3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Poor family that don’t have much and struggling to pay for things
The Call to Adventure He comes home to find a leak coming out of his celling and realizes he needs to do something.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Return
5. The family are poor and struggle
to pay bills and for house repairs
Charity's dad doesn’t think that
P. T. Barnum is good enough for
Charity because he is from a
poor background
P. T. Barnum comes home from work
and notices his family's poor living
conditions
He creates the circus in an attempt to
prove himself to Charity's dad and to
improve his quality of life.
After making the circus successful
and proving himself, he leaves the
circus and hands the ownership over
to his business partner to live a luxury
life with his family.
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
6. Character type How they appear in your story
The Hero P. T. Barnum
The Villian Charity's Dad and General public
The Helper Carlyle
The Donor The Bank
The Dispatcher Charity
The Princess or prize Charity/Family
The Princess’s Father Charitys Dad
The False Hero Jenny Lind
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
7. WWWWWH
Who P.T. Barnum and Charity
What P.T. Barnum is going to pick up Charity from her house as they are both moving out to go and live together. But Charity's dad
disagrees about the whole idea and says to P.T. Barnum that Charity will come home when she gets fed up of having nothing with.
him.
Why Because P.T. Barnum is very poor and Charity's dad doesn’t believe that he will be able to do anything with his life.
When When they are both adults as they were bf and gf from an early age which is shown in the film.
Where Charity's dads house (New York City)
How P.T. Barnum goes to pickup Charity and they move into a new house together.
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point. Start of the film:
9. Idea 1
Who Sully (age 13)
What Discovers he can time travel
Why To save the world from future problems
When Past, present, tense
Where China
How Because he sees how the world currently runs and points out the things that could be a problem in the
future and knows that something needs to be done.
10. Idea 2
Who John (Scientist)
What Creates a medicine to cure all types of diseases.
Why To share it round the entire world to save millions of lives.
When 2060
Where All around the world
How Trying to create a cure for cancer but accidently creates a cure for all diseases and knows that he must put
this out there for the whole world.
13. Existing Product
The main colors used in this magazine are
black, white and brown. The black suit
shows that the person on the magazine is a
spy which conveys the genre of the film well.
Some of the text behind the subject is also
black and is very bold which stands out to
make sure it’s the thing you look at as there
is smaller text down the side of the
magazine. In the text at the top that says,
“THE JAMES BOND ISSUE” The name James
Bond is in white. Not only is the white nice
and bright to make it stand out, but it also is
a different color from the rest of the text, so
it shows you the name of the character in
the middle of the page and shows you who
the magazine is talking about. And finally,
the color brown is nice and bold as the text
is the name of the film. It also contrasts from
the other 2 colors as well as being in bold.
Quotes from the actor whose
film is being spoken about in the
magazine suggests that the
actor is going to be talking in
the magazine which is good. To
draw in the people who are only
reading the magazine for the
actor's points.
Small lines like “inside the 007 archives” to give
hints about what inside the magazine. The bits of
info on the front are very short and very brief so it
doesn’t give too much away to encourage the
reader to actual open and read the inside of the
magazine.
The text is bold, spikey and
aggressive looking which
reflects the genre which is
action.
List of names of company's involved
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
14. Existing Product
The text is simple and generic which
draws your attention more to the
pictures of the gadgets instead of
focusing on the text. I could also reflect
how easy and simple the tech gadgets
are to use.
The colors used on this magazine are yellow,
black, white and red. The black text doesn’t
stand out in terms of the color but it a nice
contrast from the bright yellow cover which
makes it easier to read and draws more
attention towards it. They have also used
different sized fonts to make you look at the
bigger text first. For example, the name of
the company is the biggest font right at the
very top of the page as it wants you to see
that first so you can see the organization and
creator of the magazine, so they create a
brand for themselves. And then the next
biggest is the "101 gadgets you can't live
without" This is also one of the biggest and
it’s the one that tells you what's in the
magazine which is obviously important as
the content is what makes people read the
magazine. Similar to the company name
they have placed it right at the very top.
Because both of these are bold text and are
at the top of the magazine, it makes it very
top heavy and instantly draws your attention
up there when you look at the magazine.
The text sizes slowly decrease depending on
the important of the information
List of new products and devices
already about or on the way.
Main product right in
the middle of the page
to stand out and show
content of the
magazine.
Rhetorical questions which makes the
reader think about how they might like
the product and which one they will
choose.
15. Existing Product
The colors used are red, black and white.
The mask shows that the subject is
supervillain which reflects the superhero vs
supervillain genre. The name of the
company is the biggest font on the screen as
it gives them a brand for their magazine and
it's something you'll see and recognize on a
shelf in a shop.
The text is also bold and strong
looking which stands out. There is
also a gap between the words “The
Dark Night Rises” which suggests that
each word should be read and
thought about individually.
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
Names of different
films coming out down
the side
“Special Edition” makes it
seem one of a kind and make
it seem like there's extra bits
that you won't find else were.
16. Research Summary
• I have learned that Magazines tend to have small bits of information
on the front about the contents of the magazine without giving to
much away to make the reader want to open it
• What aspects of the research will you include within your own work?
• Will use lots of bright colors on my magazine to make it stand out and
use lots of bold text with different fonts.
19. Contingency
What can go wrong? What can you do if it does?
Could go over time schedule in the studio Take some photos on location instead
Could run out of space on sd card Bring a spare one or use phone for the remainder of
the time
Friend could be ill Prepare to film on a different day or do some work
alone.
Bad weather could stop us from being able to go and
take pictures
Prepare to take some indoor photos.
Files could corrupt Save files in multiple places or take photos on multiple
devices.
20. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Tripping over wires in studio Make sure wires are tucked away or taped to the floor.
Or if this can't be done, make sure the room is well lit.
Dangerous weather e.g. Thunder and Lightning, strong
winds
Make sure to check weather beforehand and prepare
to either film a different day or move locations.
Traffic Film away from roads or film near quiet roads if you
need to.
Any form of injury Bring either a med box or just bring some small
essentials e.g. plasters and or bandages. Also make
sure we have a phone on hand for emergency calls if
necessary.
21. Reflection so far
Light on dark is a technique that can be seen on my magazine. I
have a nice contrasting mixture of light and dark colors, and this
makes somethings like the text stand out my than others. For
example, the title of the film on the front of the magazine (Back
And Forth In Time) Is in a lighter color than than the colors behind it
in the background, which brings it to the front and makes it stand
out more than the the other bits with less importance. I have also
got 3D text In front and behind the main image. You can't really
make the image look anymore 3D because if its flat there's not
really anything you can do to it. Therefore, if you add 3D text in
front and behind the image it makes it jump out a bit more and
keeps it looking like the main attraction.
25. Video Game
Genres
Multiplayer
online battle
arena
Puzzlers
and party
games
Action-
adventure
Sandbox
Slide scroller
Character could run
through the map
completing tasks and
killing enemies along
the way. However, in
this type of genre the
character wouldn’t be
able to get lost because
they are just going in a
straight line. So, this
does take out the puzzle
part of the game (trying
to find and turn on a
portal)
The character could
roam round the entire
map freely trying to find
clues and props to open
the portal. This allows
lots of puzzles and
mystery as you won't
know where to go as its
free roam.
Many online
players could
battle it out in an
arena and the
winner could win
a clue or a key to
a portal
This a game where solving
puzzle is like every aspect
of the game and you have
to complete a series of
them to win
This is just a standard game
where a character goes on
some kind of adventure
fighting enemies and find
clues as they go
33. Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
● The game is about a young boy who finds himself back in
time and he has to make his way through this town looking
for keys and clues to find a way back to his real reality.
● He finds a way into an abandoned house and finds a hidden
time machine that he has to figure out how to use it to get
back. The game ends in a loop as the time machine leads
him back to the start of the game suggesting that he is
stuck there.
35. Story and Gameplay
At the end of the game the character finds that
The time machine takes him back to the start
Which sends him in a constant loop
Find a way to
turn it on
Core Loop
-$
Enter Level Find Key
Get to time
machine
-$ +$
Unlock next
level
-$
36. Levels
Details about how many levels: There is only one level but it's all separate chunks/rooms.
How levels will vary: In each room you have to complete a different puzzle or challenge to
proceed.
An example of a beginner level: He has to find a key to unlock a door to the next room.
An example of a complex level: He has to find keys switches key cards and insert them all in
the right order to start the time machine
There isn't a boss to fight at the end, but the character just gets stuck in a constant loop in
the world
37. Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
39. Research
• One of the strengths of my research was I looked into the different genres of games which gave
me a wide variety of choice. Obviously when making the game animation in photoshop it is
limited to what games you can so side scroller was basically the only option but my research still
gave me an understanding of the different types and genres.
40. Planning
• A strength of my planning was I planned exactly what was going to happening in each level so I
planned all the colors I was going to use, all the objects that would be in the room and what
would happen during the level. This helped my product as it allowed me to first make the ideas I
had so then I would have more time to improve it and add more detail. A weakness of my
planning was I didn’t think about when I would zoom in on objects or on the character so
although I did show a bit of that in my experiment at the end you could just see my entire game
on the full screen which I wasn't that happy with as it would have significantly improved my final
product.
41. Time Management
• I think that my time could have been managed better during this project. The experiments and
planning were timed well and left plenty of time for the production of my game, However I left
the exporting of my game very late, and I had some Mager issues. I had to export it into about 20
different chunks and then had to put them all back into 1 and it took way longer than I thought it
would. Hence why I was late uploading. Despite not finishing on time, I was fairly happy with the
overall outcome.
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.