In this webinar, Stacy Hurst of Reading Horizons explains what student engagement is, the benefits of student engagement, and how to improve student engagement in the classroom. To view the presentation, visit https://www.readinghorizons.com/webinars/boost-student-engagement-and-motivation-in-your-classroom
4. Motivation:
To be moved to do something
The degree to which a student puts effort
into and focus on learning in order to
experience success
5. Four Critical Factors in Student Motivation
• Competence/Mastery
• Autonomy
• Value/Interest
• Relatedness
(Bandura, 1996; Dweck, 2010; Pintrich, 2003; Ryan & Deci, 2000; Seifert, 2004)
6. Student Engagement
Student willingness, need, desire, and
compulsion, to participate in, and be
successful in the learning process.
(Bomia, Beluzo, Demeester, Elander, Johnson, & Sheldon, 1997)
7. Benefits of Student Engagement
• Increased motivation
• Greater attention and
focus
• Retention of learning
• Enhanced ability to
transfer learning to
multiple contexts
8. Classroom Engagement
• During a lesson, aim to engage
students 90-100% of the time.
• Lessons where students are engaged
50% of the time or less are an
ineffective use of instructional time.
• Wasting just 5 minutes a day will add up
to 15 hours of lost instructional time in
the course of a 180 day school year.
9.
10. The Engaged Classroom
• All students are
authentically engaged at
least some of the time or
most of students are
authentically engaged
most of the time.
• Ritual compliance and re-
treatism is rarely
observed and rebellion is
non-existent.
11. The Well Managed Classroom
• Compliant and orderly
classroom
• Picture of traditional
education
• Most students appear to
be working
• Little evidence of
rebellion
• Retreatism is a real
danger
12. The Pathological Classroom
• Students are off-task
• Retreatism and rebellion
are easy to observe
• Some degree of
authentic, ritual, and
passive engagement
• Teacher spends most of
time dealing with
rebelling students rather
than teaching
18. Pause and Process (10:2)
• Think-Pair-Share
• Quick Writes
• One Word Splash
• Quick Draw
19. Think-Pair-Share
• Ask students to reflect
on question or prompt
• Give them time to
process (30 seconds)
• Turn to partner
• Discuss Responses
• Share Response
20. Gallery Walk
• Students walk to see
other student
responses/ideas
• Whiteboard on desk
• Chart paper around
the room
• Procedures in place
• Time to discuss
21. End of Lesson Responses
• A-Z Topic Summary
Individually
In pairs
• 3-2-1
3 Facts I learned
2 Questions
1 Opinion
22. Find Your Match
• Rhyming Words
• Uppercase/Lowercase
• Antonyms/Synonyms
• Words/Definitions
• Problem/Solution
• Words/Pictures
24. Building Vocabulary During
Dictation/Instruction
Always use the word in context.
Quick Check for understanding (1,2,3).
1 = The word is new to me
2 = Kind of familiar or I could probably figure it out in context
3 = I understand this word and use this word in my writing
Competency/Mastery: Students feel capable of accomplishing what is required of them. Teacher knows content and delivers instruction effectively. Specific learning goals are clearly comunicated. Students have adequate time for practice and application. Students receive effective feedback.
Autonomy: Choices. Time to explore content. Students set learning goals. Variety of materials and resources for learning. Flip it. Give topic let students explore with a partner and report (can videotape, etc)
Value/Interest: Model interest and enthusiasm. Get to know what your students are interested in. Make connections between learning and real-life. Facilitate intrinsic motivation
Relatedness: Learning is social. The need to feel a part of a group. Appropriate interactions with others
Benefit for walk-through evaluations, student graduation rates (3/4 prisoners are drop outs) claim boredom as #1 reason.
Practice using higher level thinking skills
Reduces anxiety for a student if done correctly
Schlechty, P. (2002) Working on the Work.
Schlechty, P. (2002) Working on the Work. San Francisco, CA: Jossey-Bass.
Videotape your STUDENTS during instruction to measure their levels of engagement.
There are tooo many to cover all possible ways to engage students during instruction. We will talk about a few.
Especially helpful for ELLs.
Common and Proper Nouns, anything that would have two categories or a yes/no answer for Stand Up, Sit Down, etc. Can all be done in pairs or small groups as well
One benef
Can be done in pairs or small groups also
For every 10 minutes of instruction, 2 minutes to process, Quick Writes and Draws may take 3-5 minutes
Response can be whole class (craft sticks), on a white-board, poster paper, etc.
Math problems, questions about the story, quick draws, quick writes, one word, etc. Discuss: did you see something you didn’t think of, a new way to solve the problem, etc.
Other End of Lesson Responses involving technology: Blogs, email, texting, responders, etc.
Math equations,
Increases working memory
Increases working memory
Clubhouse store: Kids can upgrade clubhouse using coins to purchase stuff. Items vary according to theme and other considerations. Link is under the nameplate. When the limit is reached a lock and timer will appear for the student. They can’t just watch it. They have to be DOING something in the software.
Admin can enable or disable, set store days, similar to game options, teacher can determine the amount of time a student spends in the store (store is enabled and have unlimited time so a teacher could limit time global and individually from 5-30 min). Teacher sets required amount of instructional time before student can enter the store again (60 (default)-120 minutes of instructional time). Once the instructional time goal has been met, it is unlimitedly unlocked on a daily basis. Resets the next day. Store items unlock according to progress through chapters (chapter related stuff).
Appear during assessments, tests, and long lessons to give them a brain break. As long as it takes to complete the action (generally speaking about a minute or two) . 3 types of mini games. Crate Crashers, Plinko, Picture Match: get points for crashing crates and uncovering an item. A way to earn coins.
Like Plinko. Earn points.
Spinner. Trying to match all three parts of the picture.
Menu is bigger. Preview Content. At bottom is the Vocabulary Word Wall/ Pronunciation Tool. Color-coded lessons to show lesson-types.
Start 100% populated so teacher can click on a word and then the student will have to spell and mark each word. They will see the definition, context sentence and picture. Click the close button to exit instead of button that takes you back to the clubhouse.
Letter Formation and pronunciation.
Will track student progress through skills in the software that correlate with CC standards and report the percentage of lessons that they have completed that are covered in the sequence of instruction. Foundational Skills Standards, Language Standards. It can be disabled from our end. If you don’t want it, contact us. Can print it out but it’s a 16 page document.
Class averages on the Student Summary report will need to be selected to solve the problem of taking too long to load.
Batch reports “Batch Print” button when looking at various reports. Which reports and which students (it takes awhile depending on how many students and how many reports you have selected). Student Summary Test Summary, PA Summary MCW Spelling/Word Recognition