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connections between heritage, gaming and tourism

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connections between heritage, gaming and tourism

  1. 1. Extended Reality and eHeritage eTourism, Immersive GLAM & Virtual Heritage Erik Champion, UNESCO Chair of Cultural Heritage & Visualisation, MCASI, Humanities & Curtin Institute for Computation, Curtin University http://neveralonegame.com/ 1
  2. 2. What do Tourists Want?2
  3. 3. 1899: First underwater portrait photo by Louis Boutan, using flash photography 1938 Viewmaster http://www.viewmast er.co.uk/htm/history. asp 1968 Sword of Damocles http://cccupsychology.com/blog/201 7/08/17/virtual-reality-a-brief- history-current-trends-and-future- directions/ivansutherland-sword-of- damocles/ 1962 Sensorama http://www.medienkunstnetz.de/wor ks/sensorama/ & 3
  4. 4. er be a substitute for encounters with th https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035 https://youtu.be/Vo4hCg91Xhk 4
  5. 5. Virtual Heritage is … • ..a fusion of VR technology with cultural heritage content-Addison 2008. • NB intangible heritage, ‘practices, representations, expressions, knowledge, skills – as well as the instruments, objects, artefacts and cultural spaces associated therewith – that communities, groups and, in some cases, individuals recognize as part of their cultural heritage’-UNESCO 2003. • ‘the attempt to convey not just the appearance but also the meaning and significance of cultural artefacts and the associated social agency that designed and used them, through the use of interactive and immersive digital media.’- Champion, 2008. https://savageminds.org/2005/09/17/vanishing-race-and-the-ethnographic-present/ 5
  6. 6. VHEs/Games aren’t gamification Don’t seriously entertain or work with dynamic, valuable interactive content Are NOT easily preserved, let alone scholarly accessible • Forbidden City: Beyond Space & Time6
  7. 7. sin's Creed educational | WIRED UK Images may be subject to copyright. Learn More ==“no co7
  8. 8. Important controversies, debates, issues “the fallacy of reconstruction” (Jeff Clarke), completeness or authenticity, realism, ownership and shareholders, appropriation, obsolescence, gamification..8
  9. 9. Creating a Simple Game• What is the goal? Why try to achieve it? • How an engaging challenge? Does it involve competition/mastery, chance, imitation, controlling vertigo/rush of movement/flight? • What is the feedback system, affordances and constraints, rewards and punishments? • Does it level up/use mechanics to advance? • How does it offer different strategies, options? • What is learnt during or after the experience? 9
  10. 10. GAME PROTOTYPING http://caaconference.org/program/sessions/#title20 https://twitter.com/search?vertical=default&q=%23caaatlanta&src=typd 10
  11. 11. Mechanics Reward Punish Mechanics Reward Punish GOAL S GOALS Core game play: mimic, move, compete, chance Place+Artefact sCultural Significance + hidden features Knowledge learnt: 11
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  19. 19. Current Projects 19
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  21. 21. Rusaila Bazlamit, PhD project Virtual Past-Palestine Rusaila Bazlamit, Curtin PhD student (supervisor: Andrew Hutchison Erik Champion) SUBJ. EXPERIENCES 21
  22. 22. 360 Pano-digital collections Beata Dawson, Curtin PhD student (Dr Pauline Joseph, Erik Champion) 22
  23. 23. Kinect camera and Minecraft Control navigation and creation of Minecraft world by gestures that can be modified by a non-programmer Rosie Fandry LibraryCraft Rosie Fandry LibraryCraftSoftware Engineering Year 2/3 23
  24. 24. Avatar-directed 3D+2D VR/games (2016)24
  25. 25. Walkable VR 25
  26. 26. Seated/Standing VR 26
  27. 27. Phone-based VR 27
  28. 28. MR: infra-red, voice, collaborative? 28
  29. 29. Duyfken, Mafkereseb Bekele https://www.researchgate.net/profile/Mafkereseb_Bekele 29
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  31. 31. AR should have real-world knowledge https://medium.com/@marknb00/what-is-mixed-reality-60e5cc284330 31
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  33. 33. IKROM: Integrating 3d Models & GIS for DH • Capture + modelling of 3D DH objects increasingly affordable for GLAMs • 3D geometric modelling methods and file formats: number in hundreds! • What is most appropriate 3D geometric modelling method + file format for DH? • Most-common 3D geometric modelling methods (constructive solid geometry, non-uniform rational B-splines, triangle meshes)? • 3D file formats for architecture, archaeology and heritage studies. • Linking 3D files, GIS & geospatial databases. • Exemplars + challenges for linking GIS, 3D models and heritage aims? • Do combinations create problems for archives? Ikrom Nishanbaev 3D Model author: Stefan A Vollger: Split Point, Victoria (Australia) URL: https://sketchfab.com/models/d95f3ad4d0044c20a 56ebb7bd507d515 33
  34. 34. 3D online (mediawiki; Omeka S; Scalar) Hafizur Rahaman, Erik Champion 34
  35. 35. Dr Hafizur Rahaman 35
  36. 36. 3D MODELS in Journals 36
  37. 37. Hafizur Rahaman 37
  38. 38. Further Reading • BEKELE, M. & CHAMPION, E. Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives. In: HAEUSLER, M., SCHNABEL, M. A. & FUKUDA, T., eds. 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), 15-18 April 2019 2019 Wellington, New Zealand. CuminCAD, 675-684. • CHAMPION, E. & RAHAMAN, H. 2019. 3D Digital Heritage Models as Sustainable Scholarly Resources. Sustainability, 11, 1-8. • CHAMPION, E. (2018: in press). From Historical Models to Virtual Heritage Simulations. OA chapter for Der Modelle Tugend 2.0, Heidelberg University Press, Germany. • CHAMPION, E. (ed.) 2018. The Phenomenology of Real and Virtual Places, London, UK: Routledge. • RAHAMAN, H., CHAMPION, E. & BEKELE, M. 2019. From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience. Digital Applications in Archaeology and Cultural Heritage, 13, e00102. • NISHANBAEV, I., CHAMPION, E. & MCMEEKIN, D. A. 2019. A Survey of Geospatial Semantic Web for Cultural Heritage. Heritage, 2, 1471-1498. Erik Champion, @nzerik erik.champion@curtin.edu.au38

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