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Mock-ups in Design
Infinit Interessegruppemøde
CSC Scandihealth 20/1 2011
        Lars Bo Larsen
        lbl@es.aau.dk
Outline

   Different kinds of prototyping
         low fidelity (aka mock-ups / paper prototypes)
         high fidelity
   A few examples
   Can results on Mock-ups be trusted?
   Litterature and references




                                                          p.2
What to prototype?
   Technical issues

   Work flow, task design

   Screen layouts and information display

   Difficult, controversial, critical areas


                                               p.3
Using prototypes in conceptual design

   Allow evaluation of emerging ideas

   Low-fidelity prototypes used early on, high-fidelity
    prototypes used later

   Prototypes are used for testing, but are also
    excellent for communicating ideas!


                                                           p.4
Simulating wall-screen interaction




   A Lo-Fi prototype for air-traffic controllers
                                                    p.5
The Washing Machine

Redesign of controls
to focus on the clothes
to be washed rather
than programming the
settings of the
washing machine




   (thanks to grp. ST855a + ST857c 2008)
                                           p.6
The Washing Machine

Redesign of controls
to focus on the clothes
to be washed rather
than programming the
settings of the
washing machine




                          p.7
The Washing Machine




                            VÆLG TØJTYPER
                  Duge              Badetøj            Fint tøj
                  Håndklæder        Cowboy-tøj         Tørklæder
                  Karklude          Bukser             Nederdele
                  Sengelinned       Lingeri            Uld
                  Sokker            Nylonstrømper
                  Træningstøj       Sko
                  Undertøj          Overtøj
                  Viskestykker

                                 Tilbage        Videre

                                                                      p.8
Hi-fidelity or Lo-fidelity, Paper or Computer?
   - Choosing attributes when testing web prototypes
                                            Experiment and slides by:
                                               Miriam Walker
                                               Leila Takayama
                                               Professor James
                                                Landay

                                          Group for User Interface
                                          Research
                                          University of California Berkeley


http://dub.washington.edu:2007/projects/fidelity/pubs/Walker_HFES_2002.pdf
Making early stage prototypes

                Paper         Computer
                              Medium
                Medium

     Low-        Sketched with Scanned in
                               paper pages
     fidelity    paper and
                 pens

     High-       Printed     Coded in
                 screens     HTML
     fidelity
                                             10
Low-Fidelity Prototype




                         11
High-Fidelity Prototype




                          12
Quantitative Analysis of Results

   1270 comments and 169 issues
   Low-fidelity vs High-fidelity
       No significant differences in number of comments or issues
   Paper vs. computer
       Average of 5 more comments about computer prototype (Wilcoxon
        signed ranks test, p = 0.015)
       Issues – no significant differences
   No differences in severity of issues found
   No differences in scope of issues
   Only 10% of comments mentioned aesthetics

                                                                     13
Usefulness of Paper Prototyping

   In a survey 172                  Usefulness of Paper Prototyping
    usability professionals                           Useless:
    were asked the                                      0%
    question: “What is the
    importance of paper                  Essential      Marginal
                                           30%
    prototyping to your                                  15%
    work”?

                                                        Useful
                                                         55%



                              From ”Paper Prototyping” by C. Snyder
                                                                       p.14
Video:

   Jakob Nielsen and Don Norman’s company the ”Nielsen
    Norman group” (NN/g http://www.nngroup.com/) has
    produced the video:
     ”Paper Prototyping: A How-To Video”




                                                      p.15
Book:

   Carolyn Snyder:
    “Paper Prototyping: The Fast
    and Easy Way to Design and
    Refine User Interfaces"
    (Interactive Technologies)

   http://www.paperprototyping.com




                                      p.16
Projektsamarbejder

   Infinit støtter (mindre) projektsamarbejder mellem
    medlemmerne – institutioner og firmaer
       Budget op til et par 100.000 kr
       Kan lede til større satsninger
       Udspringer af interessegrupperne
       Eksempel på projektforslag:
          Synkronisere smart-phone/Ipad/tablet med TV via lydsignalet

            for at præsentere relevant information tidsmæssigt afstemt
            med TV udsendelser. Under overvejelse – partnere indtil nu:
            AAU og DR-medier, andre meget velkomne.
       Diskutere ideer og interesser i grupperne
       Vi skal melde forventninger ind i februar
                                                                     p.17
Studentersamarbejder

   Forårssemestret starter første februar – ideer og forslag til
    projekter – inkl. specialer er velkomne
       God måde at skabe kontakt og få belyst ideer og problemstillinger
          Civilingeniør Produkt og Design Psykologi (PDP)

          Civilingeniør Intelligente Multimedier

          Datalogi

          Informatik

       Praktikmuligheder for PDP-studerende til efteråret.
          Efteråret 2010: To aftaler. Huge Lawn og Migatronic

          Efteråret 2011:




                                                                            p.18
p.19

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Mock-ups in design af Lars Bo Larsen, AAU

  • 1. Mock-ups in Design Infinit Interessegruppemøde CSC Scandihealth 20/1 2011 Lars Bo Larsen lbl@es.aau.dk
  • 2. Outline  Different kinds of prototyping low fidelity (aka mock-ups / paper prototypes) high fidelity  A few examples  Can results on Mock-ups be trusted?  Litterature and references p.2
  • 3. What to prototype?  Technical issues  Work flow, task design  Screen layouts and information display  Difficult, controversial, critical areas p.3
  • 4. Using prototypes in conceptual design  Allow evaluation of emerging ideas  Low-fidelity prototypes used early on, high-fidelity prototypes used later  Prototypes are used for testing, but are also excellent for communicating ideas! p.4
  • 5. Simulating wall-screen interaction  A Lo-Fi prototype for air-traffic controllers p.5
  • 6. The Washing Machine Redesign of controls to focus on the clothes to be washed rather than programming the settings of the washing machine (thanks to grp. ST855a + ST857c 2008) p.6
  • 7. The Washing Machine Redesign of controls to focus on the clothes to be washed rather than programming the settings of the washing machine p.7
  • 8. The Washing Machine VÆLG TØJTYPER Duge Badetøj Fint tøj Håndklæder Cowboy-tøj Tørklæder Karklude Bukser Nederdele Sengelinned Lingeri Uld Sokker Nylonstrømper Træningstøj Sko Undertøj Overtøj Viskestykker Tilbage Videre p.8
  • 9. Hi-fidelity or Lo-fidelity, Paper or Computer? - Choosing attributes when testing web prototypes Experiment and slides by:  Miriam Walker  Leila Takayama  Professor James Landay Group for User Interface Research University of California Berkeley http://dub.washington.edu:2007/projects/fidelity/pubs/Walker_HFES_2002.pdf
  • 10. Making early stage prototypes Paper Computer Medium Medium Low- Sketched with Scanned in paper pages fidelity paper and pens High- Printed Coded in screens HTML fidelity 10
  • 13. Quantitative Analysis of Results  1270 comments and 169 issues  Low-fidelity vs High-fidelity  No significant differences in number of comments or issues  Paper vs. computer  Average of 5 more comments about computer prototype (Wilcoxon signed ranks test, p = 0.015)  Issues – no significant differences  No differences in severity of issues found  No differences in scope of issues  Only 10% of comments mentioned aesthetics 13
  • 14. Usefulness of Paper Prototyping  In a survey 172 Usefulness of Paper Prototyping usability professionals Useless: were asked the 0% question: “What is the importance of paper Essential Marginal 30% prototyping to your 15% work”? Useful 55% From ”Paper Prototyping” by C. Snyder p.14
  • 15. Video:  Jakob Nielsen and Don Norman’s company the ”Nielsen Norman group” (NN/g http://www.nngroup.com/) has produced the video: ”Paper Prototyping: A How-To Video” p.15
  • 16. Book:  Carolyn Snyder: “Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces" (Interactive Technologies)  http://www.paperprototyping.com p.16
  • 17. Projektsamarbejder  Infinit støtter (mindre) projektsamarbejder mellem medlemmerne – institutioner og firmaer  Budget op til et par 100.000 kr  Kan lede til større satsninger  Udspringer af interessegrupperne  Eksempel på projektforslag:  Synkronisere smart-phone/Ipad/tablet med TV via lydsignalet for at præsentere relevant information tidsmæssigt afstemt med TV udsendelser. Under overvejelse – partnere indtil nu: AAU og DR-medier, andre meget velkomne.  Diskutere ideer og interesser i grupperne  Vi skal melde forventninger ind i februar p.17
  • 18. Studentersamarbejder  Forårssemestret starter første februar – ideer og forslag til projekter – inkl. specialer er velkomne  God måde at skabe kontakt og få belyst ideer og problemstillinger  Civilingeniør Produkt og Design Psykologi (PDP)  Civilingeniør Intelligente Multimedier  Datalogi  Informatik  Praktikmuligheder for PDP-studerende til efteråret.  Efteråret 2010: To aftaler. Huge Lawn og Migatronic  Efteråret 2011: p.18
  • 19. p.19