Game Design - Lecture 1
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Game Design - Lecture 1

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Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.

Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.

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  • 1. GAME DESIGN :: LD1 – STRUCTURE OF GAMES LD1. STRUCTURE OF GAMESAndrea ResminiGame DesignHT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 2. GAME DESIGN :: LD1 – STRUCTURE OF GAMESCOURSE STRUCTURE Lectures (LD1 - LD4) Workshops (LD1 - LD4) Report & presentation (LD5) BG and VG workshops (W1 - W2)ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 3. GAME DESIGN :: LD1 – STRUCTURE OF GAMESLECTURES: DESIGN LD1 – Structure of games LD2 – Game space LD3 – Formal elements of games LD4 – Dramatic elements and player embodiment LD5 – Project discussion and wrap-upANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 4. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGROUP WORK: DESIGNANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Sands of Time
  • 5. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGROUP WORK: DESIGN the group project will take us through PoP – Sands of Time and will lead to the design and implementation of a “sequel” in the form of a platformer/scrollerANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS We will tackle and discuss group work during the workshops
  • 6. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTODAYS CLASS What is a game Game elements Break WorkshopANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 7. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPLAY AND GAMES play and games are related but not the same thing. Play can be many different, sometimes serious thingsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 8. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GAME, YOU CAN WIN PUZZLE, PROVIDES GOAL TOY, PROVIDES NO GOAL STORY, PROVIDES NO INTERACTIONANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 9. GAME DESIGN :: LD1 – STRUCTURE OF GAMESMECHANICS, NARRATIVE, SPACE we will look at games from the points of view of game mechanics, game narrative, and game spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 10. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 11. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 12. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 13. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 14. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME? are these just different or can it be said they share common characteristics?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 15. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 they all require playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 16. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 they all set out objectivesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 17. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 they all lay out proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 18. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#4 they all state rulesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 19. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#5 they all provide resourcesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 20. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#6 they all thrive on conflictANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 21. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#7 they all enforce boundariesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 22. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#8 they all resolve to an outcomeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 23. GAME DESIGN :: LD1 – STRUCTURE OF GAMESFORMAL ELEMENTS these are (some of) the formal elements that qualify a game as a gameANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 24. GAME DESIGN :: LD1 – STRUCTURE OF GAMESELEMENTS AND MEANING how do these qualities acquire meaning for the players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 25. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTHE WALKING DEADANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 26. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGAMES ARE EXPERIENCED how does a game connect emotionally to its players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 27. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 it allows playANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 28. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 it challenges playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 29. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 it provides a premiseANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 30. GAME DESIGN :: LD1 – STRUCTURE OF GAMESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 31. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#4 it works through charactersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 32. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#5 it weaves a storyANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 33. GAME DESIGN :: LD1 – STRUCTURE OF GAMESDRAMATIC ELEMENTS these are (some of the) dramatic elements that contextualize formal elements within a gameANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 34. GAME DESIGN :: LD1 – STRUCTURE OF GAMESFORMAL AND DRAMATIC ELEMENTS we will explore both formal and dramatic elements in detail in L3ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 35. GAME DESIGN :: LD1 – STRUCTURE OF GAMESSPATIAL ELEMENTS formal and dramatic elements both contribute to create and work inside game space, which we will discuss in depth in L2ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 36. GAME DESIGN :: LD1 – STRUCTURE OF GAMESMORE THAN THE SUM OF ITS PARTS a game is a dynamic systemANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 37. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME? a game is a dynamic system structured by formal elements which engages through dramatic elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 38. GAME DESIGN :: LD1 – STRUCTURE OF GAMESANYTHING ELSE? a game is a dynamic system structured by formal elements which engages through dramatic elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 39. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBUT WHAT ABOUT BOUNDARIES? Humans vs Zombies at Indiana UniversityANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
  • 40. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBUT WHAT ABOUT BOUNDARIES? a games boundaries are both physical, spatial, and conceptual, obeying a set of rules and proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 41. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGAME BOUNDARIES a games boundaries are both physical, spatial, and conceptual, obeying a set of rules and proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 42. GAME DESIGN :: LD1 – STRUCTURE OF GAMESSPATIAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
  • 43. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPROCEDURAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 44. GAME DESIGN :: LD1 – STRUCTURE OF GAMESEMOTIONAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
  • 45. GAME DESIGN :: LD1 – STRUCTURE OF GAMESEMOTIONAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
  • 46. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBOUNDARIES are real life and a game one and the same?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 47. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBOUNDARIES ever slaughtered any of your best friends in Halo or in Call of Duty?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 48. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 a game is an invitation to play and to enter the magic circleANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 49. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 a game is a closed systemANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 50. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPLAYERS and could there be a game without players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 51. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 a game engages players in a conflict structured by formal, dramatic, and spatial elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 52. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWINNERS and could you have a game without a winner?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 53. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 a game resolves its uncertainties in unequal outcomesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 54. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 + #2 + #3 a game is a formal, closed system that engages players in structured conflict and resolves its uncertainties in an unequal outcomeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 55. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBREAKANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  • 56. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWORKSHOPANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Lets get going
  • 57. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTHATS ALL FOLKS coming up next time is LD2. Game spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS