Game Design - Lecture 1

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Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.

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Game Design - Lecture 1

  1. 1. GAME DESIGN :: LD1 – STRUCTURE OF GAMES LD1. STRUCTURE OF GAMESAndrea ResminiGame DesignHT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  2. 2. GAME DESIGN :: LD1 – STRUCTURE OF GAMESCOURSE STRUCTURE Lectures (LD1 - LD4) Workshops (LD1 - LD4) Report & presentation (LD5) BG and VG workshops (W1 - W2)ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  3. 3. GAME DESIGN :: LD1 – STRUCTURE OF GAMESLECTURES: DESIGN LD1 – Structure of games LD2 – Game space LD3 – Formal elements of games LD4 – Dramatic elements and player embodiment LD5 – Project discussion and wrap-upANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  4. 4. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGROUP WORK: DESIGNANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Sands of Time
  5. 5. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGROUP WORK: DESIGN the group project will take us through PoP – Sands of Time and will lead to the design and implementation of a “sequel” in the form of a platformer/scrollerANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS We will tackle and discuss group work during the workshops
  6. 6. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTODAYS CLASS What is a game Game elements Break WorkshopANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  7. 7. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPLAY AND GAMES play and games are related but not the same thing. Play can be many different, sometimes serious thingsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  8. 8. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GAME, YOU CAN WIN PUZZLE, PROVIDES GOAL TOY, PROVIDES NO GOAL STORY, PROVIDES NO INTERACTIONANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  9. 9. GAME DESIGN :: LD1 – STRUCTURE OF GAMESMECHANICS, NARRATIVE, SPACE we will look at games from the points of view of game mechanics, game narrative, and game spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  10. 10. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  11. 11. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  12. 12. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  13. 13. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  14. 14. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME? are these just different or can it be said they share common characteristics?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  15. 15. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 they all require playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  16. 16. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 they all set out objectivesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  17. 17. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 they all lay out proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  18. 18. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#4 they all state rulesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  19. 19. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#5 they all provide resourcesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  20. 20. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#6 they all thrive on conflictANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  21. 21. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#7 they all enforce boundariesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  22. 22. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#8 they all resolve to an outcomeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  23. 23. GAME DESIGN :: LD1 – STRUCTURE OF GAMESFORMAL ELEMENTS these are (some of) the formal elements that qualify a game as a gameANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  24. 24. GAME DESIGN :: LD1 – STRUCTURE OF GAMESELEMENTS AND MEANING how do these qualities acquire meaning for the players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  25. 25. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTHE WALKING DEADANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  26. 26. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGAMES ARE EXPERIENCED how does a game connect emotionally to its players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  27. 27. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 it allows playANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  28. 28. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 it challenges playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  29. 29. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 it provides a premiseANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  30. 30. GAME DESIGN :: LD1 – STRUCTURE OF GAMESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  31. 31. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#4 it works through charactersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  32. 32. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#5 it weaves a storyANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  33. 33. GAME DESIGN :: LD1 – STRUCTURE OF GAMESDRAMATIC ELEMENTS these are (some of the) dramatic elements that contextualize formal elements within a gameANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  34. 34. GAME DESIGN :: LD1 – STRUCTURE OF GAMESFORMAL AND DRAMATIC ELEMENTS we will explore both formal and dramatic elements in detail in L3ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  35. 35. GAME DESIGN :: LD1 – STRUCTURE OF GAMESSPATIAL ELEMENTS formal and dramatic elements both contribute to create and work inside game space, which we will discuss in depth in L2ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  36. 36. GAME DESIGN :: LD1 – STRUCTURE OF GAMESMORE THAN THE SUM OF ITS PARTS a game is a dynamic systemANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  37. 37. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWHAT IS A GAME? a game is a dynamic system structured by formal elements which engages through dramatic elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  38. 38. GAME DESIGN :: LD1 – STRUCTURE OF GAMESANYTHING ELSE? a game is a dynamic system structured by formal elements which engages through dramatic elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  39. 39. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBUT WHAT ABOUT BOUNDARIES? Humans vs Zombies at Indiana UniversityANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
  40. 40. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBUT WHAT ABOUT BOUNDARIES? a games boundaries are both physical, spatial, and conceptual, obeying a set of rules and proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  41. 41. GAME DESIGN :: LD1 – STRUCTURE OF GAMESGAME BOUNDARIES a games boundaries are both physical, spatial, and conceptual, obeying a set of rules and proceduresANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  42. 42. GAME DESIGN :: LD1 – STRUCTURE OF GAMESSPATIAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
  43. 43. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPROCEDURAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  44. 44. GAME DESIGN :: LD1 – STRUCTURE OF GAMESEMOTIONAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
  45. 45. GAME DESIGN :: LD1 – STRUCTURE OF GAMESEMOTIONAL BOUNDARIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
  46. 46. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBOUNDARIES are real life and a game one and the same?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  47. 47. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBOUNDARIES ever slaughtered any of your best friends in Halo or in Call of Duty?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  48. 48. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 a game is an invitation to play and to enter the magic circleANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  49. 49. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 a game is a closed systemANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  50. 50. GAME DESIGN :: LD1 – STRUCTURE OF GAMESPLAYERS and could there be a game without players?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  51. 51. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#2 a game engages players in a conflict structured by formal, dramatic, and spatial elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  52. 52. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWINNERS and could you have a game without a winner?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  53. 53. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#3 a game resolves its uncertainties in unequal outcomesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  54. 54. GAME DESIGN :: LD1 – STRUCTURE OF GAMES#1 + #2 + #3 a game is a formal, closed system that engages players in structured conflict and resolves its uncertainties in an unequal outcomeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  55. 55. GAME DESIGN :: LD1 – STRUCTURE OF GAMESBREAKANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  56. 56. GAME DESIGN :: LD1 – STRUCTURE OF GAMESWORKSHOPANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Lets get going
  57. 57. GAME DESIGN :: LD1 – STRUCTURE OF GAMESTHATS ALL FOLKS coming up next time is LD2. Game spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
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