Looking for inspiration and support to host your own Classcraft PD sessions? Here's a webinar presentation that will prepare you to conduct your own Classcraft professional development sessions.
Learn how to:
- Introduce teachers to Classcraft through play
- Plan engaging and helpful presentations and workshops
- Personalize your PD through Quests and Boss Battles
- Provide inspiring ideas through reflective practice
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
Design & Deliver Classcraft PD
1. Presented by the Classcraft Learning Team
Eric Davis & Kinshasa Marshall
eric@classcraft.com
kinshasa@classcraft.com
@classcraftgame
Design & Deliver Classcraft PD
2. Agenda
● Welcome
○ Thank you!
○ GQ: Why gamify PD for your team of educators?
● Identify
● Plan
● Open
● Level the playing field
● Learn the thing/concept
● Close
● Q & A
3. Identify
1. What is your role in education?
● Teacher
● Admin
● Both
● Neither
2. What part(s) do you play in PD?
● I design PD
● I deliver PD
● I design & deliver PD
● I participate in PD
3. What level of knowledge do you have
about gamification?
● I’m learning about gamification in the
classroom
● I’m practicing gamification
● I’m a master at gamification
4. How much do you know about Classcraft?
● I’m learning about Classcraft
● I’m using Classcraft
● I’m a Gamemaster
4. Plan
● Who’s your audience?
○ Do you need to gather key info about participants through surveys, poll questions,
and/or games?
○ What do you want your educators to experience? Why?
○ Can you model the learning experience for teachers that you hope they’ll create for
students?
● What's the purpose?
○ What is your objective for the PD session?
○ What outcomes do you expect to achieve?
5. Open
● Stimulate intrigue
○ Welcome
○ Guiding/essential question
○ Set up
● Framing PD with wondering
○ Share icebreakers.
○ Share one or two of your most compelling, provocative, or effective prompts.
○ Example on next slide
6. What is behind the statement
attributed to Plato:
“You can discover more about a
person in an hour of play than
in a year of discussion …”
How is Plato’s assertion evident in
your classrooms in AD 2018?
7. Level the Playing Field
● Get everyone on the same page
● Use the data from your pole questions
○ Overview of Classcraft
○ Overview of gamification
● Shared vision
● Closes the gap
10. Play as a Student
● Play as a student
○ Create an avatar
○ Join team, pick map & crest
● Model the experience
● Gamify
○ Give points
○ Use the Class Tools
○ Quests
● Pros & cons
11. Become the Gamemaster: Play as a Teacher
● Student experience
● Game master cycle
● Customizing the game
● Teacher time
12. Wizard: Play as an Admin
● Enter as an admin
○ Climate and engagement
○ Upload teachers and/or students
○ Demo account for playing with system (quests & presets …) vs sandbox
(manipulating data)
○ Customized reports