You effectively researched different game genres to understand your options, though the limitations of Photoshop meant a side-scroller was best. Your planning covered gameplay mechanics, story, levels and assets. Time management and technical skills were a challenge. The aesthetic and audio qualities could be improved. Overall it provided a good foundation but further polish would enhance audience appeal. Reflection helped identify strengths in research and planning alongside areas for future growth.
Here are the key strengths and weaknesses of your final game package:
Strengths:
- Thorough planning of levels, gameplay mechanics and story ensured a coherent experience
- Strong visual style with consistent pixel art graphics that fit the genre
- Interesting puzzle-based gameplay loop that would engage players
Weaknesses:
- Technical issues with exporting the full game slowed down the completion process
- Lack of sound effects, music or dialogue reduced immersion
- Limited scope as a single-player side-scroller prevented additional gameplay modes
Overall it was an ambitious project that showed your skills in design, planning and pixel art. With more time on polishing technical aspects and adding additional features, it could have
The document describes a side-scrolling video game where the player controls a character trying to find keys and clues to operate a time machine and return home. The game consists of one large level divided into separate rooms, each requiring the player to complete a puzzle or challenge to progress. Examples of early puzzles include finding a key to unlock a door or inserting keys and keycards in the correct order to start the time machine. At the end, the character discovers the time machine sends them back to the beginning, trapping them in a loop.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
The document provides an analysis of research conducted to inform the design of a film magazine for teenagers. Audience research in the form of surveys and interviews found that the target audience enjoys Marvel films, action and adventure genres, and exclusive content. Existing magazine covers were analyzed for effective design elements like prominent images, bold colors, and previews of interior content. The research will be applied to appeal to the audience by focusing on upcoming superhero and action films, Disney+ shows, and including an exclusive interview about an original film trailer.
1. The document outlines the production of a short western film and accompanying 2D pixel shooter video game.
2. For the film, a synopsis is provided that follows a young man seeking revenge for his father's murder by hiring a US Marshal.
3. Assets created include a magazine cover advertising the film, a movie poster, and fake social media ads.
4. For the game, details are given on the story, levels, gameplay mechanics, and character and weapon designs.
The document contains evaluations from a student of various digital graphic narrative exercises they completed. For each exercise, the student provides what they liked about their image and how they would improve it. Exercises included a shape task, rotoscope, film quotes, text based, comic book, photo story, and illustration. The feedback aims to help the student strengthen different aspects of their digital graphic narratives.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
Here are the key strengths and weaknesses of your final game package:
Strengths:
- Thorough planning of levels, gameplay mechanics and story ensured a coherent experience
- Strong visual style with consistent pixel art graphics that fit the genre
- Interesting puzzle-based gameplay loop that would engage players
Weaknesses:
- Technical issues with exporting the full game slowed down the completion process
- Lack of sound effects, music or dialogue reduced immersion
- Limited scope as a single-player side-scroller prevented additional gameplay modes
Overall it was an ambitious project that showed your skills in design, planning and pixel art. With more time on polishing technical aspects and adding additional features, it could have
The document describes a side-scrolling video game where the player controls a character trying to find keys and clues to operate a time machine and return home. The game consists of one large level divided into separate rooms, each requiring the player to complete a puzzle or challenge to progress. Examples of early puzzles include finding a key to unlock a door or inserting keys and keycards in the correct order to start the time machine. At the end, the character discovers the time machine sends them back to the beginning, trapping them in a loop.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
The document provides an analysis of research conducted to inform the design of a film magazine for teenagers. Audience research in the form of surveys and interviews found that the target audience enjoys Marvel films, action and adventure genres, and exclusive content. Existing magazine covers were analyzed for effective design elements like prominent images, bold colors, and previews of interior content. The research will be applied to appeal to the audience by focusing on upcoming superhero and action films, Disney+ shows, and including an exclusive interview about an original film trailer.
1. The document outlines the production of a short western film and accompanying 2D pixel shooter video game.
2. For the film, a synopsis is provided that follows a young man seeking revenge for his father's murder by hiring a US Marshal.
3. Assets created include a magazine cover advertising the film, a movie poster, and fake social media ads.
4. For the game, details are given on the story, levels, gameplay mechanics, and character and weapon designs.
The document contains evaluations from a student of various digital graphic narrative exercises they completed. For each exercise, the student provides what they liked about their image and how they would improve it. Exercises included a shape task, rotoscope, film quotes, text based, comic book, photo story, and illustration. The feedback aims to help the student strengthen different aspects of their digital graphic narratives.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The interviews revealed that the target audience enjoys Marvel films and TV shows on Disney+, particularly upcoming releases. They expressed interest in reading about action and adventure films. Both interviewees said exclusive interviews and photos would make a film magazine more appealing by providing additional interesting content related to anticipated movies.
The document provides three potential ideas for an adventure story or game. Idea 1 involves a man who travels to the future and discovers the world has ended. Idea 2 is about a Viking mercenary in 920 AD who realizes he wants a better life than just fighting for money. Idea 3 centers around a simulation where people compete for money, with the person behind the simulation doing it for fun. Research on existing adventure games like The Legend of Zelda: The Minish Cap and Super Mario Bros is also presented, focusing on gameplay elements and graphics that could inform the ideas.
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
The document discusses magazine covers from Total Film, Empire, and Sight & Sound magazines. Total Film focuses on blockbuster films and has covers featuring multiple layers of text and images related to upcoming films. Empire also features blockbuster films with a common red title and single main image. Sight & Sound has more simplistic yellow and white covers usually featuring a close-up of a film director. The document analyzes the cover styles and discusses the content and target audiences of each magazine.
The document provides research and analysis on existing gaming magazine products. It notes several common conventions across the products, such as large, bold text and brighter colors. However, it argues these conventions do not well relate to the gaming genre. The analysis states aspects that will be included in the author's own work, such as using dark colors at the bottom graduating to lighter at the top, and not placing text over images. The document also profiles the intended audience for the magazine as mainly male, aged 10-25, from middle-class backgrounds, and with needs-driven psychographics responding to impulse and missing opportunities.
The document contains evaluations of different digital graphic narrative development tasks completed by Ben Prudhoe. It includes feedback on tasks such as shape, rotoscope, film quotes, text based, comic book, photo story, and illustration exercises. The idea generation section outlines plans for a 10 page digital book adaptation of Jack and the Beanstalk, including story details, target audience, production methods, and improvements. Feedback provided on the proposal and idea generation emphasizes strengths like clear understanding of the project and audience, as well as areas for further elaboration such as character and background details. Multiple drafts of the script are also included, with feedback suggesting refinement.
This document summarizes research on existing comic book magazine covers. It finds that the covers:
Only use a limited color palette (black, red, white) to avoid overwhelming the viewer and make the main image stand out. Include minimal text to entice readers while outlining the magazine's contents. Feature a iconic main character in a heroic pose and lighting to draw attention.
The document concludes that the summary's own cover design should include: a heroic character angle, limited colors, a large main title cut off by the character's head, and small bits of information about the magazine's contents.
This proposal outlines George Wetton's filmmaking media project (FMP) titled "The Target Zone: Blood Moon". The project will include promotional materials like trailers, posters, a magazine cover story, and DVD cover for an excerpt from George's horror detective book. The content will be aimed at a 16-24 male audience and explore themes of prejudice set in 1980s England. Over 7 weeks, George will complete contextual research, product research, a proposal, pre-production experiments, and pre-production planning to create the promotional materials for his FMP excerpt. He outlines the tasks he will complete each week to prepare for the project's production and promotion.
The magazine Edge contains game reviews and stories about gaming. Its target audience seems to be gaming enthusiasts of various ages. The cover features an article on the game "Until Dawn" with a photo of a character's face. Inside, there are more photos from the game alongside captions and a story discussing the game and its cast, including actress Hayden Panettiere. The design and layout are structured similarly to the cover, with the masthead, main story elements, and other cover lines to draw readers in.
The document describes a woman who is hired by a wealthy man to be his servant. However, the man has strange names for everything in his house, like calling his bed a "barnacle" and the cat a "white-faced simminy". One night, a fire starts and the servant has to wake her master, saying "Master of all masters, get out of your barnacle and put on your squibs and crackers. For white-faced simminy has got a spark of hot cockalorum on its tail, and unless you get some pondalorum high topper mountain will be all on hot cockalorum".
1) The document discusses conventions for posters and magazine covers advertising horror films. Effective posters typically use a single, mysterious image to create intrigue without revealing the plot, along with the film title in an appropriate font.
2) Magazines advertise films to their target audience and provide reviews and information to generate interest. Effective magazine covers prominently feature film images and catchy text in an atmospheric style matching the film's theme.
3) Conventions like placement of the film title, credits, and magazine elements are discussed for both mediums. Specific examples are analyzed for how well they follow conventions and intrigue audiences for horror films.
This document summarizes research on different types of magazines, including gaming magazines, movie magazines, and entertainment magazines. The summary discusses common design elements across magazine covers, such as prominent logos and eye-catching images. It also describes typical layouts for double page spreads and magazine websites.
The document analyzes magazine and movie poster designs. It discusses design elements like mastheads, images, fonts, and text placements that identify the brand and entice readers. Magazine covers showcase stars and film details to promote featured interviews. Posters use symbols, colors and cast listings that provide clues about the genre and plot without revealing too much. Both formats aim to attract audiences and convey just enough information to intrigue them.
The document summarizes a student's media project creating a film trailer, poster, and magazine cover. The student researched conventions of real media products and incorporated them into their work. For the trailer, they followed Todorov's theory of narrative structure and included disruption, an attempt to repair it, and reinstatement of equilibrium. The poster and magazine cover used consistent color schemes, fonts, and images to link the products together through intertextuality while maintaining unique designs.
The document outlines plans for a magazine pitch about how movies have changed over time and may change in the future. It discusses generating ideas for the magazine, using different fonts, including examples. It explains the purpose is to inform about changes to films. Target audiences and doing audience profiles are mentioned to figure out who would be interested. Suitability, legal/ethical considerations, and print vs. digital format are noted as additional areas to consider for the magazine pitch.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Toby Jackson (Director/Actor)
Karl Shepherd (Actor 1)
Sam Smith (Actor 2)
Harry Smith (Actor 3)
Location: Orchard Fields Forest
Date: Sunday 25th April 2021
Time: 1pm
1) The document discusses a promotional package created by the author's group for a thriller-horror film. A promotional package typically includes a trailer, poster, and magazine cover to promote the film.
2) The author's group created a trailer, poster, and magazine cover for their film. They drew inspiration from real media examples and audience feedback to design captivating promotional materials.
3) The author analyzes how their promotional materials used, developed, and challenged conventions of real media texts. They compare their trailer, poster, and magazine cover to typical examples and note differences in visual style, focus, and information provided.
In what ways does your media product use, develop or challenge forms and conv...brandonyoung77
1) The document discusses a promotional package created by the author's group for a thriller-horror film. A promotional package typically includes a trailer, poster, and magazine cover to promote the film.
2) The author's group created a trailer, poster, and magazine cover for their film. They drew inspiration from real media examples and audience feedback to design captivating promotional materials.
3) The author analyzes how their promotional materials used, developed, and challenged conventions of real media texts. They compare their trailer, poster, and magazine cover to typical examples to demonstrate how they fit or broke conventions.
This document provides an agenda for an English class. It includes instructions for an in-class activity where students will discuss questions in their houses and share answers. It then reviews essay elements like thesis statements, anticipating objections, integrating quotations, and MLA formatting guidelines. The document emphasizes building skills for the students' Paper 2 and provides examples and explanations of key concepts to help them improve their writing.
The document proposes a box set for a crime drama television series called "999 Seconds to London" with a comic book art style. Key details include:
- The target audience is ages 21-39, with under 21s also likely to be interested due to comic themes. Gender appeal is mostly male but 40% female.
- Research on box set design, poster sizes, color schemes, and fonts will be done to ensure cohesive branding across the products.
- The box set will include 4 disks in a folding sleeve with graphic spanning front/back, housed in a handmade cardboard box. Posters will feature lead actors with series backgrounds.
- Experiments with Photoshop filters, br
The document discusses research on the target audience and existing photography tours in York for a new photography tour project. It analyzes the 16-24 year old audience, noting their use of social media and budget constraints. Existing tours are reviewed, highlighting good photography locations and techniques seen, such as capturing natural light effects. Specific locations like York Minster and Coffee Yard are identified as having potential, along with styles shown in a sample collage like variety, leading lines and foreground elements. The research informs planning for attractions, pricing, scheduling and photographic styles for the new tour.
This document provides guidance for creating a planning presentation for a practical project. It includes templates for documenting research, idea generation, pre-production assessments of equipment and personnel needs, and visual planning elements like storyboards and shot lists. The guidance emphasizes amending the document to suit each project and adding more details as planning progresses.
The document provides three potential ideas for an adventure story or game. Idea 1 involves a man who travels to the future and discovers the world has ended. Idea 2 is about a Viking mercenary in 920 AD who realizes he wants a better life than just fighting for money. Idea 3 centers around a simulation where people compete for money, with the person behind the simulation doing it for fun. Research on existing adventure games like The Legend of Zelda: The Minish Cap and Super Mario Bros is also presented, focusing on gameplay elements and graphics that could inform the ideas.
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
The document discusses magazine covers from Total Film, Empire, and Sight & Sound magazines. Total Film focuses on blockbuster films and has covers featuring multiple layers of text and images related to upcoming films. Empire also features blockbuster films with a common red title and single main image. Sight & Sound has more simplistic yellow and white covers usually featuring a close-up of a film director. The document analyzes the cover styles and discusses the content and target audiences of each magazine.
The document provides research and analysis on existing gaming magazine products. It notes several common conventions across the products, such as large, bold text and brighter colors. However, it argues these conventions do not well relate to the gaming genre. The analysis states aspects that will be included in the author's own work, such as using dark colors at the bottom graduating to lighter at the top, and not placing text over images. The document also profiles the intended audience for the magazine as mainly male, aged 10-25, from middle-class backgrounds, and with needs-driven psychographics responding to impulse and missing opportunities.
The document contains evaluations of different digital graphic narrative development tasks completed by Ben Prudhoe. It includes feedback on tasks such as shape, rotoscope, film quotes, text based, comic book, photo story, and illustration exercises. The idea generation section outlines plans for a 10 page digital book adaptation of Jack and the Beanstalk, including story details, target audience, production methods, and improvements. Feedback provided on the proposal and idea generation emphasizes strengths like clear understanding of the project and audience, as well as areas for further elaboration such as character and background details. Multiple drafts of the script are also included, with feedback suggesting refinement.
This document summarizes research on existing comic book magazine covers. It finds that the covers:
Only use a limited color palette (black, red, white) to avoid overwhelming the viewer and make the main image stand out. Include minimal text to entice readers while outlining the magazine's contents. Feature a iconic main character in a heroic pose and lighting to draw attention.
The document concludes that the summary's own cover design should include: a heroic character angle, limited colors, a large main title cut off by the character's head, and small bits of information about the magazine's contents.
This proposal outlines George Wetton's filmmaking media project (FMP) titled "The Target Zone: Blood Moon". The project will include promotional materials like trailers, posters, a magazine cover story, and DVD cover for an excerpt from George's horror detective book. The content will be aimed at a 16-24 male audience and explore themes of prejudice set in 1980s England. Over 7 weeks, George will complete contextual research, product research, a proposal, pre-production experiments, and pre-production planning to create the promotional materials for his FMP excerpt. He outlines the tasks he will complete each week to prepare for the project's production and promotion.
The magazine Edge contains game reviews and stories about gaming. Its target audience seems to be gaming enthusiasts of various ages. The cover features an article on the game "Until Dawn" with a photo of a character's face. Inside, there are more photos from the game alongside captions and a story discussing the game and its cast, including actress Hayden Panettiere. The design and layout are structured similarly to the cover, with the masthead, main story elements, and other cover lines to draw readers in.
The document describes a woman who is hired by a wealthy man to be his servant. However, the man has strange names for everything in his house, like calling his bed a "barnacle" and the cat a "white-faced simminy". One night, a fire starts and the servant has to wake her master, saying "Master of all masters, get out of your barnacle and put on your squibs and crackers. For white-faced simminy has got a spark of hot cockalorum on its tail, and unless you get some pondalorum high topper mountain will be all on hot cockalorum".
1) The document discusses conventions for posters and magazine covers advertising horror films. Effective posters typically use a single, mysterious image to create intrigue without revealing the plot, along with the film title in an appropriate font.
2) Magazines advertise films to their target audience and provide reviews and information to generate interest. Effective magazine covers prominently feature film images and catchy text in an atmospheric style matching the film's theme.
3) Conventions like placement of the film title, credits, and magazine elements are discussed for both mediums. Specific examples are analyzed for how well they follow conventions and intrigue audiences for horror films.
This document summarizes research on different types of magazines, including gaming magazines, movie magazines, and entertainment magazines. The summary discusses common design elements across magazine covers, such as prominent logos and eye-catching images. It also describes typical layouts for double page spreads and magazine websites.
The document analyzes magazine and movie poster designs. It discusses design elements like mastheads, images, fonts, and text placements that identify the brand and entice readers. Magazine covers showcase stars and film details to promote featured interviews. Posters use symbols, colors and cast listings that provide clues about the genre and plot without revealing too much. Both formats aim to attract audiences and convey just enough information to intrigue them.
The document summarizes a student's media project creating a film trailer, poster, and magazine cover. The student researched conventions of real media products and incorporated them into their work. For the trailer, they followed Todorov's theory of narrative structure and included disruption, an attempt to repair it, and reinstatement of equilibrium. The poster and magazine cover used consistent color schemes, fonts, and images to link the products together through intertextuality while maintaining unique designs.
The document outlines plans for a magazine pitch about how movies have changed over time and may change in the future. It discusses generating ideas for the magazine, using different fonts, including examples. It explains the purpose is to inform about changes to films. Target audiences and doing audience profiles are mentioned to figure out who would be interested. Suitability, legal/ethical considerations, and print vs. digital format are noted as additional areas to consider for the magazine pitch.
Reece Boland is developing initial plans for branching products including a magazine and merchandise based on the fantasy and horror genres. The products will target primarily females ages 12-19 and include an audio recording magazine covering hardware and software, a Game of Thrones audio book, and merchandise like mugs, posters and clothing. Reece created mood boards to influence the design and layout of the products, showing color schemes and styles that would appeal to the target audience.
Toby Jackson (Director/Actor)
Karl Shepherd (Actor 1)
Sam Smith (Actor 2)
Harry Smith (Actor 3)
Location: Orchard Fields Forest
Date: Sunday 25th April 2021
Time: 1pm
1) The document discusses a promotional package created by the author's group for a thriller-horror film. A promotional package typically includes a trailer, poster, and magazine cover to promote the film.
2) The author's group created a trailer, poster, and magazine cover for their film. They drew inspiration from real media examples and audience feedback to design captivating promotional materials.
3) The author analyzes how their promotional materials used, developed, and challenged conventions of real media texts. They compare their trailer, poster, and magazine cover to typical examples and note differences in visual style, focus, and information provided.
In what ways does your media product use, develop or challenge forms and conv...brandonyoung77
1) The document discusses a promotional package created by the author's group for a thriller-horror film. A promotional package typically includes a trailer, poster, and magazine cover to promote the film.
2) The author's group created a trailer, poster, and magazine cover for their film. They drew inspiration from real media examples and audience feedback to design captivating promotional materials.
3) The author analyzes how their promotional materials used, developed, and challenged conventions of real media texts. They compare their trailer, poster, and magazine cover to typical examples to demonstrate how they fit or broke conventions.
This document provides an agenda for an English class. It includes instructions for an in-class activity where students will discuss questions in their houses and share answers. It then reviews essay elements like thesis statements, anticipating objections, integrating quotations, and MLA formatting guidelines. The document emphasizes building skills for the students' Paper 2 and provides examples and explanations of key concepts to help them improve their writing.
The document proposes a box set for a crime drama television series called "999 Seconds to London" with a comic book art style. Key details include:
- The target audience is ages 21-39, with under 21s also likely to be interested due to comic themes. Gender appeal is mostly male but 40% female.
- Research on box set design, poster sizes, color schemes, and fonts will be done to ensure cohesive branding across the products.
- The box set will include 4 disks in a folding sleeve with graphic spanning front/back, housed in a handmade cardboard box. Posters will feature lead actors with series backgrounds.
- Experiments with Photoshop filters, br
The document discusses research on the target audience and existing photography tours in York for a new photography tour project. It analyzes the 16-24 year old audience, noting their use of social media and budget constraints. Existing tours are reviewed, highlighting good photography locations and techniques seen, such as capturing natural light effects. Specific locations like York Minster and Coffee Yard are identified as having potential, along with styles shown in a sample collage like variety, leading lines and foreground elements. The research informs planning for attractions, pricing, scheduling and photographic styles for the new tour.
This document provides guidance for creating a planning presentation for a practical project. It includes templates for documenting research, idea generation, pre-production assessments of equipment and personnel needs, and visual planning elements like storyboards and shot lists. The guidance emphasizes amending the document to suit each project and adding more details as planning progresses.
The document discusses pre-production planning for a student film project. It identifies several potential locations, including a college studio and Knaresborough Castle. It lists the equipment needed, such as a camera, battery, SD card, and tripod from the college. Clothing for models is also noted. Editing will take place at home and college using Photoshop. Storyboards, a shot list, layout plans, and a production schedule are outlined to be created. Permission forms for locations and actors are included, as well as health and safety considerations like tripping hazards in the studio.
The document outlines an initial pre-proposal for a photography-based final major project. The student wants to take landscape, portrait, and food photos and present them in a book and fake website. They plan to take landscape photos in their hometown, portraits anywhere as background doesn't matter as much, and food photos styled like advertisements in the college studio. They will create a mind map, mood board, and analyze repetition and influence on their final product. A skills audit, hopes, strengths and limitations, and potential research are also mentioned.
The student enjoyed the photography aspect of their projects the most, such as taking photos for a magazine cover. They struggled with an audio project where the sound effects they created did not work as intended, but were able to adapt their idea and complete the project. The most challenging part of the year was the audio project due to issues with their original foley idea.
This document provides an overview of Unit 3: Introduction to Professional Practice for a creative media production course. The unit aims to introduce students to various job roles, responsibilities, and career progression opportunities in the media industry. Students will research their options and develop skills for future work. Assessment involves assignments documenting their process and development over the year. The tasks include creating an illustrated sector guide, researching a notable practitioner, developing a five-year career plan, logging the music video production process, and an end-of-year review.
Mv production assignment evaluation form 2021 2 (3)HenryGraham8
The document summarizes the student's process for creating a music video project. It discusses strengths and weaknesses in the student's research, planning, time management, technical skills, aesthetic qualities, audience appeal, and feedback received from peers. For research, the student watched many music videos but did not take detailed notes. Planning covered filming logistics but not footage needs. Time management was limited by equipment issues and scheduling. Technical skills included varied camera shots and transitions. Aesthetics were hurt by low quality initial footage. Peer feedback praised camerawork and transitions but noted looking at the camera and dull colors.
This document provides a summary of a student's music video project plan. The student will create a music video for the song "Stressed Out" by 21 Pilots. They plan to film shots of themselves walking around different locations with smooth transitions. They have identified college and their hometown of Knaresborough as filming locations. They will use a DSLR camera, tripod, lights, and other equipment from college. They created a storyboard and schedule to storyboard their ideas and plan filming and editing over 3 weeks. Risk assessments and contingency plans were also included to plan for potential issues.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
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3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Poor family that don’t have much and struggling to pay for things
The Call to Adventure He comes home to find a leak coming out of his celling and realizes he needs to do something.
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Return
5. The family are poor and struggle
to pay bills and for house repairs
Charity's dad doesn’t think that
P. T. Barnum is good enough for
Charity because he is from a
poor background
P. T. Barnum comes home from work
and notices his family's poor living
conditions
He creates the circus in an attempt to
prove himself to Charity's dad and to
improve his quality of life.
After making the circus successful
and proving himself, he leaves the
circus and hands the ownership over
to his business partner to live a luxury
life with his family.
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
6. Character type How they appear in your story
The Hero P. T. Barnum
The Villian Charity's Dad and General public
The Helper Carlyle
The Donor The Bank
The Dispatcher Charity
The Princess or prize Charity/Family
The Princess’s Father Charitys Dad
The False Hero Jenny Lind
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
7. WWWWWH
Who P.T. Barnum and Charity
What P.T. Barnum is going to pick up Charity from her house as they are both moving out to go and live together. But Charity's dad
disagrees about the whole idea and says to P.T. Barnum that Charity will come home when she gets fed up of having nothing with.
him.
Why Because P.T. Barnum is very poor and Charity's dad doesn’t believe that he will be able to do anything with his life.
When When they are both adults as they were bf and gf from an early age which is shown in the film.
Where Charity's dads house (New York City)
How P.T. Barnum goes to pickup Charity and they move into a new house together.
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point. Start of the film:
9. Idea 1
Who Sully (age 13)
What Discovers he can time travel
Why To save the world from future problems
When Past, present, tense
Where China
How Because he sees how the world currently runs and points out the things that could be a problem in the
future and knows that something needs to be done.
10. Idea 2
Who John (Scientist)
What Creates a medicine to cure all types of diseases.
Why To share it round the entire world to save millions of lives.
When 2060
Where All around the world
How Trying to create a cure for cancer but accidently creates a cure for all diseases and knows that he must put
this out there for the whole world.
14. Existing Product
The main colors used in this magazine are
black, white and brown. The black suit
shows that the person on the magazine is a
spy which conveys the genre of the film well.
Some of the text behind the subject is also
black and is very bold which stands out to
make sure it’s the thing you look at as there
is smaller text down the side of the
magazine. In the text at the top that says,
“THE JAMES BOND ISSUE” The name James
Bond is in white. Not only is the white nice
and bright to make it stand out, but it also is
a different color from the rest of the text, so
it shows you the name of the character in
the middle of the page and shows you who
the magazine is talking about. And finally,
the color brown is nice and bold as the text
is the name of the film. It also contrasts from
the other 2 colors as well as being in bold.
Quotes from the actor whose
film is being spoken about in the
magazine suggests that the
actor is going to be talking in
the magazine which is good. To
draw in the people who are only
reading the magazine for the
actor's points.
Small lines like “inside the 007 archives” to give
hints about what inside the magazine. The bits of
info on the front are very short and very brief so it
doesn’t give too much away to encourage the
reader to actual open and read the inside of the
magazine.
The text is bold, spikey and
aggressive looking which
reflects the genre which is
action.
List of names of company's involved
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
15. Existing Product
The text is simple and generic which
draws your attention more to the
pictures of the gadgets instead of
focusing on the text. I could also reflect
how easy and simple the tech gadgets
are to use.
The colors used on this magazine are yellow,
black, white and red. The black text doesn’t
stand out in terms of the color but it a nice
contrast from the bright yellow cover which
makes it easier to read and draws more
attention towards it. They have also used
different sized fonts to make you look at the
bigger text first. For example, the name of
the company is the biggest font right at the
very top of the page as it wants you to see
that first so you can see the organization and
creator of the magazine, so they create a
brand for themselves. And then the next
biggest is the "101 gadgets you can't live
without" This is also one of the biggest and
it’s the one that tells you what's in the
magazine which is obviously important as
the content is what makes people read the
magazine. Similar to the company name
they have placed it right at the very top.
Because both of these are bold text and are
at the top of the magazine, it makes it very
top heavy and instantly draws your attention
up there when you look at the magazine.
The text sizes slowly decrease depending on
the important of the information
List of new products and devices
already about or on the way.
Main product right in
the middle of the page
to stand out and show
content of the
magazine.
Rhetorical questions which makes the
reader think about how they might like
the product and which one they will
choose.
16. Existing Product
The colors used are red, black and white.
The mask shows that the subject is
supervillain which reflects the superhero vs
supervillain genre. The name of the
company is the biggest font on the screen as
it gives them a brand for their magazine and
it's something you'll see and recognize on a
shelf in a shop.
The text is also bold and strong
looking which stands out. There is
also a gap between the words “The
Dark Night Rises” which suggests that
each word should be read and
thought about individually.
Main subject in the
middle of the page as
to stand out. It is also
in front of the text
which makes it look
slightly 3D.
Names of different
films coming out down
the side
“Special Edition” makes it
seem one of a kind and make
it seem like there's extra bits
that you won't find else were.
18. Research Summary
• I have learned that Magazines tend to have small bits of information
on the front about the contents of the magazine without giving to
much away to make the reader want to open it
• What aspects of the research will you include within your own work?
• Will use lots of bright colors on my magazine to make it stand out and
use lots of bold text with different fonts.
24. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
25. Reflection so far
Light on dark is a technique that can be seen on my magazine. I
have a nice contrasting mixture of light and dark colors, and this
makes somethings like the text stand out my than others. For
example, the title of the film on the front of the magazine (Back
And Forth In Time) Is in a lighter color than than the colors behind it
in the background, which brings it to the front and makes it stand
out more than the the other bits with less importance. I have also
got 3D text In front and behind the main image. You can't really
make the image look anymore 3D because if its flat there's not
really anything you can do to it. Therefore, if you add 3D text in
front and behind the image it makes it jump out a bit more and
keeps it looking like the main attraction.
27. Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
28. Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
29. Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
30. Advertising:
Use this space for your advertsing. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
33. Video Game
Genres
Multiplayer
online battle
arena
Puzzlers
and party
games
Action-
adventure
Sandbox
Slide scroller
Character could run
through the map
completing tasks and
killing enemies along
the way. However, in
this type of genre the
character wouldn’t be
able to get lost because
they are just going in a
straight line. So, this
does take out the puzzle
part of the game (trying
to find and turn on a
portal)
The character could
roam round the entire
map freely trying to find
clues and props to open
the portal. This allows
lots of puzzles and
mystery as you won't
know where to go as its
free roam.
Many online
players could
battle it out in an
arena and the
winner could win
a clue or a key to
a portal
42. Game Summary
A quick summary of the game.
● Some Bullet Points with Unique Features
● And A Few More
43. Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
44. Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
-$ +$
Unlock
New Arena
-$
45. Levels
Details about how many levels.
How levels will vary.
An example of a beginner level.
An example of a complex level.
Games usually start easy as the player learns the game, getting a bit more difficult until the
player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a
bit easier again to let players relax.
46. Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
48. Research
• One of the strengths of my research was I looked into the different genres of games which gave
me a wide variety of choice. Obviously when making the game animation in photoshop it is
limited to what games you can so side scroller was basically the only option but my research still
gave me an understanding of the different types and genres.
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.