2. Assure Model
• The ASSURE model is an instructional design model developed
by Heinich, Molenda, Russell, and Smaldino.
• It guides instructors through the lesson design process by
embracing the use of technol-ogies.
4. THE ASSURE STAGES
Recall the ADDIE model: Analysis, Design,
Develop, Implement, and Evaluate. Many
instructional designers see ASSURE as an
embellished version of ADDIE “given its
additional step and emphasis on multimedia”
6. ANALYZE LEARNERS
• The first step in planning is to identify the
learners.
• Your learners may be:
– be students, trainees, or members of an
organization such as a Sunday school, civic club,
youth group, or fraternal organization.
7. • You must know your students to select the "best"
medium to meet the objectives.
• General characteristics: age, grade level, sex,
socioeconomic status, etc.
• Specific competencies: previous knowledge
about the topic, skills, academic abilities, etc.
• Learning styles: visual, logical, verbal, etc.
8. STATE OBJECTIVES
• Specific objectives are the focus of individual lessons.
Objective is “a statement of what students will be able to
do as a result of the instruction.
• A well-written objective should include four distinct
components:
• Audience – intended learners in this class
• Behavior – demonstration of knowledge or skills in the
domains of learning (BCIT Learning Out-come is a resource
to find action verbs for each learning domain)
• Condition – Equipment or tools used to complete the
behavior
• Degree – the standard of performance
9. SELECT MEDIA AND MATERIALS
• A systematic plan for using media
demands that the media be selected
systematically at first.
10. The selection process has two stages:
• (1) choosing an appropriate media format and
• (2) selecting, modifying, or designing the specific
materials within that format.
11. Choosing a Media Format
• a very complex task because of the following:
vast array of media available, the infinite variety
among learners, and the objectives to be
pursued.
12. Things to consider in media selection
models:
• instructional situation or setting (e.g., large-
group, small-group, or self-instruction),
• learner variables (e.g., reader, nonreader, or
auditory preference)
13. and the nature of the objective (e.g., cognitive,
affective, motor skill, or interpersonal) must be
considered against the presentational
capabilities of each of the media formats (e.g.,
presenting still visuals, motion visuals, printed
words, or spoken words).
• Some models also take into consideration the
capability of each format to give feedback to
the learner
14. UTILIZE MATERIALS
&
MEDIA
• During this stage, the chosen resources get
implemented. Preview and test all the
teaching equipment and materials before the
actual lesson to “ensure that it is age
appropriate, grade appropriate, usable, and
valid for the lesson and objectives being
taught
15. REQUIRE LEARNER PARTICIPATION
• THE fifth step in the
ASSURE model is to
provide opportunities for
learners to practice the
capability being taught.
• Educators have long
realized that participation
in the learning process by
the learner enhances
learning.
16. EVALUATE/REVISE
• THE final component of our ASSURE model for
effective learning
• most frequent type of evaluation is the paper-
and-pencil test
• The most frequent thought of purpose is to
measure student achievement.
17. Three purposes of evaluation
• evaluation of
learner
achievement,
• evaluation of
media and
methods,
• and evaluation of
the instructional
process.
18. Revision
• The final step of the
instructional cycle is to sit back
and look at the results of your
evaluation data gathering.
• If your evaluation data indicate
shortcomings now is the time to
go back to the faulty part of the
plan and revise it.
• The model works, but only if you
use it to upgrade the quality of
your instruction constantly.
19. PROS & CONS
Pro Con
- Allows the use of external resources and - Online information can be distributed by cer-
technology other than simple lecturing using tain organization for advertisement.
textbooks.
- Online information can be unreliable and
- Focus on step by step instructions for instruc- biased.
tors to see the pros and cons of the lesson.
- Some technologies like tablets and computers
- Provides lesson planning foundation while may be in limited quantities. Instructors may
allowing creativity from the instructors. not be able to obtain a copy for every student
- Students can use computer software to make in class.
revisions to their homework quick and easy.