Club of Amsterdam
Crossplatform & Social Gaming
   twitter.com/jeroen020
/me
startup - NetlinQ
making a game
burst
crossplatform
console is dead
games as social objects
1. What do you collect?
2. How do you earn points?
3. How do you get feedback?
4. Where do you have exchanges?
5. How do y...
Collect



Points



Feedback



Exchange



Customize
we are always connected
our things are too
games run in the cloud
are a social lubricant
we play together again
…on the go




…at home                …as groups
thanks


images by

 Ben Harris, FlickrDelusions, Shoe,
 Aaron Escobar, Marten hoi, Jyri
 Engestrom, ah zut, akakumo,
 **M...
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
Club Of Amsterdam: Crossplatform & Social Gaming
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Club Of Amsterdam: Crossplatform & Social Gaming

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Games have the potential to become the ultimate social objects of the digital age, including more people than ever before. But it takes more than just a highscore and a friends list to get there. This presentation will address some of the highlights (and challenges) facing the games and entertainment industries within the social media eco system. Key topics will be the rise and integration of new gaming platforms (web, mobile, broadcast/TV) and an introduction into social gaming (communities, multiplayer, social networks)

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Club Of Amsterdam: Crossplatform & Social Gaming

  1. 1. Club of Amsterdam Crossplatform & Social Gaming twitter.com/jeroen020
  2. 2. /me
  3. 3. startup - NetlinQ
  4. 4. making a game
  5. 5. burst
  6. 6. crossplatform
  7. 7. console is dead
  8. 8. games as social objects
  9. 9. 1. What do you collect? 2. How do you earn points? 3. How do you get feedback? 4. Where do you have exchanges? 5. How do you customize your experience? From: 5 questions to ask re: game design, Amy Jo Kim
  10. 10. Collect Points Feedback Exchange Customize
  11. 11. we are always connected
  12. 12. our things are too
  13. 13. games run in the cloud
  14. 14. are a social lubricant
  15. 15. we play together again
  16. 16. …on the go …at home …as groups
  17. 17. thanks images by Ben Harris, FlickrDelusions, Shoe, Aaron Escobar, Marten hoi, Jyri Engestrom, ah zut, akakumo, **Mary**, philippe leroyer, Eirik Newth, Greg Melia, space.boy, Angelrays, jeroen020

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