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Power of Agile UX - Agile Prague 2011

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Power of Agile UX - Agile Prague 2011

  1. 1. Power of Agile UXPetr Douša, Kerio@PetrDousa<br />
  2. 2. 2nd tallest building<br />104 M<br />Tallest!<br />109 M<br />
  3. 3. UX<br />User eXperience<br />
  4. 4. http://www.youtube.com/watch?v=o4MwTvtyrUQ<br />
  5. 5. Less than 8% of people <br />who were interviewed on this day<br />knew what a browser was.<br />
  6. 6.
  7. 7.
  8. 8. UX<br />User eXperience<br />
  9. 9.
  10. 10.
  11. 11.
  12. 12. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testing<br />… into two weeks?<br />
  13. 13. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting<br />… into two weeks?<br />
  14. 14. We don’t<br />
  15. 15. Do just enough<br />
  16. 16. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
  17. 17. DESIGN WORKSHOPS<br />
  18. 18. Users<br />Developers<br />QA<br />Product Manager<br />
  19. 19. 1. Get them into one room<br />
  20. 20. 2. Everybody can sketch<br />
  21. 21. 3. Sketch six ideas 8 minutes<br />
  22. 22. 4. Discuss 20 minutes<br />
  23. 23. 5. Sketch whole screen 8 minutes<br />
  24. 24. 6. Discuss 20 minutes<br />
  25. 25. 7. Agree what’s good 10 minutes<br />
  26. 26. Intro<br />Sketch six ideas<br />Discuss<br />Sketch whole screen<br />Discuss<br />Agree what’s good<br />5 minutes<br />8 minutes<br />20 minutes<br />8 minutes<br />20 minutes<br />10 minutes<br /> Good result in 2 hours<br />
  27. 27. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
  28. 28. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
  29. 29. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
  30. 30. USABILITY TESTING<br />
  31. 31. Agile way<br />
  32. 32. Involve the team<br />
  33. 33. 2 hours every 6 weeks <br />Is a Fast Path to Great UX <br />(Jared Spool)<br />
  34. 34. Team evaluates<br /> 1. Everyone writes the problems<br />
  35. 35. 2. First person sorts by priority<br />
  36. 36. 3. Then second<br />
  37. 37. 4. Then others<br />
  38. 38. 4. Then others<br />
  39. 39. 5. Collision = discussion<br />
  40. 40. 6. Decide what gets fixed<br />
  41. 41. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
  42. 42. When in doubt,leave it out<br />
  43. 43. Wrap-up<br />Design workshops<br />Agile usability testing<br />User feedback<br />
  44. 44. Learn more<br />Design workshops Usability tests Agile UX<br />http://blog.semanticfoundry.com/?p=1601http://www.balancedteam.org/<br />
  45. 45. Take Aways Questions?<br />Do just enough<br />Involve the team<br />2 hours every 6 weeks<br />When in doubt,<br /> leave it out<br />Petr Douša<br />@PetrDousa<br />pdousa@kerio.com<br />www.kerio.com/connect<br />

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