39. Learn more Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/ Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/
40. Take Aways Questions? Do just enough Involve the team 2 hours every 6 weeks When in doubt, leave it out Ahoj â Pivo â HustĂœ Petr DouĆĄa @PetrDousa pdousa@kerio.com www.kerio.com/connect
Editor's Notes
Good afternoon , ladies & gentlemenIâm Petr Dousa from Kerio, CzechâŠ.
⊠and I welcome you to Prague! And to my beautiful country, Czech Republic.To help you enjoy it more, Iâll give you some practical information.
So who of (except for Czechs) knows how to say HI in Czech? shout.⊠Cool â expert levelCongratulations whatâs your name? â applause for [name]!I hope you feel bit more at home now.
Letâs start with topicWho of you works like this?I did at career startSeparated from several dev teamsSpecsDesign = weeks
HOW MANY OF YOU?ME â TRYING TO REACH THISCO-LOCATED2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER â QUICK!
OUR PRODUCT
Maximum value in miminum timeUseful also for non-agile
Pick, mix, shorten
At beginning of design
USER, DEV, TESTER, PMSketchingDesigner moderates
Week in advance+ EXPLAIN THE GOAL
Then designer refines ->review with same group or usability testing
Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!