4. z
COGNITIVE
(Knowledge)
Referring to manual or physical skills
PSYCHOMOTOR
(Skills)
Referring to acquired mental skills
AFFECTIVE
(Attitude)
Deals with situation such as feeling,
appreciation, enthusiasm, motivation,
values and attitude.
5. z
CATEGORIES/LEVEL OUTCOMES VERB LEARNING OUTCOMES
STATEMENTS
1.1 REMEMBERING Define, describe, identify Recite the multiplication
tables
1.2 UNDERSTANDING Distinguish, estimate, explain Explain in one’s own words
1.3 APPLYING Apply, Change, compute Use a mathematical formula
to solve
1.4 ANALYZING Analyze, compare, contrast Observe a classroom and list
down the things to be
improve
1.5 EVALUATING Compare, conclude, criticize Define a research proposal
1.6 CREATING Categories, combine,
compile
Compile proposal records
and documents in a
portfolio
6. z
Recommend categories for the
psychomotor domain:
E Simpson 7 categories
Dave 5 categories
Harrow. 6 categories
Physical
coordination
,
movement
and use of
the motor
skills body
parts
7. z
7 Categories Simpson Contributed in
Psychomotor
CATEGORY EXAMPLE
PERCEPTION (awareness)
Ability to use sensory cues to guide
motor activity
Detects non-verbal communication cues
SET
Readiness to act, Includes mental,
physical and emotional sets
Knows and acts upon a sequence of
steps in a manufacturing process
GUIDED RESPONSE
Early stages in learning a complex
skill that includes imitation and trial &
errors.
Performs a mathematical equations as
demonstrated.
8. z
CATEGORY EXAMPLE
MECHANISM (basic proficiency)
Intermediate stage in a learning complex
skills.
Use a personal computer.
COMPLEX OVERT RESPONSE(
expert) skillful performance of motor
acts that involve complex movement
patterns
Maneuvers a car in to a tight parallel
experiences.
ADAPTATION
Skills are well develops and the
individual can modify movement
patterns to fit special requirements
Response effectively to an expected
experiences.
ORIGINATION
Creating new movement patterns to fit a
particular situation or specific problem
Construct new theory
9. z
5 Categories Dave Contributed in
Psychomotor Taxonomies
CATEGORY EXAMPLE
IMITATION Copying a work of art
Performing a skill while observing a
demonstrator
MANIPULATION Being able to perform a skill on one’s
own after taking lessons or reading about
it
PRECISION Working and reworking something, so
it will be “just right”
ARTICULATION Combining a series of skills to produce a
video that involves music, drama, color,
sounds, etc.
NATURALIZATION Maneuvers a car in to a tight parallel
parking spot.
10. z
Harrow’s Six Contribution
CATEGORY EXAMPLE
REFLEX MOVEMENTS Instinctive response
FUNDAMENTAL MOVEMENTS Perform a simple task
PERCEPTUAL ABILITIES Track a moving object, recognize a
pattern
PHYSICAL ABILITIES (fitness) Gain strength run a marathon
SKILLED MOVEMENTS Using an advance series of integrated
movements; perform a role in a stage play
NO DISCURSIVE COMMUNICATION Express one’s self by using movements
and gestures.
11. z
AFFECTIVE (Attitude)
Refers to the way in which we deal with situations
emotionally such as feelings, appreciation,
enthusiasm, motivation, values and attitudes.
The TAXONOMY is ordered in to five levels as the
person progress towards internalization in which
the attitude or feeling consistently guide or
controls a person’s behavior.
12. z
The Categories or Levels of the
Affective (Attitude)
CATEGORIES/LEVELS OUTCOMES VERBS LEARNING OUTCOMES
STATEMENT
3.1 RECEIVING: Being
aware
Select, point to, sit, choose Listens to others with
respect, try to remember
profile or facts
3.2 RESPONDING: Showing
commitment to respond in
some measure to the idea or
phenomenon
Answer, assist, comply Participate in discuss, give
expectations,
3.3 VALUING: Showing
willingness to be perceived
as valuing
Complete, differentiate,
demonstrate
Demonstrate belief in the
concept or process
3.4 ORGANIZING: Arranging
values in to priorities
Arrange, Combine, complete Accept responsibility,
recognize the need for
balance between freedom
and responsible behavior