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RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
Furthering Conservation Through
Gameplay
Elizabeth Goins
Andrew Phelps
Christopher Egert
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
Splattershmup
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
A Conservation Training and Outreach
Game
• Funded by the National Center for
Preservation Training and Technology
• Mod for Elderscrolls: Oblivion
• Learning Modules
– Pigment Analysis
• PLM and XRF
– Collection Management
• Environmental monitoring
• Material Deterioration
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
Pigment Analysis
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
Learning Environments
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu
RIT Center for Media, Arts, Games, Interaction & Creativity
Rochester Institute of Technology
magic.rit.edu | www.rit.edu

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Art Conservation and games

  • 1. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu Furthering Conservation Through Gameplay Elizabeth Goins Andrew Phelps Christopher Egert
  • 2. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu
  • 3. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu Splattershmup
  • 4. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu
  • 5. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu A Conservation Training and Outreach Game • Funded by the National Center for Preservation Training and Technology • Mod for Elderscrolls: Oblivion • Learning Modules – Pigment Analysis • PLM and XRF – Collection Management • Environmental monitoring • Material Deterioration
  • 6. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu Pigment Analysis
  • 7. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu
  • 8. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu Learning Environments
  • 9. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu
  • 10. RIT Center for Media, Arts, Games, Interaction & Creativity Rochester Institute of Technology magic.rit.edu | www.rit.edu

Editor's Notes

  1. Splatterschmup Makes a relationship between artistic process and game-play Attempts to translate motion in an arcade game context (understood by audience) to “action painting” context (AP was the term coined by Jackson Pollock) Relates creation to in-game-action Relies heavily on community and feedback (share your creation) https://www.youtube.com/watch?v=YSQGVLV_6aM
  2. Partnered with Chandra Reedy from the University of Delaware
  3. Players are sent to collect pigments for analysis They have to complete quests in the tomb that teach them about what the wall paintings mean. This helps contextualize and teach them history so there is a meaning to the analysis. Focus groups of general audiences suggest this is a good way to learn about science for non-science majors. http://youtu.be/6woUAxGT-78
  4. Used information from US National Parks services conserv-o-grams http://youtu.be/Rb0WRRG7wEM
  5. Class structure, museum partner Learning process including prototyping methods
  6. Focus on the objects and conservation process Using these components in the game, guides students to deep research in these areas http://roc.democratandchronicle.com/videonetwork/2238475465001/Humanties-go-digital
  7. Read the Met blog on the class http://www.metmuseum.org/about-the-museum/now-at-the-met/2014/conservation-gaming Damascus Room Islamic, Syrian Ottoman Period 1701 A.D. http://www.metmuseum.org/collection/the-collection-online/search/452102?=&imgNo=0&tabName=gallery-label