learning and literacies Promote play Inspire and motivate teachers Develop their TPACK Explore how cognitive development relates to motor skills development
  • 6. DGMT drew together three strands of emerging strategy:  Play-based, exploratory learning  How can we effectively position play and creativity at the heart of learning?  Individualised, self-driven learning  To what degree is “free learning” possible?  What degree of facilitation is required for this to benefit children?  ICTs for learning  Software – what materials/software works best?  Pedagogy/facilitation –What methodologies/pedagogies work best?  What new opportunities do ICTs present? And… what will it take to make this work in a South African context?
  • 7. Challenges related to technology Moral purpose for change Building shared vision Management VS Leadership Changing the learning environment Overcoming resistance to change Communication strategy within school Culture of learning - CoP Culture of Evaluation
  • 8.
  • 9. Model the same pedagogical skills advocated in the teacher professional development course Address the practical issues - use authentic case studies which in turn model collaborative problem-solving activities Model peer coaching Provide the principals with tools to reflect on, monitor, evaluate and communicate about what is happening in their schools.
  • 10. Story Telling Role Play Jigsaw Learning stations Digital Libraries Mind Mapping
  • 11. Create environments where learners discover and explore concepts and skills
  • 12. Adopt an approach which recognises the need for cognitive development, through encouraging thinking, problem solving, fantasy and creativity;
  • 13. Develop ways for learners to be active, physically, cognitively and emotionally by creating activities that are fun, challenging and relevant to their lives in the real world outside of the classroom;
  • 14. Encourage motivation in learners through their own enthusiasm and involvement, and through creating activities which are naturally engaging.
  • 15. Xbox– Gross Motor Skills Tablets – fine motor skills
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Adventure Games Sports Games Story Games Xbox workshop with KZN teachers
  • 21.
  • 22.
  • 23. Four vital Foundation Phase skills •visual literacy •oral communication •fine-motor and •gross-motor
  • 24. •Visual recognition •Visual discrimination •Visual interpretation Visual literacy is key to academic achievement
  • 25. Learners differ in mother tongue Schools range in LoLT and FAL Acquired English is the target Mastery by subconscious acquisition
  • 26. Improved cognition (44 studies) Advancement of perceptual skills Increased academic achievement - particularly in maths and verbal tests Success in reading (Locomotor skills) Success in Maths (Object-control skills)
  • 27. G R entry FMS predict later achievement in maths and reading Tablets introduce new fine motor skills (pinching stretching, dragging and pin pointing) FMS are required for Handwriting
  • 28. D G Murray Trust funded the project Microsoft donated the Xboxes Intel helped source tablets CSIR – authorised use of materials

Editor's Notes

  1. Firgrove