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Adventure
Part I
The
Hero’s
Quest
Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Poor family that don’t have much and struggling to pay for things
The Call to Adventure He comes home to find a leak coming out of his celling and realizes he needs to do something.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Return
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
The family are poor and struggle
to pay bills and for house repairs
Charity's dad doesn’t think that
P. T. Barnum is good enough for
Charity because he is from a
poor background
P. T. Barnum comes home from work
and notices his family's poor living
conditions
He creates the circus in an attempt to
prove himself to Charity's dad and to
improve his quality of life.
After making the circus successful
and proving himself, he leaves the
circus and hands the ownership over
to his business partner to live a luxury
life with his family.
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
Character type How they appear in your story
The Hero P. T. Barnum
The Villian Charity's Dad and General public
The Helper Carlyle
The Donor The Bank
The Dispatcher Charity
The Princess or prize Charity/Family
The Princess’s Father Charitys Dad
The False Hero Jenny Lind
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
WWWWWH
Who P.T. Barnum and Charity
What P.T. Barnum is going to pick up Charity from her house as they are both moving out to go and live together. But Charity's dad
disagrees about the whole idea and says to P.T. Barnum that Charity will come home when she gets fed up of having nothing with.
him.
Why Because P.T. Barnum is very poor and Charity's dad doesn’t believe that he will be able to do anything with his life.
When When they are both adults as they were bf and gf from an early age which is shown in the film.
Where Charity's dads house (New York City)
How P.T. Barnum goes to pickup Charity and they move into a new house together.
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point. Start of the film:
Initial Ideas
Idea 1
Who Sully (age 13)
What Discovers he can time travel
Why To save the world from future problems
When Past, present, tense
Where China
How Because he sees how the world currently runs and points out the things that could be a problem in the
future and knows that something needs to be done.
Idea 2
Who John (Scientist)
What Creates a medicine to cure all types of diseases.
Why To share it round the entire world to save millions of lives.
When 2060
Where All around the world
How Trying to create a cure for cancer but accidently creates a cure for all diseases and knows that he must put
this out there for the whole world.
Idea 3
Who
What
Why
When
Where
How
Research
Research
Existing Product
The main colors used in this magazine are
black, white and brown. The black suit
shows that the person on the magazine is a
spy which conveys the genre of the film well.
Some of the text behind the subject is also
black and is very bold which stands out to
make sure it’s the thing you look at as there
is smaller text down the side of the
magazine. In the text at the top that says,
“THE JAMES BOND ISSUE” The name James
Bond is in white. Not only is the white nice
and bright to make it stand out, but it also is
a different color from the rest of the text, so
it shows you the name of the character in
the middle of the page and shows you who
the magazine is talking about. And finally,
the color brown is nice and bold as the text
is the name of the film. It also contrasts from
the other 2 colors as well as being in bold.
Quotes from the actor whose
film is being spoken about in the
magazine suggests that the
actor is going to be talking in
the magazine which is good. To
draw in the people who are only
reading the magazine for the
actor's points.
Small lines like “inside the 007 archives” to give
hints about what inside the magazine. The bits of
info on the front are very short and very brief so it
doesn’t give too much away to encourage the
reader to actual open and read the inside of the
magazine.
The text is bold, spikey and
aggressive looking which
reflects the genre which is
action.
List of names of company's involved
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
Existing Product
The text is simple and generic which
draws your attention more to the
pictures of the gadgets instead of
focusing on the text. I could also reflect
how easy and simple the tech gadgets
are to use.
The colors used on this magazine are yellow,
black, white and red. The black text doesn’t
stand out in terms of the color but it a nice
contrast from the bright yellow cover which
makes it easier to read and draws more
attention towards it. They have also used
different sized fonts to make you look at the
bigger text first. For example, the name of
the company is the biggest font right at the
very top of the page as it wants you to see
that first so you can see the organization and
creator of the magazine, so they create a
brand for themselves. And then the next
biggest is the "101 gadgets you can't live
without" This is also one of the biggest and
it’s the one that tells you what's in the
magazine which is obviously important as
the content is what makes people read the
magazine. Similar to the company name
they have placed it right at the very top.
Because both of these are bold text and are
at the top of the magazine, it makes it very
top heavy and instantly draws your attention
up there when you look at the magazine.
The text sizes slowly decrease depending on
the important of the information
List of new products and devices
already about or on the way.
Main product right in
the middle of the page
to stand out and show
content of the
magazine.
Rhetorical questions which makes the
reader think about how they might like
the product and which one they will
choose.
Existing Product
The colors used are red, black and white.
The mask shows that the subject is
supervillain which reflects the superhero vs
supervillain genre. The name of the
company is the biggest font on the screen as
it gives them a brand for their magazine and
it's something you'll see and recognize on a
shelf in a shop.
The text is also bold and strong
looking which stands out. There is
also a gap between the words “The
Dark Night Rises” which suggests that
each word should be read and
thought about individually.
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
Names of different
films coming out down
the side
“Special Edition” makes it
seem one of a kind and make
it seem like there's extra bits
that you won't find else were.
Existing Product
Research Summary
• I have learned that Magazines tend to have small bits of information
on the front about the contents of the magazine without giving to
much away to make the reader want to open it
• What aspects of the research will you include within your own work?
• Will use lots of bright colors on my magazine to make it stand out and
use lots of bold text with different fonts.
Bibliography
1. Developer. (Year of Release) Game’s Name
Bibliography
Pre-production and Planning
Style Sheet
Magazine and advert layouts
Contingency
What can go wrong? What can you do if it does?
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Reflection so far
Light on dark is a technique that can be seen on my magazine. I
have a nice contrasting mixture of light and dark colors, and this
makes somethings like the text stand out my than others. For
example, the title of the film on the front of the magazine (Back
And Forth In Time) Is in a lighter color than than the colors behind it
in the background, which brings it to the front and makes it stand
out more than the the other bits with less importance. I have also
got 3D text In front and behind the main image. You can't really
make the image look anymore 3D because if its flat there's not
really anything you can do to it. Therefore, if you add 3D text in
front and behind the image it makes it jump out a bit more and
keeps it looking like the main attraction.
Production
Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Advertising:
Use this space for your advertsing. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Adventure
Part II
Bibliography
Pre-production and Planning
Video Game
Genres
Multiplayer
online battle
arena
Puzzlers
and party
games
Action-
adventure
Sandbox
Slide scroller
Character could run
through the map
completing tasks and
killing enemies along
the way. However, in
this type of genre the
character wouldn’t be
able to get lost because
they are just going in a
straight line. So, this
does take out the puzzle
part of the game (trying
to find and turn on a
portal)
The character could
roam round the entire
map freely trying to find
clues and props to open
the portal. This allows
lots of puzzles and
mystery as you won't
know where to go as its
free roam.
Many online
players could
battle it out in an
arena and the
winner could win
a clue or a key to
a portal
Existing Work
Sandbox
Multiplayer online
battle arena
Puzzlers and party
games
Action-adventure
Slide scroller
Style Sheet
Game layouts
Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
-$ +$
Unlock
New Arena
-$
Levels
Details about how many levels.
How levels will vary.
An example of a beginner level.
An example of a complex level.
Games usually start easy as the player learns the game, getting a bit more difficult until the
player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a
bit easier again to let players relax.
Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
Evaluation
Research
• One of the strengths of my research was I looked into the different genres of games which gave
me a wide variety of choice. Obviously when making the game animation in photoshop it is
limited to what games you can so side scroller was basically the only option but my research still
gave me an understanding of the different types and genres.
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appeal
Overall strengths and weaknesses of the final
package.

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Adventure pro forma.pptx

  • 3. Use this page to breakdown an existing film, using the Hero’s Quest theory. How does your chosen film fit with this? The Ordinary World Poor family that don’t have much and struggling to pay for things The Call to Adventure He comes home to find a leak coming out of his celling and realizes he needs to do something. The Refusal Mentor Help Crossing the Threshold Test/Allies/Enemies Approach Ordeal Reward Road Back Atonement Return
  • 5. The family are poor and struggle to pay bills and for house repairs Charity's dad doesn’t think that P. T. Barnum is good enough for Charity because he is from a poor background P. T. Barnum comes home from work and notices his family's poor living conditions He creates the circus in an attempt to prove himself to Charity's dad and to improve his quality of life. After making the circus successful and proving himself, he leaves the circus and hands the ownership over to his business partner to live a luxury life with his family. Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 6. Character type How they appear in your story The Hero P. T. Barnum The Villian Charity's Dad and General public The Helper Carlyle The Donor The Bank The Dispatcher Charity The Princess or prize Charity/Family The Princess’s Father Charitys Dad The False Hero Jenny Lind Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each type in your film.
  • 7. WWWWWH Who P.T. Barnum and Charity What P.T. Barnum is going to pick up Charity from her house as they are both moving out to go and live together. But Charity's dad disagrees about the whole idea and says to P.T. Barnum that Charity will come home when she gets fed up of having nothing with. him. Why Because P.T. Barnum is very poor and Charity's dad doesn’t believe that he will be able to do anything with his life. When When they are both adults as they were bf and gf from an early age which is shown in the film. Where Charity's dads house (New York City) How P.T. Barnum goes to pickup Charity and they move into a new house together. Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is happening in your story at each point. Start of the film:
  • 9. Idea 1 Who Sully (age 13) What Discovers he can time travel Why To save the world from future problems When Past, present, tense Where China How Because he sees how the world currently runs and points out the things that could be a problem in the future and knows that something needs to be done.
  • 10. Idea 2 Who John (Scientist) What Creates a medicine to cure all types of diseases. Why To share it round the entire world to save millions of lives. When 2060 Where All around the world How Trying to create a cure for cancer but accidently creates a cure for all diseases and knows that he must put this out there for the whole world.
  • 12.
  • 14. Existing Product The main colors used in this magazine are black, white and brown. The black suit shows that the person on the magazine is a spy which conveys the genre of the film well. Some of the text behind the subject is also black and is very bold which stands out to make sure it’s the thing you look at as there is smaller text down the side of the magazine. In the text at the top that says, “THE JAMES BOND ISSUE” The name James Bond is in white. Not only is the white nice and bright to make it stand out, but it also is a different color from the rest of the text, so it shows you the name of the character in the middle of the page and shows you who the magazine is talking about. And finally, the color brown is nice and bold as the text is the name of the film. It also contrasts from the other 2 colors as well as being in bold. Quotes from the actor whose film is being spoken about in the magazine suggests that the actor is going to be talking in the magazine which is good. To draw in the people who are only reading the magazine for the actor's points. Small lines like “inside the 007 archives” to give hints about what inside the magazine. The bits of info on the front are very short and very brief so it doesn’t give too much away to encourage the reader to actual open and read the inside of the magazine. The text is bold, spikey and aggressive looking which reflects the genre which is action. List of names of company's involved Main subject in the middle of the page as to stand out. It is also in front of the text which makes it look slightly 3D.
  • 15. Existing Product The text is simple and generic which draws your attention more to the pictures of the gadgets instead of focusing on the text. I could also reflect how easy and simple the tech gadgets are to use. The colors used on this magazine are yellow, black, white and red. The black text doesn’t stand out in terms of the color but it a nice contrast from the bright yellow cover which makes it easier to read and draws more attention towards it. They have also used different sized fonts to make you look at the bigger text first. For example, the name of the company is the biggest font right at the very top of the page as it wants you to see that first so you can see the organization and creator of the magazine, so they create a brand for themselves. And then the next biggest is the "101 gadgets you can't live without" This is also one of the biggest and it’s the one that tells you what's in the magazine which is obviously important as the content is what makes people read the magazine. Similar to the company name they have placed it right at the very top. Because both of these are bold text and are at the top of the magazine, it makes it very top heavy and instantly draws your attention up there when you look at the magazine. The text sizes slowly decrease depending on the important of the information List of new products and devices already about or on the way. Main product right in the middle of the page to stand out and show content of the magazine. Rhetorical questions which makes the reader think about how they might like the product and which one they will choose.
  • 16. Existing Product The colors used are red, black and white. The mask shows that the subject is supervillain which reflects the superhero vs supervillain genre. The name of the company is the biggest font on the screen as it gives them a brand for their magazine and it's something you'll see and recognize on a shelf in a shop. The text is also bold and strong looking which stands out. There is also a gap between the words “The Dark Night Rises” which suggests that each word should be read and thought about individually. Main subject in the middle of the page as to stand out. It is also in front of the text which makes it look slightly 3D. Names of different films coming out down the side “Special Edition” makes it seem one of a kind and make it seem like there's extra bits that you won't find else were.
  • 18. Research Summary • I have learned that Magazines tend to have small bits of information on the front about the contents of the magazine without giving to much away to make the reader want to open it • What aspects of the research will you include within your own work? • Will use lots of bright colors on my magazine to make it stand out and use lots of bold text with different fonts.
  • 19. Bibliography 1. Developer. (Year of Release) Game’s Name
  • 23. Contingency What can go wrong? What can you do if it does?
  • 24. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does?
  • 25. Reflection so far Light on dark is a technique that can be seen on my magazine. I have a nice contrasting mixture of light and dark colors, and this makes somethings like the text stand out my than others. For example, the title of the film on the front of the magazine (Back And Forth In Time) Is in a lighter color than than the colors behind it in the background, which brings it to the front and makes it stand out more than the the other bits with less importance. I have also got 3D text In front and behind the main image. You can't really make the image look anymore 3D because if its flat there's not really anything you can do to it. Therefore, if you add 3D text in front and behind the image it makes it jump out a bit more and keeps it looking like the main attraction.
  • 27. Using your plans, produce: • A synopsis for your film • A magazine front cover, promoting the film • Additional advertising to promote the film
  • 28. Synopsis Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 29. Magazine Front Cover Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 30. Advertising: Use this space for your advertsing. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 33. Video Game Genres Multiplayer online battle arena Puzzlers and party games Action- adventure Sandbox Slide scroller Character could run through the map completing tasks and killing enemies along the way. However, in this type of genre the character wouldn’t be able to get lost because they are just going in a straight line. So, this does take out the puzzle part of the game (trying to find and turn on a portal) The character could roam round the entire map freely trying to find clues and props to open the portal. This allows lots of puzzles and mystery as you won't know where to go as its free roam. Many online players could battle it out in an arena and the winner could win a clue or a key to a portal
  • 42. Game Summary A quick summary of the game. ● Some Bullet Points with Unique Features ● And A Few More
  • 43. Game Overview Theme / Setting / Genre Show some example images or similar games / movies / books / TV shows with similar themes. Core Gameplay Mechanics Point to other games that this is similar to.
  • 44. Story and Gameplay Story Once upon a time, in a universe far away… Explain how the story will be told -- cut-scenes? A ‘talking head’? Core Gameplay A description of the game ‘loop.’ A flowchart is nice: Upgrade Character Core Loop -$ Enter Arena Battle Payout To Winner -$ +$ Unlock New Arena -$
  • 45. Levels Details about how many levels. How levels will vary. An example of a beginner level. An example of a complex level. Games usually start easy as the player learns the game, getting a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a bit easier again to let players relax.
  • 46. Assets ● Use this space to show the assets that you have made. ● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here. ● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make as much as you can, to get across how your game will look and play.
  • 48. Research • One of the strengths of my research was I looked into the different genres of games which gave me a wide variety of choice. Obviously when making the game animation in photoshop it is limited to what games you can so side scroller was basically the only option but my research still gave me an understanding of the different types and genres.
  • 55. Overall strengths and weaknesses of the final package.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  7. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  8. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  9. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  10. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  11. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  12. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.