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The Lean Startup


Low Burn by Design not Crisis




     Steve Blank and Eric Ries
The Economy

Before
ā€¢ Cash was readily available
ā€¢ Follow on ļ¬nancing was readily available


After
ā€¢ Debt markets are tight
ā€¢ IPO & M&A window closed
ā€¢ VC!s deep pessimism


Venture fund returns have been on decline for a decade
                   - no end in sight
State of Startups


ā€¢ High burn rate
ā€¢ Swing for the fences
ā€¢ Full management teams
ā€¢ Assume customer is known
ā€¢ Assume features are known
ā€¢ Assumes growth is by execution




   Traditional startups are ļ¬ghting yesterdayā€™s war
Top Gun dogfight scene
Warfare Changes Forever
Boyd: Winning is about Agility



                 The OODA Loop

                 ā€¢ Observe

                 ā€¢ Orient

                 ā€¢ Decide

                 ā€¢ Act
Boyd Redefines the Rules to Win



               ā€¢ Agility requires a continuous
                 cycle of interactions with the
                 environment
               ā€¢ But you canā€™t do it from a desk
Winners are Those Who Can Move
 Faster Than Their Competitors


              ā€¢ Winning requires constant
                assessment of change and
                ways to mitigate risk

              ā€¢ Iterating faster than
                competitors yields
                substantial advantage
Facing Reality at Todayā€™s Startup
        There is no 2nd Place


               ā€¢ Uncertain environment
               ā€¢ Rapid, unanticipated changes
                 that lead to disorientation
               ā€¢ Constant threats to any initiative
               ā€¢ Burn rate (time, fuel, bullets,
                 dollars) limits window of
                 opportunity
Using OODA to Create ā€œLean Startupsā€
     And Changing the Startup Rules


                            Customer
                           Development




                              Agile
                             Product
                           Development
Lean Startups
Building a New Wave of Companies in Silicon Valley


                          ā€¢ Continuous customer
         Customer
                            interaction
        Development
                          ā€¢ Revenue goals from day one
                          ā€¢ No scaling until revenue
                          ā€¢ Assumes customer and
                            features are unknowns
           Agile
                          ā€¢ Low Burn by Design - Not
          Product
                            Crisis
        Development
IMVU
Founding IMVU

ā€¢ History:
 - Company founded in April 2004
 - Founders audit Steve Blank's B-school class Fall of 2004
ā€¢ Tactics:
 - Shipped in 6 months
 - Charged from Day 1
 - No press releases
 - Ship 20 times a day
ā€¢ Results:
 - Continuous iteration with customers
 - 2007 revenues of $10MM


 ā€¢ Here's what it looked like to their first venture investors
IMVU: Q4 2004

ā€¢ Product                                  9,000                                                                                             $8,000
 -   3D Instant Messenger (IM) add-on
                                           8,000
     hanging out online with friends                                                                                                         $7,000

 -   Piggy-back on existing buddy lists    7,000
                                                                                                                                             $6,000
     and IM programs
                                           6,000
ā€¢ Customer reaction                                                                                                                          $5,000

 -                                         5,000
     Avatar customization is key appeal
                                                                                                                                             $4,000
 -   ā€œAdd-onā€ concept is confusing. They   4,000
     actually want a separate buddy list                                                                                                     $3,000
                                           3,000
ā€¢ So we...                                                                                                                                   $2,000
 -                                         2,000
     Ditched the IM add-on idea
                                                                                                                                             $1,000
                                           1,000

                                              0                                                                                              $0
                                                                              Feb-05
                                                            Dec-04




                                                                                       Mar-05
                                                                     Jan-05
                                                   Nov-04




                                                                                                         May-05




                                                                                                                                    Aug-05
                                                                                                Apr-05




                                                                                                                           Jul-05
                                                                                                                  Jun-05
IMVU: Q1 and Q2 2005

ā€¢ Product
 -                                              9,000                                                                                             $8,000
     3D IM service for hanging out with
     friends and meeting people                 8,000                                                                                             $7,000
 -   Introduced Chat Now feature (instant
                                                7,000
     matching)                                                                                                                                    $6,000

ā€¢ Customer reaction                             6,000
                                                                                                                                                  $5,000
 -   Meeting new friends is as important        5,000
     as talking with existing friends (50/50)                                                                                                     $4,000

 -                                              4,000
     Not enough people on IMVU
                                                                                                                                                  $3,000
 -   Retention is a problem                     3,000

ā€¢ So we...                                                                                                                                        $2,000
                                                2,000
 -   Scaled up advertising budget (to                                                                                                             $1,000
                                                1,000
     $40/day)
 -   Learned about retention from market           0                                                                                              $0
     leaders (Cyworld, Myspace)
                                                                                   Feb-05
                                                                 Dec-04




                                                                                            Mar-05
                                                                          Jan-05
                                                        Nov-04




                                                                                                              May-05




                                                                                                                                         Aug-05
                                                                                                     Apr-05




                                                                                                                                Jul-05
                                                                                                                       Jun-05
IMVU: Q3 2005

ā€¢ Product                             9,000                                                                                             $8,000

 - 3D IM service plus avatar home     8,000                                                                                             $7,000
   pages
 - Also introduced messages, gifts,   7,000
                                                                                                                                        $6,000
   picture galleries and blogs
                                      6,000
ā€¢ Customer reaction                                                                                                                     $5,000

 - Avatar home pages are highly       5,000
                                                                                                                                        $4,000
   addictive                          4,000
 - 2D and 3D complement one                                                                                                             $3,000
                                      3,000
   another
 - Messages in home pages and real                                                                                                      $2,000
                                      2,000
   time interaction complement one
                                                                                                                                        $1,000
   another                            1,000

                                         0                                                                                              $0
                                                                         Feb-05
                                                       Dec-04




                                                                                  Mar-05
                                                                Jan-05
                                              Nov-04




                                                                                                    May-05




                                                                                                                               Aug-05
                                                                                           Apr-05




                                                                                                                      Jul-05
                                                                                                             Jun-05
Lean Startup Principles
Extraordinary Value at Low cost in Little Time


                        ā€¢ Leverages:
     Customer            - Technology commoditization
    Development          - Agile management practices
                         - Customer Development
                        ā€¢ Designed to test hypothesis
                          and answer the unknowns

        Agile
       Product
     Development
The Lean Startup
   Agile Product Development



                  ā€¢ Continuous cycle of
                    Product Development
                   - Product release cycle in
                     hours not years
                   - Tightly coupled with customer
                     development
                   - Minimum feature sets,
   Agile             maximum customer coverage
  Product
Development
What has changed? Technology
Lean Startups Leverage Commoditized Technology


  Licensed Software/              Open Source/
 Proprietary Hardware          Commodity Technology
Product Development a la Microsoft
          Unit of progress: Advance to Next Stage

                        Waterfall




Problem: known                            Solution: known
Product Development at Typical Venture Startup
    Assumes Customers and Markets are Understood


                        Agile (XP)!

   ā€œProduct Ownerā€ or
   in-house customer




                                  Solution: unknown
    Problem: known
Product Development at Lean Startup
             Assumes Customers and Markets are Unknown


                       Customer Development Engineering

Customer                                   Scale
                Customer     Customer
Discovery                                Company
                Validation   Creation

                                                   Data, feedback, insights


                  Problem: unknown                 Solution: unknown


            Hypotheses, experiments, insights
The Lean Startup
     Customer Development

                ā€¢ Continuous cycle of
                  customer interaction
 Customer
                 - Rapid hypothesis testing about
Development
                   market, pricing, customers, ā€¦
                 - Extreme low cost, low burn,
                   tight focus
                 - Measurable gates for investors
The Lean Startup
Customer Development Parallels Agile Development

                           Agile Development


       Concept /                     Continuous
                          Agile                     Continuous
      Business Plan                    Test
                       Development                     Ship




                       Customer Development

      Customer                                            Company
                        Customer         Customer
      Discovery                                           Building
                        Validation       Creation
Customer Development
  Turns Market Risk/Product Fit Hypothesis into Facts


        Customer                               Company
                    Customer        Customer
        Discovery                              Building
                    Validation      Creation




ā€¢ Discovery
 - Test hypotheses I.e. problem and product concept
ā€¢ Validation
 - Build a repeatable and scalable sales process
ā€¢ Creation
 - Create end-user demand and fill the sales pipeline
ā€¢ Building
 - Scale via relentless execution
Lean Startup Advantages
                                          Customer
                                         Development


ā€¢ Builds low-burn companies by design
 - Low cost market risk testing
                                            Agile
ā€¢ Organized around learning and            Product
                                         Development
  discovery
ā€¢ Right model for current conditions



  The next wave of capital efļ¬cient startups

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Lean Startups Steve Blank Eric Ries

  • 1. The Lean Startup Low Burn by Design not Crisis Steve Blank and Eric Ries
  • 2. The Economy Before ā€¢ Cash was readily available ā€¢ Follow on ļ¬nancing was readily available After ā€¢ Debt markets are tight ā€¢ IPO & M&A window closed ā€¢ VC!s deep pessimism Venture fund returns have been on decline for a decade - no end in sight
  • 3. State of Startups ā€¢ High burn rate ā€¢ Swing for the fences ā€¢ Full management teams ā€¢ Assume customer is known ā€¢ Assume features are known ā€¢ Assumes growth is by execution Traditional startups are ļ¬ghting yesterdayā€™s war
  • 6. Boyd: Winning is about Agility The OODA Loop ā€¢ Observe ā€¢ Orient ā€¢ Decide ā€¢ Act
  • 7. Boyd Redefines the Rules to Win ā€¢ Agility requires a continuous cycle of interactions with the environment ā€¢ But you canā€™t do it from a desk
  • 8. Winners are Those Who Can Move Faster Than Their Competitors ā€¢ Winning requires constant assessment of change and ways to mitigate risk ā€¢ Iterating faster than competitors yields substantial advantage
  • 9. Facing Reality at Todayā€™s Startup There is no 2nd Place ā€¢ Uncertain environment ā€¢ Rapid, unanticipated changes that lead to disorientation ā€¢ Constant threats to any initiative ā€¢ Burn rate (time, fuel, bullets, dollars) limits window of opportunity
  • 10. Using OODA to Create ā€œLean Startupsā€ And Changing the Startup Rules Customer Development Agile Product Development
  • 11. Lean Startups Building a New Wave of Companies in Silicon Valley ā€¢ Continuous customer Customer interaction Development ā€¢ Revenue goals from day one ā€¢ No scaling until revenue ā€¢ Assumes customer and features are unknowns Agile ā€¢ Low Burn by Design - Not Product Crisis Development
  • 12. IMVU
  • 13. Founding IMVU ā€¢ History: - Company founded in April 2004 - Founders audit Steve Blank's B-school class Fall of 2004 ā€¢ Tactics: - Shipped in 6 months - Charged from Day 1 - No press releases - Ship 20 times a day ā€¢ Results: - Continuous iteration with customers - 2007 revenues of $10MM ā€¢ Here's what it looked like to their first venture investors
  • 14. IMVU: Q4 2004 ā€¢ Product 9,000 $8,000 - 3D Instant Messenger (IM) add-on 8,000 hanging out online with friends $7,000 - Piggy-back on existing buddy lists 7,000 $6,000 and IM programs 6,000 ā€¢ Customer reaction $5,000 - 5,000 Avatar customization is key appeal $4,000 - ā€œAdd-onā€ concept is confusing. They 4,000 actually want a separate buddy list $3,000 3,000 ā€¢ So we... $2,000 - 2,000 Ditched the IM add-on idea $1,000 1,000 0 $0 Feb-05 Dec-04 Mar-05 Jan-05 Nov-04 May-05 Aug-05 Apr-05 Jul-05 Jun-05
  • 15. IMVU: Q1 and Q2 2005 ā€¢ Product - 9,000 $8,000 3D IM service for hanging out with friends and meeting people 8,000 $7,000 - Introduced Chat Now feature (instant 7,000 matching) $6,000 ā€¢ Customer reaction 6,000 $5,000 - Meeting new friends is as important 5,000 as talking with existing friends (50/50) $4,000 - 4,000 Not enough people on IMVU $3,000 - Retention is a problem 3,000 ā€¢ So we... $2,000 2,000 - Scaled up advertising budget (to $1,000 1,000 $40/day) - Learned about retention from market 0 $0 leaders (Cyworld, Myspace) Feb-05 Dec-04 Mar-05 Jan-05 Nov-04 May-05 Aug-05 Apr-05 Jul-05 Jun-05
  • 16. IMVU: Q3 2005 ā€¢ Product 9,000 $8,000 - 3D IM service plus avatar home 8,000 $7,000 pages - Also introduced messages, gifts, 7,000 $6,000 picture galleries and blogs 6,000 ā€¢ Customer reaction $5,000 - Avatar home pages are highly 5,000 $4,000 addictive 4,000 - 2D and 3D complement one $3,000 3,000 another - Messages in home pages and real $2,000 2,000 time interaction complement one $1,000 another 1,000 0 $0 Feb-05 Dec-04 Mar-05 Jan-05 Nov-04 May-05 Aug-05 Apr-05 Jul-05 Jun-05
  • 17. Lean Startup Principles Extraordinary Value at Low cost in Little Time ā€¢ Leverages: Customer - Technology commoditization Development - Agile management practices - Customer Development ā€¢ Designed to test hypothesis and answer the unknowns Agile Product Development
  • 18. The Lean Startup Agile Product Development ā€¢ Continuous cycle of Product Development - Product release cycle in hours not years - Tightly coupled with customer development - Minimum feature sets, Agile maximum customer coverage Product Development
  • 19. What has changed? Technology Lean Startups Leverage Commoditized Technology Licensed Software/ Open Source/ Proprietary Hardware Commodity Technology
  • 20. Product Development a la Microsoft Unit of progress: Advance to Next Stage Waterfall Problem: known Solution: known
  • 21. Product Development at Typical Venture Startup Assumes Customers and Markets are Understood Agile (XP)! ā€œProduct Ownerā€ or in-house customer Solution: unknown Problem: known
  • 22. Product Development at Lean Startup Assumes Customers and Markets are Unknown Customer Development Engineering Customer Scale Customer Customer Discovery Company Validation Creation Data, feedback, insights Problem: unknown Solution: unknown Hypotheses, experiments, insights
  • 23. The Lean Startup Customer Development ā€¢ Continuous cycle of customer interaction Customer - Rapid hypothesis testing about Development market, pricing, customers, ā€¦ - Extreme low cost, low burn, tight focus - Measurable gates for investors
  • 24. The Lean Startup Customer Development Parallels Agile Development Agile Development Concept / Continuous Agile Continuous Business Plan Test Development Ship Customer Development Customer Company Customer Customer Discovery Building Validation Creation
  • 25. Customer Development Turns Market Risk/Product Fit Hypothesis into Facts Customer Company Customer Customer Discovery Building Validation Creation ā€¢ Discovery - Test hypotheses I.e. problem and product concept ā€¢ Validation - Build a repeatable and scalable sales process ā€¢ Creation - Create end-user demand and fill the sales pipeline ā€¢ Building - Scale via relentless execution
  • 26. Lean Startup Advantages Customer Development ā€¢ Builds low-burn companies by design - Low cost market risk testing Agile ā€¢ Organized around learning and Product Development discovery ā€¢ Right model for current conditions The next wave of capital efļ¬cient startups