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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Metal Gear Solid Rising: Revengeance

Provide detailed descriptions from chosen examples that establish…
Setting

Mood

Game genre

Narrative

Clearly state what production technique(s) you think
have been used to create specific soundtrack elements

The setting of the cut scene is reckoning, guilt and acceptance. The music in the
scene does not begin until the main character realises what he is and then the music
matches the mood and character change at 1:56 fading in and out of hearing.
All the sounds are very deliberate in the cut scene and very exaggerated such as a
sword swing at 4:03 the audio sounds closer.
The mood is dark it is in the rain, lightning and darkness. There is a very low backing
track to create an atmosphere that fits the mood; it becomes louder the more the
character recognises himself. The audio also increases when there is action
happening.
Game genre is hack and slash combined with adventure, this is easily shown by this
cut scene alone as there are no guns involved only swords and there is a goal and a
story making it adventure.
The only narrative in the cut scene is pure character dialogue all the emotion is put
across through dialogue and soundtracks helping the viewer know how to feel.

1:56 – Music change to match the mood.
4:03 – Sword swing with deliberate volume.

0:15 – The backing track can be heard starting.
3:03 – Audio track rises in volume with level of
violence.

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Ig1 task 2 analysis work sheet mgs

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Metal Gear Solid Rising: Revengeance Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative Clearly state what production technique(s) you think have been used to create specific soundtrack elements The setting of the cut scene is reckoning, guilt and acceptance. The music in the scene does not begin until the main character realises what he is and then the music matches the mood and character change at 1:56 fading in and out of hearing. All the sounds are very deliberate in the cut scene and very exaggerated such as a sword swing at 4:03 the audio sounds closer. The mood is dark it is in the rain, lightning and darkness. There is a very low backing track to create an atmosphere that fits the mood; it becomes louder the more the character recognises himself. The audio also increases when there is action happening. Game genre is hack and slash combined with adventure, this is easily shown by this cut scene alone as there are no guns involved only swords and there is a goal and a story making it adventure. The only narrative in the cut scene is pure character dialogue all the emotion is put across through dialogue and soundtracks helping the viewer know how to feel. 1:56 – Music change to match the mood. 4:03 – Sword swing with deliberate volume. 0:15 – The backing track can be heard starting. 3:03 – Audio track rises in volume with level of violence.