Power of Agile UX - EuroIA 2011

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  • Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….
  • … and I welcome you to Prague! And to my beautiful country, Czech Republic.To help you enjoy it more, I’ll give you some practical information.
  • So who of (except for Czechs) knows how to say HI in Czech? shout.… Cool – expert levelCongratulations what’s your name? – applause for [name]!I hope you feel bit more at home now.
  • Let’s start with topicWho of you works like this?I did at career startSeparated from several dev teamsSpecsDesign = weeks
  • HOW MANY OF YOU?ME – TRYING TO REACH THISCO-LOCATED2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  • OUR PRODUCT
  • Maximum value in miminum timeUseful also for non-agile
  • Pick, mix, shorten
  • At beginning of design
  • USER, DEV, TESTER, PMSketchingDesigner moderates
  • Week in advance+ EXPLAIN THE GOAL
  • Then designer refines ->review with same group or usability testing
  • Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  • AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  • 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  • If we miss important one, it appears next time
  • Conference happens NOW in San Francisco – watch
  • Power of Agile UX - EuroIA 2011

    1. 1. Power of Agile UXPetr Douša, Kerio@PetrDousa<br />
    2. 2. Welcome!<br />
    3. 3. Hi<br />Beer<br />Cool<br />= Ahoj<br />= Pivo<br />= Hustý<br />
    4. 4.
    5. 5.
    6. 6.
    7. 7. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testing<br />… into two weeks?<br />
    8. 8. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting<br />… into two weeks?<br />
    9. 9. We don’t<br />
    10. 10. Do just enough<br />
    11. 11. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
    12. 12. DESIGN WORKSHOPS<br />
    13. 13. Users<br />Developers<br />QA<br />Product Manager<br />
    14. 14. 1. Get them into one room<br />
    15. 15. 2. Everybody can sketch<br />
    16. 16. 3. Sketch six ideas 8 minutes<br />
    17. 17. 4. Discuss 20 minutes<br />
    18. 18. 5. Sketch whole screen 8 minutes<br />
    19. 19. 6. Discuss 20 minutes<br />
    20. 20. 7. Agree what’s good 10 minutes<br />
    21. 21. Intro<br />Sketch six ideas<br />Discuss<br />Sketch whole screen<br />Discuss<br />Agree what’s good<br />5 minutes<br />8 minutes<br />20 minutes<br />8 minutes<br />20 minutes<br />10 minutes<br /> Good result in 2 hours<br />
    22. 22. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
    23. 23. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
    24. 24. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
    25. 25. AGILE USABILITY TESTING<br />
    26. 26. Involve the team<br />
    27. 27. Team is watching<br />In observation room<br />Good idea may come from anybody<br />Shared ownership of design<br />Users are different<br />
    28. 28. 2 hours every 6 weeks <br />Is a Fast Path to Great UX <br />(Jared Spool)<br />
    29. 29. Team evaluates<br /> 1. Everyone writes the problems<br />
    30. 30. 2. First person sorts by priority<br />
    31. 31. 3. Then second<br />
    32. 32. 4. Then others<br />
    33. 33. 4. Then others<br />
    34. 34. 5. Collision = discussion<br />
    35. 35. 6. Decide what gets fixed<br />
    36. 36. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
    37. 37. When in doubt,leave it out<br />
    38. 38. Wrap-up<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
    39. 39. Learn more<br />Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/<br />Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems<br />Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/<br />
    40. 40. Take Aways Questions?<br />Do just enough<br />Involve the team<br />2 hours every 6 weeks<br />When in doubt,<br /> leave it out<br />Ahoj – Pivo – Hustý<br />Petr Douša<br />@PetrDousa<br />pdousa@kerio.com<br />www.kerio.com/connect<br />

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