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Virtual Reality Afterlife Product LifeSim
1. Virtual Reality Afterlife Catherine McHugh
FA102a,
Research and Speculative
Product/Service Development
2. Virtual Reality Afterlife Catherine McHugh
Assignment 1, Research:
“Living in virtual worlds as an avatar”
http://www.kurzweilai.net/ask-ray-living-in-virtual-worlds-as-an-avatar
3. Virtual Reality Afterlife Catherine McHugh
Assignment 1, Research:
Will there be a life after death in Virtual Reality?
https://www.youtube.com/watch?v=Cd2ka3-hvKA
4. Virtual Reality Afterlife Catherine McHugh
Assignment 1, Research:
“It is only a matter of time, and a timescale of
five to 10 decades seems about right.”
https://aeon.co/essays/the-virtual-afterlife-will-transform-humanity
5. Virtual Reality Afterlife Catherine McHugh
Assignment 1, Research:
“…our consciousness will become intimately
mingled with machine intelligence…”
https://www.nbcnews.com/mach/science/death-may-not-be-so-final-thanks-these-creepy-
technologies-ncna821596
6. Virtual Reality Afterlife Catherine McHugh
Assignment 1, Future
Product or Service:
Virtual Heaven
• Brain is copied after death
• Computer simulates copied brain
• Continue living in virtual world
• Visit friends and family
7. Virtual Reality Afterlife Catherine McHugh
Source for Brand Character Words:
https://www.readdork.com/features/glass-animals-2017-has-been-sick
Glass Animals
9. Virtual Reality Afterlife Catherine McHugh
Final Product/Service Name:
I chose LifeSim because it combines what a
virtual afterlife really is, a life simulation
20. Virtual Reality Afterlife Catherine McHugh
Assignment Four, Social Media Branding,
Research:
• Friends and family knew the page was for a
class
• “Companies are trying to encourage
consumers to interact with them the same way
they do with their friends and family.”
https://www.abacademies.org/articles/amsjvol17no2-2013.pdf#page=35
21. Virtual Reality Afterlife Catherine McHugh
Assignment Four, Social Media Branding,
Research:
• Brand seems new and there’s not much
information yet
• “…brand image is how the brand is perceived
by the marketplace”
https://s3.amazonaws.com/academia.edu.documents/48035609/j.intmar.2010.09.00220160813-11473-
tssoln.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1532608426&Signature=Uvexq%2FSM%2B4fcYoN0XpE
m%2Fecwfs8%3D&response-content-disposition=inline%3B%20filename%3DOnline_Personal_Branding_Processes_Chall.pdf
22. Virtual Reality Afterlife Catherine McHugh
Assignment Four, Social Media Branding,
Research:
• Facebook page is not selling anything, only
telling about potential product
• “Brands act much less as persuaders, much
more as platforms.”
https://link.springer.com/article/10.1057/bm.2012.51
23. Virtual Reality Afterlife Catherine McHugh
Assignment Five, Webpage Layout
Research for Wireframes:
https://www.apple.com/
24. Virtual Reality Afterlife Catherine McHugh
Assignment Five, Webpage Layout
Research for Wireframes:
https://www.oculus.com/
25. Virtual Reality Afterlife Catherine McHugh
Assignment Five, Wireframe:
Logo
type Short Description
About Services Plans Help Blog
Photo
Social Media Icons
26. Virtual Reality Afterlife Catherine McHugh
Assignment Five, Tagline Research:
• Think Different
• Go Further
• Life’s Good
• The World On Time
• Imagination at Work