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1	
  
Program
Date: Jan 30, 2015.
Time: 9:30-20:00h.
Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica.
9:30-10:00h. Opening
10:00-10:30h. “Technologies for developing serious games”.
Francisco Mart´ın Hern´andez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.
Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break
12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.
Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.
Joze Rugelj. University of Ljubljana. Eslov´enia
“Balancing Game Rules and Activities”.
Martin Sillaots. Estonia
“Evaluating serious games”.
Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch
16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espa˜na).
Marcos Mart´ın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na).
Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).
Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na).
´Angel Vi˜nas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na).
Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na).
Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espa˜na).
Luis Ant´on.
Promineo Studio (promineostudios.com). (Tenerife, Espa˜na).
Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na).
Isaac Marco Hern´andez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na).
Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia).
Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).
Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na).
Alberto Mora.
IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
Program
Date: Jan 30, 2015.
Time: 9:30-20:00h.
Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica.
9:30-10:00h. Opening
10:00-10:30h. “Technologies for developing serious games”.
Francisco Mart´ın Hern´andez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.
Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break
12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.
Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.
Joze Rugelj. University of Ljubljana. Eslov´enia
“Balancing Game Rules and Activities”.
Martin Sillaots. Estonia
“Evaluating serious games”.
Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch
16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espa˜na).
Marcos Mart´ın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na).
Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).
Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na).
´Angel Vi˜nas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na).
Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na).
Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espa˜na).
Luis Ant´on.
Promineo Studio (promineostudios.com). (Tenerife, Espa˜na).
Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na).
Isaac Marco Hern´andez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na).
Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia).
Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).
Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na).
Alberto Mora.
IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
MIND THE GAPS
2	
  
¿Social Game? …
3	
  "Social	
  Progress	
  Index"	
  by	
  NuclearVacuum,	
  Spesh531	
  -­‐	
  File:BlankMap-­‐World-­‐Microstates.svg,	
  [1],.	
  Licensed	
  under	
  CC	
  BY-­‐SA	
  3.0	
  via	
  Wikimedia	
  Commons	
  -­‐	
  hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg	
  
by
4	
  
by
There´s no unique recipe
Jorge	
  Garcia	
  del	
  Arco	
  
1 2 3
1st proposal:
7	
  
Retos	
  
Sociales	
  
Everyone can
Identify
Social Challenges
Eveyone can help to
Co-Design
Solutions
Eveyone can
Contribute to
Flip Challenges Over
by
8	
  
by
9	
  
by
11	
  
by
12	
  
by
13	
  
by
14	
  
«You never change things by fighting
the existing reality. To change
something, build a new model that
makes the existing model obsolete»
Richard Buckminster Fuller
by
15	
  
by
16	
  
by
Technologies
for Developing
Serious Games	
  
How are building Progrezz?
Paco	
  Martín	
  Fernández	
  
PhD	
  Student	
  at	
  CryptULL	
  
SERIOUS GAMES NETWORK
Who	
  am	
  I?	
  
•  PhD	
  Student	
  (Cryptography)	
  
– CryptULL	
  Researcher	
  
•  Apps	
  Developer	
  (Android	
  Lover)	
  
–  Android	
  Speaker	
  (Tenerife	
  Lan	
  Party,	
  Developers	
  Fesdval,	
  etc.)	
  
–  Nadonal	
  App	
  Tourism	
  Award	
  (Sun	
  and	
  Beach	
  Category,	
  2015)	
  	
  
–  Nadonal	
  Open	
  Source	
  University	
  Contest	
  Winner	
  (Senior	
  Category,	
  2014)	
  
–  Open	
  Data	
  Canarias	
  Contest	
  Winner	
  (2013,	
  2014)	
  
–  Startup	
  Weekend	
  Winner	
  …	
  
•  Founder	
  &	
  Lead	
  Organizer	
  GDG	
  Tenerife	
  
Reto	
  Meier!	
  
@pacomartinfdez	
  
Before	
  stardng	
  the	
  talk	
  ...	
  
www.github.com/teamprogrezz	
  
What	
  is	
  the	
  architecture	
  	
  
of	
  Progrezz?	
  
Progrezz	
  Evolving	
  
First	
  Minimum	
  Viable	
  Product	
  
•  Mysterious Atmosphere
•  Discover hidden Messages
•  Encrypted Messages
•  Fragmented Messages
•  Geolocated Fragments
•  Go in search of the
Fragments along the Real World
•  Mini Games to Decrypt Messages
What	
  technologies	
  are	
  	
  
being	
  used?	
  	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Ruby	
  
Sinatra	
  
PostgreSQL	
  
Server	
  
What	
  technologies	
  are	
  	
  
being	
  used?	
  
HTML5	
  
•  NO	
  Frameworks	
  (Ionic,	
  React	
  ,	
  JQuery	
  Mobile…)	
  
	
  
CSS3	
  
•  Material	
  Design	
  for	
  Bootstrap	
  
	
  
JavaScript	
  
•  JQuery	
  (DOM	
  Control)	
  
WebApp	
  
What	
  technologies	
  are	
  	
  
being	
  used?	
  
Map:	
  OpenStreetMap	
  (LeafletJS)	
  
	
  
	
  An	
  Open-­‐Source	
  JavaScript	
  Library	
  for	
  Mobile-­‐
Friendly	
  Interac;ve	
  Maps	
  
WebApp	
  
What	
  technologies	
  are	
  	
  
being	
  used?	
  
WebApp	
  
What	
  technologies	
  are	
  	
  
being	
  used?	
  
MiniGames	
  
Cross-­‐PlaMorm	
  
Open-­‐Source	
  
Easy-­‐to-­‐Use	
  
Team	
  Progrezz…	
  at	
  the	
  moment	
  
Progrezz	
  Fathers	
  
Video	
  Game	
  Writer	
  
Developers,	
  Developers,	
  Developers!!!	
  
Jorge	
   Gonzalo	
  
Alby	
  
Pedro	
  
Dani	
   Cristo	
   Joa	
  
Adrián	
   Paco	
  
…and	
  anyone	
  who	
  wants	
  to	
  parUcipate…	
  
Technologies for
Developing Serious Games	
  
How are building Progrezz?
Paco	
  Martín	
  Fernández	
  
PhD	
  Student	
  at	
  CryptULL	
  
SERIOUS GAMES NETWORK

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Progrezz: Social Crowdsourcing & Crowdfunding with Serious Games

  • 1. 1   Program Date: Jan 30, 2015. Time: 9:30-20:00h. Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica. 9:30-10:00h. Opening 10:00-10:30h. “Technologies for developing serious games”. Francisco Mart´ın Hern´andez. University of La Laguna. Spain 10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain. Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es). 11:00-11:30h. Break 12:00-14:00h. “Serious Games: projects” “The SEGAN Network”. Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal “Serious games design in teacher education”. Joze Rugelj. University of Ljubljana. Eslov´enia “Balancing Game Rules and Activities”. Martin Sillaots. Estonia “Evaluating serious games”. Janet Read. University of Central Lancashire. UK 14:00-16:00h. Lunch 16:00-20:00h. Professional section 4d3studio (4d3studio.com). (Tenerife, Espa˜na). Marcos Mart´ın. Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na). Alberto Erice. Centre for Research and Technology-Thessaly (CERETETH). (Grecia). Olivier Heidmann. Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na). ´Angel Vi˜nas y Daniel Blanco. ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na). Pedro Toledo y Yeray Barrios Fleitas. Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na). Jacobo Caraballo. PlayMedusa (playmedusa.com) (Tenerife, Espa˜na). Luis Ant´on. Promineo Studio (promineostudios.com). (Tenerife, Espa˜na). Isidro Quintana. Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na). Isaac Marco Hern´andez. Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na). Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura) University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia). Joze Rugelj. Virtual Campus (virtual-campus.eu). (Portugal). Antonio Andrade. QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na). Alberto Mora. IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx Program Date: Jan 30, 2015. Time: 9:30-20:00h. Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica. 9:30-10:00h. Opening 10:00-10:30h. “Technologies for developing serious games”. Francisco Mart´ın Hern´andez. University of La Laguna. Spain 10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain. Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es). 11:00-11:30h. Break 12:00-14:00h. “Serious Games: projects” “The SEGAN Network”. Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal “Serious games design in teacher education”. Joze Rugelj. University of Ljubljana. Eslov´enia “Balancing Game Rules and Activities”. Martin Sillaots. Estonia “Evaluating serious games”. Janet Read. University of Central Lancashire. UK 14:00-16:00h. Lunch 16:00-20:00h. Professional section 4d3studio (4d3studio.com). (Tenerife, Espa˜na). Marcos Mart´ın. Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na). Alberto Erice. Centre for Research and Technology-Thessaly (CERETETH). (Grecia). Olivier Heidmann. Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na). ´Angel Vi˜nas y Daniel Blanco. ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na). Pedro Toledo y Yeray Barrios Fleitas. Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na). Jacobo Caraballo. PlayMedusa (playmedusa.com) (Tenerife, Espa˜na). Luis Ant´on. Promineo Studio (promineostudios.com). (Tenerife, Espa˜na). Isidro Quintana. Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na). Isaac Marco Hern´andez. Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na). Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura) University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia). Joze Rugelj. Virtual Campus (virtual-campus.eu). (Portugal). Antonio Andrade. QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na). Alberto Mora. IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
  • 2. MIND THE GAPS 2   ¿Social Game? …
  • 3. 3  "Social  Progress  Index"  by  NuclearVacuum,  Spesh531  -­‐  File:BlankMap-­‐World-­‐Microstates.svg,  [1],.  Licensed  under  CC  BY-­‐SA  3.0  via  Wikimedia  Commons  -­‐  hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg   by
  • 5.
  • 7. Jorge  Garcia  del  Arco   1 2 3 1st proposal: 7   Retos   Sociales   Everyone can Identify Social Challenges Eveyone can help to Co-Design Solutions Eveyone can Contribute to Flip Challenges Over by
  • 10. by
  • 14. 14   «You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete» Richard Buckminster Fuller by
  • 17. Technologies for Developing Serious Games   How are building Progrezz? Paco  Martín  Fernández   PhD  Student  at  CryptULL   SERIOUS GAMES NETWORK
  • 18. Who  am  I?   •  PhD  Student  (Cryptography)   – CryptULL  Researcher   •  Apps  Developer  (Android  Lover)   –  Android  Speaker  (Tenerife  Lan  Party,  Developers  Fesdval,  etc.)   –  Nadonal  App  Tourism  Award  (Sun  and  Beach  Category,  2015)     –  Nadonal  Open  Source  University  Contest  Winner  (Senior  Category,  2014)   –  Open  Data  Canarias  Contest  Winner  (2013,  2014)   –  Startup  Weekend  Winner  …   •  Founder  &  Lead  Organizer  GDG  Tenerife   Reto  Meier!   @pacomartinfdez  
  • 19. Before  stardng  the  talk  ...   www.github.com/teamprogrezz  
  • 20. What  is  the  architecture     of  Progrezz?  
  • 22. First  Minimum  Viable  Product   •  Mysterious Atmosphere •  Discover hidden Messages •  Encrypted Messages •  Fragmented Messages •  Geolocated Fragments •  Go in search of the Fragments along the Real World •  Mini Games to Decrypt Messages
  • 23. What  technologies  are     being  used?                                                                                                                                            Ruby   Sinatra   PostgreSQL   Server  
  • 24. What  technologies  are     being  used?   HTML5   •  NO  Frameworks  (Ionic,  React  ,  JQuery  Mobile…)     CSS3   •  Material  Design  for  Bootstrap     JavaScript   •  JQuery  (DOM  Control)   WebApp  
  • 25. What  technologies  are     being  used?   Map:  OpenStreetMap  (LeafletJS)      An  Open-­‐Source  JavaScript  Library  for  Mobile-­‐ Friendly  Interac;ve  Maps   WebApp  
  • 26. What  technologies  are     being  used?   WebApp  
  • 27. What  technologies  are     being  used?   MiniGames  
  • 29.
  • 30. Team  Progrezz…  at  the  moment   Progrezz  Fathers   Video  Game  Writer   Developers,  Developers,  Developers!!!   Jorge   Gonzalo   Alby   Pedro   Dani   Cristo   Joa   Adrián   Paco   …and  anyone  who  wants  to  parUcipate…  
  • 31. Technologies for Developing Serious Games   How are building Progrezz? Paco  Martín  Fernández   PhD  Student  at  CryptULL   SERIOUS GAMES NETWORK