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BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
Ex Machina ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],www.exmachina.nl
Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
Partners & Customers www.exmachina.nl
A Short History of Video Games
1970s ,[object Object],[object Object],[object Object]
1980s ,[object Object],[object Object],[object Object]
1990-1994 ,[object Object],[object Object],[object Object]
1995-1999 ,[object Object],[object Object],[object Object],[object Object]
2000-2005 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2006-2010
Trends in Games: Demografie ,[object Object],[object Object],[object Object],[object Object],[object Object],www.exmachina.nl Van Naar Hardcore Toegankelijk Tienerjongens Iedereen
Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
Game Controllers www.exmachina.nl
Wii Fit www.exmachina.nl Wii Fit @ Youtube
Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC  & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch
BCI & Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],www.exmachina.nl
www.exmachina.nl
Console Games Development Developer Publisher Manufacturer Consumer Retail Licenses Develops Sells Sells Markets Buys console
PC Games Development Developer Publisher Manufacturer Consumer Retail Develops Sells Sells Markets Buys PC
Web Games Development Developer Website Consumer Advertiser Develops Pays Advertises Downloads Purchases
Mobile Games Development Developer Publisher Manufacturer Consumer Operator Develops Aggregates Sells Markets Buys Mobile Phone

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Games & Brain Computer Interfaces

  • 1. BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
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  • 3. Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
  • 4. Partners & Customers www.exmachina.nl
  • 5. A Short History of Video Games
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  • 13. Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
  • 14. Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
  • 15. Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
  • 16. Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
  • 18. Wii Fit www.exmachina.nl Wii Fit @ Youtube
  • 19. Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
  • 20. Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch
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  • 23. Console Games Development Developer Publisher Manufacturer Consumer Retail Licenses Develops Sells Sells Markets Buys console
  • 24. PC Games Development Developer Publisher Manufacturer Consumer Retail Develops Sells Sells Markets Buys PC
  • 25. Web Games Development Developer Website Consumer Advertiser Develops Pays Advertises Downloads Purchases
  • 26. Mobile Games Development Developer Publisher Manufacturer Consumer Operator Develops Aggregates Sells Markets Buys Mobile Phone