Here are the key strengths and weaknesses of your final game package:
Strengths:
- Thorough planning of levels, gameplay mechanics and story ensured a coherent experience
- Strong visual style with consistent pixel art graphics that fit the genre
- Interesting puzzle-based gameplay loop that would engage players
Weaknesses:
- Technical issues with exporting the full game slowed down the completion process
- Lack of sound effects, music or dialogue reduced immersion
- Limited scope as a single-player side-scroller prevented additional gameplay modes
Overall it was an ambitious project that showed your skills in design, planning and pixel art. With more time on polishing technical aspects and adding additional features, it could have
You effectively researched different game genres to understand your options, though the limitations of Photoshop meant a side-scroller was best. Your planning covered gameplay mechanics, story, levels and assets. Time management and technical skills were a challenge. The aesthetic and audio qualities could be improved. Overall it provided a good foundation but further polish would enhance audience appeal. Reflection helped identify strengths in research and planning alongside areas for future growth.
1. The document outlines the production of a short western film and accompanying 2D pixel shooter video game.
2. For the film, a synopsis is provided that follows a young man seeking revenge for his father's murder by hiring a US Marshal.
3. Assets created include a magazine cover advertising the film, a movie poster, and fake social media ads.
4. For the game, details are given on the story, levels, gameplay mechanics, and character and weapon designs.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The document provides three potential ideas for an adventure story or game. Idea 1 involves a man who travels to the future and discovers the world has ended. Idea 2 is about a Viking mercenary in 920 AD who realizes he wants a better life than just fighting for money. Idea 3 centers around a simulation where people compete for money, with the person behind the simulation doing it for fun. Research on existing adventure games like The Legend of Zelda: The Minish Cap and Super Mario Bros is also presented, focusing on gameplay elements and graphics that could inform the ideas.
The document provides an analysis of research conducted to inform the design of a film magazine for teenagers. Audience research in the form of surveys and interviews found that the target audience enjoys Marvel films, action and adventure genres, and exclusive content. Existing magazine covers were analyzed for effective design elements like prominent images, bold colors, and previews of interior content. The research will be applied to appeal to the audience by focusing on upcoming superhero and action films, Disney+ shows, and including an exclusive interview about an original film trailer.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
You effectively researched different game genres to understand your options, though the limitations of Photoshop meant a side-scroller was best. Your planning covered gameplay mechanics, story, levels and assets. Time management and technical skills were a challenge. The aesthetic and audio qualities could be improved. Overall it provided a good foundation but further polish would enhance audience appeal. Reflection helped identify strengths in research and planning alongside areas for future growth.
1. The document outlines the production of a short western film and accompanying 2D pixel shooter video game.
2. For the film, a synopsis is provided that follows a young man seeking revenge for his father's murder by hiring a US Marshal.
3. Assets created include a magazine cover advertising the film, a movie poster, and fake social media ads.
4. For the game, details are given on the story, levels, gameplay mechanics, and character and weapon designs.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The document provides three potential ideas for an adventure story or game. Idea 1 involves a man who travels to the future and discovers the world has ended. Idea 2 is about a Viking mercenary in 920 AD who realizes he wants a better life than just fighting for money. Idea 3 centers around a simulation where people compete for money, with the person behind the simulation doing it for fun. Research on existing adventure games like The Legend of Zelda: The Minish Cap and Super Mario Bros is also presented, focusing on gameplay elements and graphics that could inform the ideas.
The document provides an analysis of research conducted to inform the design of a film magazine for teenagers. Audience research in the form of surveys and interviews found that the target audience enjoys Marvel films, action and adventure genres, and exclusive content. Existing magazine covers were analyzed for effective design elements like prominent images, bold colors, and previews of interior content. The research will be applied to appeal to the audience by focusing on upcoming superhero and action films, Disney+ shows, and including an exclusive interview about an original film trailer.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
The document discusses how the media product uses conventions of real films in its opening sequence. It explores techniques like titles, music, costumes and narration seen in films like Watchmen, Snatch, and The Girl with the Dragon Tattoo. It also discusses representing the main character as independent yet inexperienced in business through a tailored suit that hides his troubled background. The document reflects on what was learned through the process, like using cameras, editing software, and working in a group.
This proposal outlines George Wetton's filmmaking media project (FMP) titled "The Target Zone: Blood Moon". The project will include promotional materials like trailers, posters, a magazine cover story, and DVD cover for an excerpt from George's horror detective book. The content will be aimed at a 16-24 male audience and explore themes of prejudice set in 1980s England. Over 7 weeks, George will complete contextual research, product research, a proposal, pre-production experiments, and pre-production planning to create the promotional materials for his FMP excerpt. He outlines the tasks he will complete each week to prepare for the project's production and promotion.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Hot Fuzz is a 2007 buddy cop comedy film directed by Edgar Wright. It stars Simon Pegg and Nick Frost as two police officers in a small English village who investigate a series of mysterious deaths. The film is a parody of action movies that contrasts the rural English setting with the genre's usual exotic locations. It was a commercial and critical success upon release.
The document analyzes magazine and movie poster designs. It discusses design elements like mastheads, images, fonts, and text placements that identify the brand and entice readers. Magazine covers showcase stars and film details to promote featured interviews. Posters use symbols, colors and cast listings that provide clues about the genre and plot without revealing too much. Both formats aim to attract audiences and convey just enough information to intrigue them.
This document is a proposal for a short film project titled "Surprise". It provides details on the audience, which is males aged 16-19 who would appreciate the type of violence shown. Research will include analyzing similar films and conducting a survey to identify the target audience. The concept is a comedic/suspense short film ending with an unexpected twist - a character finds an intruder in their home but it turns out to be a surprise party. Production will involve experiments on techniques like the dolly zoom. Progress will be evaluated weekly through self-reflection on strengths, weaknesses and improvements.
The magazine will target late teens and early twenties who enjoy indie/alternative music. It will feature an article on the rising duo "The Messengers" including an interview with questions from readers. The logo, layout, and color scheme were chosen based on feedback from a focus group and aim to match the genre. The production plan outlines photographing the band members and drafting the article text in a question and answer format.
1) The document discusses conventions for posters and magazine covers advertising horror films. Effective posters typically use a single, mysterious image to create intrigue without revealing the plot, along with the film title in an appropriate font.
2) Magazines advertise films to their target audience and provide reviews and information to generate interest. Effective magazine covers prominently feature film images and catchy text in an atmospheric style matching the film's theme.
3) Conventions like placement of the film title, credits, and magazine elements are discussed for both mediums. Specific examples are analyzed for how well they follow conventions and intrigue audiences for horror films.
Evaluation question 1 film poster - in what ways does your media product monicastracqualursi
This document summarizes the conventions of real movie posters and how the media product challenges some conventions. It finds that the media product conforms to key conventions like including the title, release date, focal image, and credits, but challenges conventions by keeping the poster minimal and relying primarily on the image and tagline to attract the audience rather than including excessive additional elements.
The document contains evaluations from a student of various digital graphic narrative exercises they completed. For each exercise, the student provides what they liked about their image and how they would improve it. Exercises included a shape task, rotoscope, film quotes, text based, comic book, photo story, and illustration. The feedback aims to help the student strengthen different aspects of their digital graphic narratives.
The document provides research and analysis on existing gaming magazine products. It notes several common conventions across the products, such as large, bold text and brighter colors. However, it argues these conventions do not well relate to the gaming genre. The analysis states aspects that will be included in the author's own work, such as using dark colors at the bottom graduating to lighter at the top, and not placing text over images. The document also profiles the intended audience for the magazine as mainly male, aged 10-25, from middle-class backgrounds, and with needs-driven psychographics responding to impulse and missing opportunities.
The proposal provides details on the planned graphic narrative such as aiming it at 6-8 year olds in the UK and using rotoscoping techniques. Feedback praised focusing the audience and production methods, and suggested adding more story details. The idea generation included character and environment mood boards. Feedback noted this but recommended including more images for inspiration.
The document summarizes a student's media project creating a film trailer, poster, and magazine cover. The student researched conventions of real media products and incorporated them into their work. For the trailer, they followed Todorov's theory of narrative structure and included disruption, an attempt to repair it, and reinstatement of equilibrium. The poster and magazine cover used consistent color schemes, fonts, and images to link the products together through intertextuality while maintaining unique designs.
The document contains evaluations of different digital graphic narrative development tasks completed by Ben Prudhoe. It includes feedback on tasks such as shape, rotoscope, film quotes, text based, comic book, photo story, and illustration exercises. The idea generation section outlines plans for a 10 page digital book adaptation of Jack and the Beanstalk, including story details, target audience, production methods, and improvements. Feedback provided on the proposal and idea generation emphasizes strengths like clear understanding of the project and audience, as well as areas for further elaboration such as character and background details. Multiple drafts of the script are also included, with feedback suggesting refinement.
The document proposes a box set for a crime drama television series called "999 Seconds to London" with a comic book art style. Key details include:
- The target audience is ages 21-39, with under 21s also likely to be interested due to comic themes. Gender appeal is mostly male but 40% female.
- Research on box set design, poster sizes, color schemes, and fonts will be done to ensure cohesive branding across the products.
- The box set will include 4 disks in a folding sleeve with graphic spanning front/back, housed in a handmade cardboard box. Posters will feature lead actors with series backgrounds.
- Experiments with Photoshop filters, br
Toby Jackson (Director/Actor)
Karl Shepherd (Actor 1)
Sam Smith (Actor 2)
Harry Smith (Actor 3)
Location: Orchard Fields Forest
Date: Sunday 25th April 2021
Time: 1pm
The document discusses the ways in which the media products created by the author use and develop conventions of existing real media products within the action genre. It provides details on the film poster, magazine front cover, and film trailer created by the author. For each product, it identifies conventions found in existing similar products that were utilized, such as a close-up character image with shading on the poster, large masthead and single dominant image on the magazine cover, and fast pacing and cliffhangers in the trailer. The document also discusses how audience feedback was gathered through questionnaires to evaluate how well the genre and purpose were conveyed.
The document discusses the ways in which the media products (a film poster, magazine cover, and trailer) use conventions of existing real media products in the action genre. For each product, the document analyzes conventions found in existing examples that were used, such as a close-up shot of a character's face on the poster with shading, large bold title, and tagline. Feedback was gathered through questionnaires to understand how effective the combination of the main products and ancillary texts were at promoting the film. The feedback showed most people understood the intended genre but some did not, which could be for various reasons like personal taste.
The document discusses conventions of film posters. It notes that the title is always centered and largest, above credits in the bottom third. Credits are in a simple font close together. The release date is below in bold. Posters commonly use medium shots of characters looking at the audience. Horror posters often feature dark backgrounds and use of red to convey danger. Fonts are rough to suggest an evil presence. Successful past films may be listed to encourage viewership.
The document discusses conventions of film posters. It notes that the title is always centered and largest, above credits in the bottom third. Credits are in a simple font close together. The release date is below in bold. Posters commonly use medium shots of characters looking at the audience. Horror posters often feature dark backgrounds and use of red to convey danger. Fonts are rough to suggest an evil presence. Successful past films may be listed to encourage viewership.
The document discusses research on the target audience and existing photography tours in York for a new photography tour project. It analyzes the 16-24 year old audience, noting their use of social media and budget constraints. Existing tours are reviewed, highlighting good photography locations and techniques seen, such as capturing natural light effects. Specific locations like York Minster and Coffee Yard are identified as having potential, along with styles shown in a sample collage like variety, leading lines and foreground elements. The research informs planning for attractions, pricing, scheduling and photographic styles for the new tour.
This document provides guidance for creating a planning presentation for a practical project. It includes templates for documenting research, idea generation, pre-production assessments of equipment and personnel needs, and visual planning elements like storyboards and shot lists. The guidance emphasizes amending the document to suit each project and adding more details as planning progresses.
The document discusses how the media product uses conventions of real films in its opening sequence. It explores techniques like titles, music, costumes and narration seen in films like Watchmen, Snatch, and The Girl with the Dragon Tattoo. It also discusses representing the main character as independent yet inexperienced in business through a tailored suit that hides his troubled background. The document reflects on what was learned through the process, like using cameras, editing software, and working in a group.
This proposal outlines George Wetton's filmmaking media project (FMP) titled "The Target Zone: Blood Moon". The project will include promotional materials like trailers, posters, a magazine cover story, and DVD cover for an excerpt from George's horror detective book. The content will be aimed at a 16-24 male audience and explore themes of prejudice set in 1980s England. Over 7 weeks, George will complete contextual research, product research, a proposal, pre-production experiments, and pre-production planning to create the promotional materials for his FMP excerpt. He outlines the tasks he will complete each week to prepare for the project's production and promotion.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Hot Fuzz is a 2007 buddy cop comedy film directed by Edgar Wright. It stars Simon Pegg and Nick Frost as two police officers in a small English village who investigate a series of mysterious deaths. The film is a parody of action movies that contrasts the rural English setting with the genre's usual exotic locations. It was a commercial and critical success upon release.
The document analyzes magazine and movie poster designs. It discusses design elements like mastheads, images, fonts, and text placements that identify the brand and entice readers. Magazine covers showcase stars and film details to promote featured interviews. Posters use symbols, colors and cast listings that provide clues about the genre and plot without revealing too much. Both formats aim to attract audiences and convey just enough information to intrigue them.
This document is a proposal for a short film project titled "Surprise". It provides details on the audience, which is males aged 16-19 who would appreciate the type of violence shown. Research will include analyzing similar films and conducting a survey to identify the target audience. The concept is a comedic/suspense short film ending with an unexpected twist - a character finds an intruder in their home but it turns out to be a surprise party. Production will involve experiments on techniques like the dolly zoom. Progress will be evaluated weekly through self-reflection on strengths, weaknesses and improvements.
The magazine will target late teens and early twenties who enjoy indie/alternative music. It will feature an article on the rising duo "The Messengers" including an interview with questions from readers. The logo, layout, and color scheme were chosen based on feedback from a focus group and aim to match the genre. The production plan outlines photographing the band members and drafting the article text in a question and answer format.
1) The document discusses conventions for posters and magazine covers advertising horror films. Effective posters typically use a single, mysterious image to create intrigue without revealing the plot, along with the film title in an appropriate font.
2) Magazines advertise films to their target audience and provide reviews and information to generate interest. Effective magazine covers prominently feature film images and catchy text in an atmospheric style matching the film's theme.
3) Conventions like placement of the film title, credits, and magazine elements are discussed for both mediums. Specific examples are analyzed for how well they follow conventions and intrigue audiences for horror films.
Evaluation question 1 film poster - in what ways does your media product monicastracqualursi
This document summarizes the conventions of real movie posters and how the media product challenges some conventions. It finds that the media product conforms to key conventions like including the title, release date, focal image, and credits, but challenges conventions by keeping the poster minimal and relying primarily on the image and tagline to attract the audience rather than including excessive additional elements.
The document contains evaluations from a student of various digital graphic narrative exercises they completed. For each exercise, the student provides what they liked about their image and how they would improve it. Exercises included a shape task, rotoscope, film quotes, text based, comic book, photo story, and illustration. The feedback aims to help the student strengthen different aspects of their digital graphic narratives.
The document provides research and analysis on existing gaming magazine products. It notes several common conventions across the products, such as large, bold text and brighter colors. However, it argues these conventions do not well relate to the gaming genre. The analysis states aspects that will be included in the author's own work, such as using dark colors at the bottom graduating to lighter at the top, and not placing text over images. The document also profiles the intended audience for the magazine as mainly male, aged 10-25, from middle-class backgrounds, and with needs-driven psychographics responding to impulse and missing opportunities.
The proposal provides details on the planned graphic narrative such as aiming it at 6-8 year olds in the UK and using rotoscoping techniques. Feedback praised focusing the audience and production methods, and suggested adding more story details. The idea generation included character and environment mood boards. Feedback noted this but recommended including more images for inspiration.
The document summarizes a student's media project creating a film trailer, poster, and magazine cover. The student researched conventions of real media products and incorporated them into their work. For the trailer, they followed Todorov's theory of narrative structure and included disruption, an attempt to repair it, and reinstatement of equilibrium. The poster and magazine cover used consistent color schemes, fonts, and images to link the products together through intertextuality while maintaining unique designs.
The document contains evaluations of different digital graphic narrative development tasks completed by Ben Prudhoe. It includes feedback on tasks such as shape, rotoscope, film quotes, text based, comic book, photo story, and illustration exercises. The idea generation section outlines plans for a 10 page digital book adaptation of Jack and the Beanstalk, including story details, target audience, production methods, and improvements. Feedback provided on the proposal and idea generation emphasizes strengths like clear understanding of the project and audience, as well as areas for further elaboration such as character and background details. Multiple drafts of the script are also included, with feedback suggesting refinement.
The document proposes a box set for a crime drama television series called "999 Seconds to London" with a comic book art style. Key details include:
- The target audience is ages 21-39, with under 21s also likely to be interested due to comic themes. Gender appeal is mostly male but 40% female.
- Research on box set design, poster sizes, color schemes, and fonts will be done to ensure cohesive branding across the products.
- The box set will include 4 disks in a folding sleeve with graphic spanning front/back, housed in a handmade cardboard box. Posters will feature lead actors with series backgrounds.
- Experiments with Photoshop filters, br
Toby Jackson (Director/Actor)
Karl Shepherd (Actor 1)
Sam Smith (Actor 2)
Harry Smith (Actor 3)
Location: Orchard Fields Forest
Date: Sunday 25th April 2021
Time: 1pm
The document discusses the ways in which the media products created by the author use and develop conventions of existing real media products within the action genre. It provides details on the film poster, magazine front cover, and film trailer created by the author. For each product, it identifies conventions found in existing similar products that were utilized, such as a close-up character image with shading on the poster, large masthead and single dominant image on the magazine cover, and fast pacing and cliffhangers in the trailer. The document also discusses how audience feedback was gathered through questionnaires to evaluate how well the genre and purpose were conveyed.
The document discusses the ways in which the media products (a film poster, magazine cover, and trailer) use conventions of existing real media products in the action genre. For each product, the document analyzes conventions found in existing examples that were used, such as a close-up shot of a character's face on the poster with shading, large bold title, and tagline. Feedback was gathered through questionnaires to understand how effective the combination of the main products and ancillary texts were at promoting the film. The feedback showed most people understood the intended genre but some did not, which could be for various reasons like personal taste.
The document discusses conventions of film posters. It notes that the title is always centered and largest, above credits in the bottom third. Credits are in a simple font close together. The release date is below in bold. Posters commonly use medium shots of characters looking at the audience. Horror posters often feature dark backgrounds and use of red to convey danger. Fonts are rough to suggest an evil presence. Successful past films may be listed to encourage viewership.
The document discusses conventions of film posters. It notes that the title is always centered and largest, above credits in the bottom third. Credits are in a simple font close together. The release date is below in bold. Posters commonly use medium shots of characters looking at the audience. Horror posters often feature dark backgrounds and use of red to convey danger. Fonts are rough to suggest an evil presence. Successful past films may be listed to encourage viewership.
The document discusses research on the target audience and existing photography tours in York for a new photography tour project. It analyzes the 16-24 year old audience, noting their use of social media and budget constraints. Existing tours are reviewed, highlighting good photography locations and techniques seen, such as capturing natural light effects. Specific locations like York Minster and Coffee Yard are identified as having potential, along with styles shown in a sample collage like variety, leading lines and foreground elements. The research informs planning for attractions, pricing, scheduling and photographic styles for the new tour.
This document provides guidance for creating a planning presentation for a practical project. It includes templates for documenting research, idea generation, pre-production assessments of equipment and personnel needs, and visual planning elements like storyboards and shot lists. The guidance emphasizes amending the document to suit each project and adding more details as planning progresses.
The document discusses pre-production planning for a student film project. It identifies several potential locations, including a college studio and Knaresborough Castle. It lists the equipment needed, such as a camera, battery, SD card, and tripod from the college. Clothing for models is also noted. Editing will take place at home and college using Photoshop. Storyboards, a shot list, layout plans, and a production schedule are outlined to be created. Permission forms for locations and actors are included, as well as health and safety considerations like tripping hazards in the studio.
The document outlines an initial pre-proposal for a photography-based final major project. The student wants to take landscape, portrait, and food photos and present them in a book and fake website. They plan to take landscape photos in their hometown, portraits anywhere as background doesn't matter as much, and food photos styled like advertisements in the college studio. They will create a mind map, mood board, and analyze repetition and influence on their final product. A skills audit, hopes, strengths and limitations, and potential research are also mentioned.
The student enjoyed the photography aspect of their projects the most, such as taking photos for a magazine cover. They struggled with an audio project where the sound effects they created did not work as intended, but were able to adapt their idea and complete the project. The most challenging part of the year was the audio project due to issues with their original foley idea.
This document provides an overview of Unit 3: Introduction to Professional Practice for a creative media production course. The unit aims to introduce students to various job roles, responsibilities, and career progression opportunities in the media industry. Students will research their options and develop skills for future work. Assessment involves assignments documenting their process and development over the year. The tasks include creating an illustrated sector guide, researching a notable practitioner, developing a five-year career plan, logging the music video production process, and an end-of-year review.
Mv production assignment evaluation form 2021 2 (3)HenryGraham8
The document summarizes the student's process for creating a music video project. It discusses strengths and weaknesses in the student's research, planning, time management, technical skills, aesthetic qualities, audience appeal, and feedback received from peers. For research, the student watched many music videos but did not take detailed notes. Planning covered filming logistics but not footage needs. Time management was limited by equipment issues and scheduling. Technical skills included varied camera shots and transitions. Aesthetics were hurt by low quality initial footage. Peer feedback praised camerawork and transitions but noted looking at the camera and dull colors.
This document provides a summary of a student's music video project plan. The student will create a music video for the song "Stressed Out" by 21 Pilots. They plan to film shots of themselves walking around different locations with smooth transitions. They have identified college and their hometown of Knaresborough as filming locations. They will use a DSLR camera, tripod, lights, and other equipment from college. They created a storyboard and schedule to storyboard their ideas and plan filming and editing over 3 weeks. Risk assessments and contingency plans were also included to plan for potential issues.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Poor family that don’t have much and struggling to pay for things
The Call to Adventure He comes home to find a leak coming out of his celling and realizes he needs to do something.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Return
5. The family are poor and struggle
to pay bills and for house repairs
Charity's dad doesn’t think that
P. T. Barnum is good enough for
Charity because he is from a
poor background
P. T. Barnum comes home from work
and notices his family's poor living
conditions
He creates the circus in an attempt to
prove himself to Charity's dad and to
improve his quality of life.
After making the circus successful
and proving himself, he leaves the
circus and hands the ownership over
to his business partner to live a luxury
life with his family.
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
6. Character type How they appear in your story
The Hero P. T. Barnum
The Villian Charity's Dad and General public
The Helper Carlyle
The Donor The Bank
The Dispatcher Charity
The Princess or prize Charity/Family
The Princess’s Father Charitys Dad
The False Hero Jenny Lind
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
7. WWWWWH
Who P.T. Barnum and Charity
What P.T. Barnum is going to pick up Charity from her house as they are both moving out to go and live together. But Charity's dad
disagrees about the whole idea and says to P.T. Barnum that Charity will come home when she gets fed up of having nothing with.
him.
Why Because P.T. Barnum is very poor and Charity's dad doesn’t believe that he will be able to do anything with his life.
When When they are both adults as they were bf and gf from an early age which is shown in the film.
Where Charity's dads house (New York City)
How P.T. Barnum goes to pickup Charity and they move into a new house together.
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point. Start of the film:
9. Idea 1
Who Sully (age 13)
What Discovers he can time travel
Why To save the world from future problems
When Past, present, tense
Where China
How Because he sees how the world currently runs and points out the things that could be a problem in the
future and knows that something needs to be done.
10. Idea 2
Who John (Scientist)
What Creates a medicine to cure all types of diseases.
Why To share it round the entire world to save millions of lives.
When 2060
Where All around the world
How Trying to create a cure for cancer but accidently creates a cure for all diseases and knows that he must put
this out there for the whole world.
13. Existing Product
The main colors used in this magazine are
black, white and brown. The black suit
shows that the person on the magazine is a
spy which conveys the genre of the film well.
Some of the text behind the subject is also
black and is very bold which stands out to
make sure it’s the thing you look at as there
is smaller text down the side of the
magazine. In the text at the top that says,
“THE JAMES BOND ISSUE” The name James
Bond is in white. Not only is the white nice
and bright to make it stand out, but it also is
a different color from the rest of the text, so
it shows you the name of the character in
the middle of the page and shows you who
the magazine is talking about. And finally,
the color brown is nice and bold as the text
is the name of the film. It also contrasts from
the other 2 colors as well as being in bold.
Quotes from the actor whose
film is being spoken about in the
magazine suggests that the
actor is going to be talking in
the magazine which is good. To
draw in the people who are only
reading the magazine for the
actor's points.
Small lines like “inside the 007 archives” to give
hints about what inside the magazine. The bits of
info on the front are very short and very brief so it
doesn’t give too much away to encourage the
reader to actual open and read the inside of the
magazine.
The text is bold, spikey and
aggressive looking which
reflects the genre which is
action.
List of names of company's involved
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
14. Existing Product
The text is simple and generic which
draws your attention more to the
pictures of the gadgets instead of
focusing on the text. I could also reflect
how easy and simple the tech gadgets
are to use.
The colors used on this magazine are yellow,
black, white and red. The black text doesn’t
stand out in terms of the color but it a nice
contrast from the bright yellow cover which
makes it easier to read and draws more
attention towards it. They have also used
different sized fonts to make you look at the
bigger text first. For example, the name of
the company is the biggest font right at the
very top of the page as it wants you to see
that first so you can see the organization and
creator of the magazine, so they create a
brand for themselves. And then the next
biggest is the "101 gadgets you can't live
without" This is also one of the biggest and
it’s the one that tells you what's in the
magazine which is obviously important as
the content is what makes people read the
magazine. Similar to the company name
they have placed it right at the very top.
Because both of these are bold text and are
at the top of the magazine, it makes it very
top heavy and instantly draws your attention
up there when you look at the magazine.
The text sizes slowly decrease depending on
the important of the information
List of new products and devices
already about or on the way.
Main product right in
the middle of the page
to stand out and show
content of the
magazine.
Rhetorical questions which makes the
reader think about how they might like
the product and which one they will
choose.
15. Existing Product
The colors used are red, black and white.
The mask shows that the subject is
supervillain which reflects the superhero vs
supervillain genre. The name of the
company is the biggest font on the screen as
it gives them a brand for their magazine and
it's something you'll see and recognize on a
shelf in a shop.
The text is also bold and strong
looking which stands out. There is
also a gap between the words “The
Dark Night Rises” which suggests that
each word should be read and
thought about individually.
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
Names of different
films coming out down
the side
“Special Edition” makes it
seem one of a kind and make
it seem like there's extra bits
that you won't find else were.
16. Research Summary
• I have learned that Magazines tend to have small bits of information
on the front about the contents of the magazine without giving to
much away to make the reader want to open it
• What aspects of the research will you include within your own work?
• Will use lots of bright colors on my magazine to make it stand out and
use lots of bold text with different fonts.
19. Contingency
What can go wrong? What can you do if it does?
Could go over time schedule in the studio Take some photos on location instead
Could run out of space on sd card Bring a spare one or use phone for the remainder of
the time
Friend could be ill Prepare to film on a different day or do some work
alone.
Bad weather could stop us from being able to go and
take pictures
Prepare to take some indoor photos.
Files could corrupt Save files in multiple places or take photos on multiple
devices.
20. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Tripping over wires in studio Make sure wires are tucked away or taped to the floor.
Or if this can't be done, make sure the room is well lit.
Dangerous weather e.g. Thunder and Lightning, strong
winds
Make sure to check weather beforehand and prepare
to either film a different day or move locations.
Traffic Film away from roads or film near quiet roads if you
need to.
Any form of injury Bring either a med box or just bring some small
essentials e.g. plasters and or bandages. Also make
sure we have a phone on hand for emergency calls if
necessary.
21. Reflection so far
Light on dark is a technique that can be seen on my magazine. I
have a nice contrasting mixture of light and dark colors, and this
makes somethings like the text stand out my than others. For
example, the title of the film on the front of the magazine (Back
And Forth In Time) Is in a lighter color than than the colors behind it
in the background, which brings it to the front and makes it stand
out more than the the other bits with less importance. I have also
got 3D text In front and behind the main image. You can't really
make the image look anymore 3D because if its flat there's not
really anything you can do to it. Therefore, if you add 3D text in
front and behind the image it makes it jump out a bit more and
keeps it looking like the main attraction.
25. Video Game
Genres
Multiplayer
online battle
arena
Puzzlers
and party
games
Action-
adventure
Sandbox
Slide scroller
Character could run
through the map
completing tasks and
killing enemies along
the way. However, in
this type of genre the
character wouldn’t be
able to get lost because
they are just going in a
straight line. So, this
does take out the puzzle
part of the game (trying
to find and turn on a
portal)
The character could
roam round the entire
map freely trying to find
clues and props to open
the portal. This allows
lots of puzzles and
mystery as you won't
know where to go as its
free roam.
Many online
players could
battle it out in an
arena and the
winner could win
a clue or a key to
a portal
This a game where solving
puzzle is like every aspect
of the game and you have
to complete a series of
them to win
This is just a standard game
where a character goes on
some kind of adventure
fighting enemies and find
clues as they go
33. Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
● The game is about a young boy who finds himself back in
time and he has to make his way through this town looking
for keys and clues to find a way back to his real reality.
● He finds a way into an abandoned house and finds a hidden
time machine that he has to figure out how to use it to get
back. The game ends in a loop as the time machine leads
him back to the start of the game suggesting that he is
stuck there.
35. Story and Gameplay
At the end of the game the character finds that
The time machine takes him back to the start
Which sends him in a constant loop
Find a way to
turn it on
Core Loop
-$
Enter Level Find Key
Get to time
machine
-$ +$
Unlock next
level
-$
36. Levels
Details about how many levels: There is only one level but it's all separate chunks/rooms.
How levels will vary: In each room you have to complete a different puzzle or challenge to
proceed.
An example of a beginner level: He has to find a key to unlock a door to the next room.
An example of a complex level: He has to find keys switches key cards and insert them all in
the right order to start the time machine
There isn't a boss to fight at the end, but the character just gets stuck in a constant loop in
the world
37. Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
39. Research
• One of the strengths of my research was I looked into the different genres of games which gave
me a wide variety of choice. Obviously when making the game animation in photoshop it is
limited to what games you can so side scroller was basically the only option but my research still
gave me an understanding of the different types and genres.
40. Planning
• A strength of my planning was I planned exactly what was going to happening in each level so I
planned all the colors I was going to use, all the objects that would be in the room and what
would happen during the level. This helped my product as it allowed me to first make the ideas I
had so then I would have more time to improve it and add more detail. A weakness of my
planning was I didn’t think about when I would zoom in on objects or on the character so
although I did show a bit of that in my experiment at the end you could just see my entire game
on the full screen which I wasn't that happy with as it would have significantly improved my final
product.
41. Time Management
• I think that my time could have been managed better during this project. The experiments and
planning were timed well and left plenty of time for the production of my game, However I left
the exporting of my game very late, and I had some Mager issues. I had to export it into about 20
different chunks and then had to put them all back into 1 and it took way longer than I thought it
would. Hence why I was late uploading. Despite not finishing on time, I was fairly happy with the
overall outcome.
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.