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How Ethnographic Research Can
Impact the UX of your Website
Rachel Vacek, Head of Web Services
LITA Forum, Minneapolis, MN
November 14, 2015
@vacekrae
What is ethnographic research?
Ethnography is
the systematic study
of people and cultures
Once you invite [ethnographic] practices into the
the everyday way of doing things, it can be
institutionally transformative. It takes time. It is
inexact at times. It requires reflection, the
backing away from assumptions, it involves
being uncomfortable with what is revealed.
- Dr. Donna Lanclos,
Anthropologist,
UNC Charlotte
http://www.donnalanclos.com/?p=305
What is user experience?
UX is about the user’s meaningful
interaction with and perception of a
product, service, or system
http://semanticstudios.com/user_experience_design/
http://semanticstudios.com/user_experience_design/
So how does ethnographic
research fit in with UX?
 See the experience from user’s perspective
 Appreciate significance of cultural differences
 Understand motivations behind actions
 Observe hidden behaviors
 Learn routines in doing research
 See how the user recovers from problems
 Embrace user’s individual experience
…and fit in with libraries?
 Better understand our users
 Apply gradual improvements
 Tailor services appropriately
 Adapt to changing demands
 Make evidence-based decisions
 Expand the knowledge of our colleagues and
profession
http://www.nngroup.com/articles/which-ux-research-methods/
The trick is determining which method of
research is the most appropriate for the
questions you are trying to answer.
Quantitative research
answers:
• What?
• How many?
• How often?
Qualitative research
answers:
• Why?
• What are the
surrounding
circumstances or
influencers?
You should never use just one
of these methods in isolation.
Qualitative and quantitative research
methods complement each other
and are strongest and most accurate
when used together.
So at the UH Libraries…
Our research
 Web and click analytics
 Heat maps
 Qualitative and quantitative content audit
 Literature review
 Review of web design and development
trends
 Stakeholder focus groups
 Usability benchmark
 Competitive review
We thought that gathering
and analyzing user data
together to get
a shared understanding
of the users’ contexts
would be valuable.
It was.
What is contextual inquiry?
 It’s a user-centered design (UCD)
ethnographic research method
 It’s a series of structured, in-depth user
interviews
 The interviewer asks the user to perform
common tasks that he/she would normally
do
 Human computer interaction
engineers created the
methodology in the late 1980s.
 It’s based on theories from
several disciplines, including
anthropology, psychology and
design.
 Contextual inquiries have rarely
been documented through
formal scholarly communication.
http://www.lib.ncsu.edu/userstudies/studies/2010personainterviewsredesign
How is contextual inquiry different
from other research methods?
Unlike web analytics, we can understand the
intent behind their actions. If it’s unclear, we can
ask them why they did something a certain way.
Unlike surveys, we can interact with the users
and observe what they are doing. This is much
more accurate than self-reporting.
While surveys can be excellent tools for many questions,
and are attractive for LIS professionals because they can
reach many people economically, effective surveys
require knowledge of survey design and validation,
sampling methods, quantitative (and often qualitative)
data analysis, and other skills that require formal training
many LIS professionals do not possess. … Without
rigorous survey design and validation, data can lead to
results that are invalid, misleading, or simply not
meaningful to answer the question at hand.
- From “#DitchTheSurvey: Expanding
Methodological Diversity in LIS Research”
http://www.inthelibrarywiththeleadpipe.org/2015/ditchthesurvey-expanding-methodological-diversity-in-lis-research/
Unlike usability testing, it’s not under contrived
conditions in a laboratory-like setting. It’s what
they would really do in real life, not tasks we
designed to test specific parts of the system.
Unlike focus groups, an individual user is able
to talk about and show us in detail the way
he/she does things without the influence of
others.
…relying strictly on what students tell us in
focus groups is potentially incomplete … focus
group participants may share only what they
think we want to hear or they may fail to
accurately describe their library use. Listening is
important, but observation can yield unexpected
revelations.
- Stephen Bell, From the Bell Tower
column, Library Journal
http://lj.libraryjournal.com/2015/06/opinion/steven-bell/not-liking-what-users-have-to-say-listen-anyway-from-the-bell-tower/#_
What are the advantages of
contextual inquiry?
 The open-ended nature of the
interaction makes it possible to reveal
tacit knowledge.
 The information produced by contextual
inquiry is highly reliable and highly
detailed.
 The technique is very flexible as you
can conduct interviews anywhere your
users are.
https://en.wikipedia.org/wiki/Contextual_inquiry
Users can show us
what they do
rather than tell us,
and we can better
understand why
they do it.
What’s involved in
contextual design?
Contextual Inquiry
Interpretation Sessions
Sequence Modeling
Affinity Diagramming
Visioning
Storyboarding
User Environment Design
Persona Development
Interaction and Visual Design
Paper Prototypes and Interviews
Product and System Requirements
Talk with users, capture key
issues, understand as a team
what is important to users, and
consolidate the data
Set a direction based on what you
know about your users
Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
Design a system to support all the
research
Iterate designs and systems with
users
Contextual Inquiry
Interpretation Sessions
Sequence Modeling
Affinity Diagramming
Visioning
Persona Development
Set a direction based on what you
know about your users
Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
Talk with users, capture key
issues, understand as a team
what is important to users, and
consolidate the data
We are only going to review this first
half of the contextual design process.
What was the timeline?
November
2014
 Researched
different user
research
methods
 Defined the
goal of
contextual
inquiry
 Planned the
interview
questions
 Prepared IRB
application
December
2014
 Applied for IRB
approval
 Obtained
money for
participation
February
2015
January
2015
 Prepared
materials and
gave training
about
contextual
inquiry to Web
Services dept.
 Study was
awarded
Exempt status
by IRB
 Refined
interview
questions
 Recruited and
trained library
stakeholders
March
2015
 Ran pilot
interviews
 Recruited and
interviewed
users
 Conducted
interpretation
sessions
April
2015
 Continued to
interview users
 Conducted
interpretation
sessions
 Created
sequence
models
 Created
personas
May
2015
 Consolidated
sequence
models
 Did affinity
diagramming
 Did visioning
 Prepared final
report
What’s involved in
contextual inquiry?
The interview process
 Interviews were scheduled in advance at location where
user typically did research
 Interviewer and note taker conducted
1-hour interviews with each user
 Utilized master/apprentice model
 Each participant received a gift card
 Captured audio as well as hand-written notes
 2-hour interpretation session followed each interview
within 24 hours
Livescribe 2GB Echo Smartpen (~$120)
http://tinyurl.com/pr96xmg
Who did we interview?
Undergraduates (8)*
 Geology and Geophysics
 Civil and Environmental
Engineering
 Biochemistry
 Business Finance
 Graphic Design
 Chemical Engineering
 History
 English Literature
Graduate Students (3)
 Construction Management
 Social Work
 Library & Information
Science
Faculty (1)
 Classical Rhetoric
* Three of the undergrads were also students in the Honors College
Where did we interview them?
 M.D. Anderson Library
 Quiet zones
 Business zones
 Learning Commons
 Instruction Room 106-R
 Academic Research Center
 Department of Earth & Atmospheric Science
Computer Lab
 Student Center – Legacy Lounge
 The Nook coffee shop
 Faculty member’s office
What is involved in
interpretation sessions?
Goals
1. To make sense of data
2. To understand intent
3. To move towards insights
 Interviewer tells the story of the interview
 Interview note taker helps tell the story
 Interpretation session note taker records
thoughts and observations of the team as notes
for an affinity diagram
 Moderator keeps the meeting focused on the
session objectives and makes sure everyone is
involved
 Designer generates sequence models as the
interview story is told
 Stakeholders contribute thoughts and
observations
So what does this whole
process look like?
Interview:
Participant 1
Interpretation
Session:
Participant 1
Interview:
Participant 2
Interpretation
Session:
Participant 2
Interview:
Participant 12
Interpretation
Session:
Participant 12
Affinity
Diagraming
Sessions
Consolidate
Sequence
Models
Sessions
Persona
Development
Sessions
Visioning
Sessions
Gather
research into
report
Share work
with others
What is captured in an
interpretation session?
 Interpretations of events, use of tools,
problems, and opportunities
 Important characteristics of the work
 Breakdowns in the work
 Cultural influences
 Design ideas
 Questions or uncertainty about something from
the interview
 Insightful user quotes
Thoughts were captured in a Word document
template so we could easily print them out onto
sticky notes.
We also
captured
insights from
discussing
the data.
At the end of the interviews and interpretation
sessions, we had:
 User profile data that helped us build personas
 Captured notes that were combined to build an
affinity diagram
• We generated ~75 notes per interpretation
session
 A list of insights from discussing the data
 A series of sequence models for an individual
participant
What’s a sequence model?
A sequence model is a diagram that
show the order in which each
participant completed each of their
tasks.
A consolidated sequence model is a
diagram that displays all the
participants’ diagrams together.
A model provides a shared
understanding of the user data, a shared
language for the design team, and an
easily understandable deliverable for
communication outside the design team.
- Jon Kolko, Founder
& Director of The Austin
Center for Design
http://www.jonkolko.com/projectFiles/scad/IDUS215_03_Ethnography_AnalyzingData1_ContextualDesign.pdf
 The step: The actual thing the user did at the
appropriate level of detail.
 The trigger: The situation(s) that prompts a user to
start a new task or a particular step. A trigger always
starts a sequence.
 The intent: The reason, known or unconscious, the
user is doing the task or the step. The more intents
you can identify, the better for your future design.
 A breakdown: A point in the sequence where the
direct path to fulfilling the intent breaks down, and
the user must devise a workaround or quit.
• Interpretations of events, use of artifacts, problems,
and opportunities
• Important characteristics of the work
• Breakdowns in the work
• Cultural influences
• Design ideas (flag with DI:)
• Questions for future interviews (flag with a Q:)
• Insightful customer quotes
https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
The sequence models help
direct design decisions
on what to do as well as
what not to do.
We learned what breakdowns exist
and can make design decisions
to help users more easily recover
from the inevitable breakdowns.
What are affinity diagrams?
 Hierarchical representations of the issues for
your user population built from interpretation
session affinity notes
 Group the data into key issues under labels
that reveal users’ needs
 Show the common issues, themes, and
scope across all users
 Issues and themes translate well into user
requirements and user stories
Affinity diagrams synthesize
major themes and issues for each
of three different types of users.
Top Level: Theme
Second Level: Consolidated
user needs, often articulated in
the voice of the user
Third level: Individual user
needs, always in the voice of
the user
Fourth Level: Ideas, insights,
and observations from the user
interview interpretation
sessions
Major themes of our affinities
 Discoverability of resources
 Valuing physical space and their resources
 Information overload
 Organization and efficiency
 Collaboration and exploration
 Lack of confidence and trust
 Importance of resource medium
(These are from the green sticky notes.)
User needs
 Full library discovery
 More personalized user experience
 Get to resources and info quickly
 Find library resources library through Google
 DRM free resources
 Printer-friendly e-resources
 Simple, clean design
 Point of need assistance
 Mobile friendly
What are personas?
 Personas are fictional characters created to
represent the different user types that might use
a site, brand, or product.
 They embody the characteristics, behaviors,
and needs observed through user interviews.
 They help project team members and
stakeholders develop a shared understanding
of what the users might need in a variety of
scenarios.
What is visioning?
 Visioning is where the team uses the
consolidated data to drive conversations
about how to improve users' work.
 A vision includes the system, its delivery, and
support structures to make the new work
practice successful.
 It sets a possible design direction, without
fleshing out every detail.
https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
What happens next?
Contextual Inquiry
Interpretation Sessions
Sequence Modeling
Affinity Diagramming
Visioning
Storyboarding
User Environment Design
Persona Development
Interaction and Visual Design
Paper Prototypes and Interviews
Product and System Requirements
Talk with users, capture key
issues, understand as a team
what is important to users, and
consolidate the data
Set a direction based on what you
know about your users
Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
Design a system to support all the
research
Iterate designs and systems with
users
What were the challenges of
doing contextual inquiry?
 It’s time-intensive
 It’s resource-intensive
 Lead investigators need training
 Need familiarity with analyzing large
amounts of data
 You need incentives for long interviews
 You need space for affinity diagramming
What were the advantages of
doing contextual inquiry?
 It produced an incredible amount of in-depth,
rich qualitative data that can be used by
multiple departments within the library.
 We better understand our users and their
research process.
 We developed robust personas that can be
used for spaces and services throughout the
library, not just the website.
 We have a final report to share with
colleagues at UH and other libraries about our
methodology and findings.
 We have a better understanding of where
breakdowns exist.
 We will be able to create a website that is
more responsive to our users’ needs.
References
Beyer, H., & Holtzblatt, K. (1997). Contextual design: defining customer-centered systems. Elsevier.
Dempsey, L. (2014, November). Thinking about Technology . . . Differently. Speech presented at LITA Forum 2014,
Albuquerque, NM.
Holtzblatt, K., & Jones, S. (1993). Contextual inquiry: a participatory technique for system design. Participatory
design: principles and practice. Hillsdale, NJ: Erlbaum.
Holtzblatt, K., Wendell, J. B., & Wood, S. (2004). Rapid contextual design: a how-to guide to key techniques for
user-centered design..
Kolko, J. (2015, February). How to Use Empathy to Create Products People Love. Speech presented at the
Designing for Digital Conference, Austin, TX.
Makri, S., Blandford, A., & Cox, A. L. (2006). Studying Law students’ information seeking behaviour to inform the
design of digital law libraries. Presented at: 10th European Conference on Research and Advanced Technology for
Digital Libraries 2006 (ECDL2006), Alicante, Spain.
Notess, M. (2004). Three looks at users: a comparison of methods for studying digital library use. Information
Research, 9(3), 9-3.
Portigal, Steve. (2013) Interviewing Users: How to Uncover Compelling Insights.
Raven, M. E., & Flanders, A. (1996). Using contextual inquiry to learn about your audiences. ACM SIGDOC Asterisk
Journal of Computer Documentation, 20(1), 1-13.
Rosenfeld, Lou. “Seeing the Elephant: Defragmenting User Research.” http://alistapart.com/article/seeing-the-
elephant-defragmenting-user-research
Thank you!
Rachel Vacek
Head of Web Services
University of Houston Libraries
rachelvacek.com
vacekrae@gmail.com
@vacekrae
All our user research is publically available at:
sites.lib.uh.edu/wp/website-redesign/
This presentation is available on:
slideshare..net/vacekrae

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Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website

  • 1. How Ethnographic Research Can Impact the UX of your Website Rachel Vacek, Head of Web Services LITA Forum, Minneapolis, MN November 14, 2015 @vacekrae
  • 3. Ethnography is the systematic study of people and cultures
  • 4. Once you invite [ethnographic] practices into the the everyday way of doing things, it can be institutionally transformative. It takes time. It is inexact at times. It requires reflection, the backing away from assumptions, it involves being uncomfortable with what is revealed. - Dr. Donna Lanclos, Anthropologist, UNC Charlotte http://www.donnalanclos.com/?p=305
  • 5. What is user experience?
  • 6. UX is about the user’s meaningful interaction with and perception of a product, service, or system
  • 9. So how does ethnographic research fit in with UX?
  • 10.  See the experience from user’s perspective  Appreciate significance of cultural differences  Understand motivations behind actions  Observe hidden behaviors  Learn routines in doing research  See how the user recovers from problems  Embrace user’s individual experience
  • 11. …and fit in with libraries?  Better understand our users  Apply gradual improvements  Tailor services appropriately  Adapt to changing demands  Make evidence-based decisions  Expand the knowledge of our colleagues and profession
  • 13. The trick is determining which method of research is the most appropriate for the questions you are trying to answer.
  • 14. Quantitative research answers: • What? • How many? • How often? Qualitative research answers: • Why? • What are the surrounding circumstances or influencers?
  • 15. You should never use just one of these methods in isolation.
  • 16. Qualitative and quantitative research methods complement each other and are strongest and most accurate when used together.
  • 17. So at the UH Libraries…
  • 18. Our research  Web and click analytics  Heat maps  Qualitative and quantitative content audit  Literature review  Review of web design and development trends  Stakeholder focus groups  Usability benchmark  Competitive review
  • 19. We thought that gathering and analyzing user data together to get a shared understanding of the users’ contexts would be valuable.
  • 21.
  • 22. What is contextual inquiry?
  • 23.  It’s a user-centered design (UCD) ethnographic research method  It’s a series of structured, in-depth user interviews  The interviewer asks the user to perform common tasks that he/she would normally do
  • 24.  Human computer interaction engineers created the methodology in the late 1980s.  It’s based on theories from several disciplines, including anthropology, psychology and design.  Contextual inquiries have rarely been documented through formal scholarly communication.
  • 26. How is contextual inquiry different from other research methods?
  • 27. Unlike web analytics, we can understand the intent behind their actions. If it’s unclear, we can ask them why they did something a certain way.
  • 28. Unlike surveys, we can interact with the users and observe what they are doing. This is much more accurate than self-reporting.
  • 29. While surveys can be excellent tools for many questions, and are attractive for LIS professionals because they can reach many people economically, effective surveys require knowledge of survey design and validation, sampling methods, quantitative (and often qualitative) data analysis, and other skills that require formal training many LIS professionals do not possess. … Without rigorous survey design and validation, data can lead to results that are invalid, misleading, or simply not meaningful to answer the question at hand. - From “#DitchTheSurvey: Expanding Methodological Diversity in LIS Research” http://www.inthelibrarywiththeleadpipe.org/2015/ditchthesurvey-expanding-methodological-diversity-in-lis-research/
  • 30. Unlike usability testing, it’s not under contrived conditions in a laboratory-like setting. It’s what they would really do in real life, not tasks we designed to test specific parts of the system.
  • 31. Unlike focus groups, an individual user is able to talk about and show us in detail the way he/she does things without the influence of others.
  • 32. …relying strictly on what students tell us in focus groups is potentially incomplete … focus group participants may share only what they think we want to hear or they may fail to accurately describe their library use. Listening is important, but observation can yield unexpected revelations. - Stephen Bell, From the Bell Tower column, Library Journal http://lj.libraryjournal.com/2015/06/opinion/steven-bell/not-liking-what-users-have-to-say-listen-anyway-from-the-bell-tower/#_
  • 33. What are the advantages of contextual inquiry?
  • 34.  The open-ended nature of the interaction makes it possible to reveal tacit knowledge.  The information produced by contextual inquiry is highly reliable and highly detailed.  The technique is very flexible as you can conduct interviews anywhere your users are. https://en.wikipedia.org/wiki/Contextual_inquiry
  • 35. Users can show us what they do rather than tell us, and we can better understand why they do it.
  • 37. Contextual Inquiry Interpretation Sessions Sequence Modeling Affinity Diagramming Visioning Storyboarding User Environment Design Persona Development Interaction and Visual Design Paper Prototypes and Interviews Product and System Requirements Talk with users, capture key issues, understand as a team what is important to users, and consolidate the data Set a direction based on what you know about your users Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design Design a system to support all the research Iterate designs and systems with users
  • 38. Contextual Inquiry Interpretation Sessions Sequence Modeling Affinity Diagramming Visioning Persona Development Set a direction based on what you know about your users Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design Talk with users, capture key issues, understand as a team what is important to users, and consolidate the data We are only going to review this first half of the contextual design process.
  • 39. What was the timeline?
  • 40. November 2014  Researched different user research methods  Defined the goal of contextual inquiry  Planned the interview questions  Prepared IRB application December 2014  Applied for IRB approval  Obtained money for participation February 2015 January 2015  Prepared materials and gave training about contextual inquiry to Web Services dept.  Study was awarded Exempt status by IRB  Refined interview questions  Recruited and trained library stakeholders
  • 41. March 2015  Ran pilot interviews  Recruited and interviewed users  Conducted interpretation sessions April 2015  Continued to interview users  Conducted interpretation sessions  Created sequence models  Created personas May 2015  Consolidated sequence models  Did affinity diagramming  Did visioning  Prepared final report
  • 43. The interview process  Interviews were scheduled in advance at location where user typically did research  Interviewer and note taker conducted 1-hour interviews with each user  Utilized master/apprentice model  Each participant received a gift card  Captured audio as well as hand-written notes  2-hour interpretation session followed each interview within 24 hours
  • 44.
  • 45. Livescribe 2GB Echo Smartpen (~$120) http://tinyurl.com/pr96xmg
  • 46.
  • 47.
  • 48. Who did we interview?
  • 49. Undergraduates (8)*  Geology and Geophysics  Civil and Environmental Engineering  Biochemistry  Business Finance  Graphic Design  Chemical Engineering  History  English Literature Graduate Students (3)  Construction Management  Social Work  Library & Information Science Faculty (1)  Classical Rhetoric * Three of the undergrads were also students in the Honors College
  • 50. Where did we interview them?
  • 51.  M.D. Anderson Library  Quiet zones  Business zones  Learning Commons  Instruction Room 106-R  Academic Research Center  Department of Earth & Atmospheric Science Computer Lab  Student Center – Legacy Lounge  The Nook coffee shop  Faculty member’s office
  • 52. What is involved in interpretation sessions?
  • 53. Goals 1. To make sense of data 2. To understand intent 3. To move towards insights
  • 54.  Interviewer tells the story of the interview  Interview note taker helps tell the story  Interpretation session note taker records thoughts and observations of the team as notes for an affinity diagram  Moderator keeps the meeting focused on the session objectives and makes sure everyone is involved  Designer generates sequence models as the interview story is told  Stakeholders contribute thoughts and observations
  • 55.
  • 56. So what does this whole process look like?
  • 60. What is captured in an interpretation session?
  • 61.  Interpretations of events, use of tools, problems, and opportunities  Important characteristics of the work  Breakdowns in the work  Cultural influences  Design ideas  Questions or uncertainty about something from the interview  Insightful user quotes
  • 62. Thoughts were captured in a Word document template so we could easily print them out onto sticky notes.
  • 64. At the end of the interviews and interpretation sessions, we had:  User profile data that helped us build personas  Captured notes that were combined to build an affinity diagram • We generated ~75 notes per interpretation session  A list of insights from discussing the data  A series of sequence models for an individual participant
  • 66. A sequence model is a diagram that show the order in which each participant completed each of their tasks. A consolidated sequence model is a diagram that displays all the participants’ diagrams together.
  • 67. A model provides a shared understanding of the user data, a shared language for the design team, and an easily understandable deliverable for communication outside the design team. - Jon Kolko, Founder & Director of The Austin Center for Design http://www.jonkolko.com/projectFiles/scad/IDUS215_03_Ethnography_AnalyzingData1_ContextualDesign.pdf
  • 68.  The step: The actual thing the user did at the appropriate level of detail.  The trigger: The situation(s) that prompts a user to start a new task or a particular step. A trigger always starts a sequence.  The intent: The reason, known or unconscious, the user is doing the task or the step. The more intents you can identify, the better for your future design.  A breakdown: A point in the sequence where the direct path to fulfilling the intent breaks down, and the user must devise a workaround or quit.
  • 69. • Interpretations of events, use of artifacts, problems, and opportunities • Important characteristics of the work • Breakdowns in the work • Cultural influences • Design ideas (flag with DI:) • Questions for future interviews (flag with a Q:) • Insightful customer quotes https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
  • 70.
  • 71.
  • 72.
  • 73. The sequence models help direct design decisions on what to do as well as what not to do.
  • 74. We learned what breakdowns exist and can make design decisions to help users more easily recover from the inevitable breakdowns.
  • 75. What are affinity diagrams?
  • 76.  Hierarchical representations of the issues for your user population built from interpretation session affinity notes  Group the data into key issues under labels that reveal users’ needs  Show the common issues, themes, and scope across all users  Issues and themes translate well into user requirements and user stories
  • 77. Affinity diagrams synthesize major themes and issues for each of three different types of users.
  • 78. Top Level: Theme Second Level: Consolidated user needs, often articulated in the voice of the user Third level: Individual user needs, always in the voice of the user Fourth Level: Ideas, insights, and observations from the user interview interpretation sessions
  • 79.
  • 80.
  • 81.
  • 82. Major themes of our affinities  Discoverability of resources  Valuing physical space and their resources  Information overload  Organization and efficiency  Collaboration and exploration  Lack of confidence and trust  Importance of resource medium (These are from the green sticky notes.)
  • 83. User needs  Full library discovery  More personalized user experience  Get to resources and info quickly  Find library resources library through Google  DRM free resources  Printer-friendly e-resources  Simple, clean design  Point of need assistance  Mobile friendly
  • 85.  Personas are fictional characters created to represent the different user types that might use a site, brand, or product.  They embody the characteristics, behaviors, and needs observed through user interviews.  They help project team members and stakeholders develop a shared understanding of what the users might need in a variety of scenarios.
  • 86.
  • 87.
  • 89.  Visioning is where the team uses the consolidated data to drive conversations about how to improve users' work.  A vision includes the system, its delivery, and support structures to make the new work practice successful.  It sets a possible design direction, without fleshing out every detail. https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design
  • 90.
  • 92. Contextual Inquiry Interpretation Sessions Sequence Modeling Affinity Diagramming Visioning Storyboarding User Environment Design Persona Development Interaction and Visual Design Paper Prototypes and Interviews Product and System Requirements Talk with users, capture key issues, understand as a team what is important to users, and consolidate the data Set a direction based on what you know about your users Inspired by https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/contextual-design Design a system to support all the research Iterate designs and systems with users
  • 93. What were the challenges of doing contextual inquiry?
  • 94.  It’s time-intensive  It’s resource-intensive  Lead investigators need training  Need familiarity with analyzing large amounts of data  You need incentives for long interviews  You need space for affinity diagramming
  • 95. What were the advantages of doing contextual inquiry?
  • 96.  It produced an incredible amount of in-depth, rich qualitative data that can be used by multiple departments within the library.  We better understand our users and their research process.  We developed robust personas that can be used for spaces and services throughout the library, not just the website.
  • 97.  We have a final report to share with colleagues at UH and other libraries about our methodology and findings.  We have a better understanding of where breakdowns exist.  We will be able to create a website that is more responsive to our users’ needs.
  • 99. Beyer, H., & Holtzblatt, K. (1997). Contextual design: defining customer-centered systems. Elsevier. Dempsey, L. (2014, November). Thinking about Technology . . . Differently. Speech presented at LITA Forum 2014, Albuquerque, NM. Holtzblatt, K., & Jones, S. (1993). Contextual inquiry: a participatory technique for system design. Participatory design: principles and practice. Hillsdale, NJ: Erlbaum. Holtzblatt, K., Wendell, J. B., & Wood, S. (2004). Rapid contextual design: a how-to guide to key techniques for user-centered design.. Kolko, J. (2015, February). How to Use Empathy to Create Products People Love. Speech presented at the Designing for Digital Conference, Austin, TX. Makri, S., Blandford, A., & Cox, A. L. (2006). Studying Law students’ information seeking behaviour to inform the design of digital law libraries. Presented at: 10th European Conference on Research and Advanced Technology for Digital Libraries 2006 (ECDL2006), Alicante, Spain. Notess, M. (2004). Three looks at users: a comparison of methods for studying digital library use. Information Research, 9(3), 9-3. Portigal, Steve. (2013) Interviewing Users: How to Uncover Compelling Insights. Raven, M. E., & Flanders, A. (1996). Using contextual inquiry to learn about your audiences. ACM SIGDOC Asterisk Journal of Computer Documentation, 20(1), 1-13. Rosenfeld, Lou. “Seeing the Elephant: Defragmenting User Research.” http://alistapart.com/article/seeing-the- elephant-defragmenting-user-research
  • 100. Thank you! Rachel Vacek Head of Web Services University of Houston Libraries rachelvacek.com vacekrae@gmail.com @vacekrae All our user research is publically available at: sites.lib.uh.edu/wp/website-redesign/ This presentation is available on: slideshare..net/vacekrae

Editor's Notes

  1. This presentation, although about a contextual inquiry conducted by a web department, can be applied to ANY type of service – physical spaces and services as well as online systems and services.
  2. http://lj.libraryjournal.com/2015/06/opinion/steven-bell/not-liking-what-users-have-to-say-listen-anyway-from-the-bell-tower/#_
  3. The three circles of information architecture The infamous three circle diagram to be a great tool for explaining how and why we must strike a unique balance on each project between goals and context, user needs and behavior, and content.
  4. The UX Honeycomb The honeycomb hits the sweet spot by serving several purposes at once. First, it’s a great tool for advancing the conversation beyond usability and for helping people understand the need to define priorities. Is it more important for your web site to be desirable or accessible? How about usable or credible? The truth is, it depends on your unique balance of context, content and users, and the required tradeoffs are better made explicitly than unconsciously.
  5. http://www.nngroup.com/articles/which-ux-research-methods/
  6. Ethnography is the study of people in their own environment through the use of methods such as participant observation and face-to-face interviewing.
  7. Human computer interaction engineers at the Digital Equipment Corporation (DEC) as a way to understand digital products from the perspective of their users. It’s evolved, but the protocols in this book have remained to be the best practices for contextual inquiry across both private and public domains. Contextual inquiry was first referenced as a “phenomenological research method” in a paper by Whiteside, Bennet, and Holtzblatt in 1988, which lays out much of the justification for using qualitative research methods in design. It was first fully described as a method in its own right by Wixon, Holtzblatt, and Knox in 1990, where comparisons with other research methods are offered. It is most fully described by Holtzblatt and Beyer in 1995. Contextual Inquiry was extended to the full Contextual Design methodology by Beyer and Holtzblatt between 1988 and 1992. Contextual Design was briefly described by them for Communications of the ACM in 1995, and was fully described in Contextual Design in 1997. Work models as a way of capturing representations of user work during interpretation sessions were first briefly described by Beyer and Holtzblatt in 1993 and then more fully in 1995.
  8. In 2010, the NCSU Libraries worked with a design firm (Hesketh.com and More Better Labs) to conduct a contextual inquiry for their website redesign
  9. http://lj.libraryjournal.com/2015/06/opinion/steven-bell/not-liking-what-users-have-to-say-listen-anyway-from-the-bell-tower/#_
  10. But usability tests are extremely important! Not saying not to do them.
  11. http://lj.libraryjournal.com/2015/06/opinion/steven-bell/not-liking-what-users-have-to-say-listen-anyway-from-the-bell-tower/#_
  12. Tacit knowledge is knowledge about their own work process that users themselves are not consciously aware of. Contextual inquiry has the following limitations: 1) As a qualitative research technique, the results from a contextual inquiry may be inadequate for conducting statistical inference. If 50% of users studied raised a specific issue, it cannot be concluded that 50% of the population experiences that issue. Follow-up surveys can provide quantitative sizing information where needed. 2) Contextual inquiry is resource-intensive. It requires travel to the informant's site, a few hours with each user, and then a few more hours to interpret the results of the interview.
  13. Contextual inquiry is really just the first step in contextual design. This means thinking and planning out how things relate to one another, and how they are useful, usable, accessible, findable, desirable, credible, valuable.
  14. Only going to cover this first part of the contextual design process. Getting the data and making sense of it, and figuring out where you need to go.
  15. Jon Kolko, Austin Center for Design, Contextual Design Work Modeling presentation
  16. Rapid Contextual Design,
  17. An Insight is a major work observation or lesson about the users’ work practice and application experience that has significant implications for the design of the system. Insights are captured at the end of each interpretation session.
  18. Rapid Contextual Design,
  19. “A step-by-step recording of the tasks observed or retrospective accounts recorded during the Contextual Interview.”
  20. Kolko, Contextual Design Work Modeling pres, ac4d “Most importantly, models give us a visual representation of the user data.”
  21. Rapid Contextual Design, 124
  22. https://www.interaction-design.org/images/encyclopedia/contextual_design/Figure_4_Squence_work_model_illustration.jpg
  23. Rapid Contextual Design, 124
  24. The hierarchy is typically represented on sticky notes with colors that correspond as follows:
  25. Contextual inquiry is really just the first step in contextual design. This means thinking and planning out how things relate to one another, and how they are useful, usable, accessible, findable, desirable, credible, valuable.