3. “It’s not about what teachers cover;
It’s about what students discover.”
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4. Gaming
Gamifying
Using (non)digital games and game
platforms for instruction
Applying typical elements of game play
in teaching
● Points
● Badges
● Rules
● Competitions
We are...
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5. Game-Based Learning
★ Are effective teaching tools
★ Encourage, motivate and support learning
★ Shift focus on achievement and mastery
★ Are not teacher replacements
Digital Games
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6. The right game...
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➔ Fun and simple
➔ Adaptable
➔ Complements our assessment
strategy
Choose:
➔ Puzzles
➔ Role-playing (single- &
multiplayer)
➔ Applications
!Game Rating !
7. Concerns
?
“I don’t have the time”
“I’m terrible with
computers”
“I can’t afford it”
“Parents don’t agree”
“My school doesn’t
agree”
“I don’t know which
games students like”
#mymathima
8. Powerful Tools
➔ My mind
➔ My hands
➔ My pencil
Somewhere beyond the bright piazzas and open
markets of the Venice Carnevale lurks a masked
thief. Despite months of investigations, the
Italian police remain helpless as stolen treasures
vanish in the night. You now join the case to
infiltrate a dangerous crime syndicate and catch
this phantom thief before he or she destroys the
heart of Venice!
#mymathima