Integrating UX with Scrum

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Lessons learnt integrating UX with Scrum
presented at UX NZ 2013 on 7th Nov 2013 by J Meadow from SilverStripe

Published in: Design, Technology, Business
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Integrating UX with Scrum

  1. 1. Integrating UX with Scrum 7th November 2013 • J Meadow (1/1) 1 / 36
  2. 2. Background - me Information Architecture Project Management Business Analysis Web Strategy Usability 7th November 2013 • J Meadow (1/1) 2 / 36
  3. 3. Background - SilverStripe 40 staff in Wellington & Auckland 20 devs, 4 designers, 5 PM’s $30k to $300k+ projects running Agile/Scrum 7th November 2013 • J Meadow (1/1) 3 / 36
  4. 4. Scrum at SilverStripe team defined processes sprints of 1 to 2 weeks daily communication product backlogs sprint demos 7th November 2013 • J Meadow (1/1) 4 / 36
  5. 5. SilverStripe projects ‘agency’ type approach project team assigned timeframes agreed start and end date end deliverable 7th November 2013 • J Meadow (1/1) 5 / 36
  6. 6. Common Agile/UX criticisms focus on short development sprints, chunks deliverables into feature sets no time for big-picture thinking little up-front design time little time to user test 7th November 2013 • J Meadow (1/1) 6 / 36
  7. 7. Common Agile/UX criticisms Agile work is mostly about delivery, UX work is mostly about discovery. Two worlds - both concerns are necessary. - Jeff Patton, 2008 7th November 2013 • J Meadow (1/1) 7 / 36
  8. 8. Lessons learnt 7th November 2013 • J Meadow (1/5) 8 / 36
  9. 9. Lessons learning 7th November 2013 • J Meadow (2/5) 9 / 36
  10. 10. Lessons learning no one approach works for all 7th November 2013 • J Meadow (3/5) 10 / 36
  11. 11. Lessons learning best approach depends on the project 7th November 2013 • J Meadow (4/5) 11 / 36
  12. 12. Lessons learning best approach depends on the project - type of project - client’s needs - budget/timeframe - client’s maturity 7th November 2013 • J Meadow (5/5) 12 / 36
  13. 13. Some common approaches integrating UX with Scrum 7th November 2013 • J Meadow (1/7) 13 / 36
  14. 14. UX Dev 7th November 2013 • J Meadow (2/7) 14 / 36
  15. 15. Dev 7th November 2013 • J Meadow UX (3/7) 15 / 36
  16. 16. UX Dev 7th November 2013 • J Meadow (4/7) 16 / 36
  17. 17. UX/Dev 7th November 2013 • J Meadow (5/7) 17 / 36
  18. 18. UX UX/Dev 7th November 2013 • J Meadow (6/7) 18 / 36
  19. 19. concept, design & build UX UX/Dev 7th November 2013 • J Meadow (7/7) 19 / 36
  20. 20. UCD + Agile UCD: - Research - Concept - Design - Build Agile: - Individuals and interactions over processes and tools - Working software over comprehensive documentation - Customer collaboration over contract negotiation - Responding to change over following a plan 7th November 2013 • J Meadow (1/1) 20 / 36
  21. 21. UCD + Agile 7th November 2013 • J Meadow (1/1) 21 / 36
  22. 22. 5x UX/Scrum tips 7th November 2013 • J Meadow (1/1) 22 / 36
  23. 23. UX/Scrum tip #1 UX = user needs 7th November 2013 • J Meadow (1/4) 23 / 36
  24. 24. UX/Scrum tip #1 / UX = user needs 7th November 2013 • J Meadow (2/4) 24 / 36
  25. 25. UX/Scrum tip #1 UX = user + business needs 7th November 2013 • J Meadow (3/4) 25 / 36
  26. 26. UX/Scrum tip #1 UX = user + business needs talk to business users AND end users... as soon as possible 7th November 2013 • J Meadow (4/4) 26 / 36
  27. 27. UX/Scrum tip #2 1st determine who the key users are 7th November 2013 • J Meadow (1/4) 27 / 36
  28. 28. UX/Scrum tip #2 1st determine who the key users are 2nd identify what they want 7th November 2013 • J Meadow (2/4) 28 / 36
  29. 29. UX/Scrum tip #2 1st determine who the key users are 2nd identify what they want 3rd understand how they want it delivered and presented 7th November 2013 • J Meadow (3/4) 29 / 36
  30. 30. UX/Scrum tip #2 1st determine who the key users are 2nd identify what they want 3rd understand how they want it delivered and presented 1 & 2 Concept Phase > 3 Sprint iterations 7th November 2013 • J Meadow (4/4) 30 / 36
  31. 31. UX/Scrum tip #3 think horizontally AND vertically... at the same time! 7th November 2013 • J Meadow (1/1) 31 / 36
  32. 32. UX/Scrum tip #4 get a head start with UX concepts... 7th November 2013 • J Meadow (1/2) 32 / 36
  33. 33. UX/Scrum tip #4 get a head start with UX concepts... start with low-fidelity wireframes, early on within the team and with the client have designers and devs work closely together 7th November 2013 • J Meadow (2/2) 33 / 36
  34. 34. UX/Scrum tips #5 concept, design & build UX UX/Dev 7th November 2013 • J Meadow (1/2) 34 / 36
  35. 35. UX/Scrum tips #5 concept, design & build UX UX/Dev project spike 7th November 2013 • J Meadow (2/2) 35 / 36
  36. 36. Thank you! email: J@silverstripe.com (1/1) 36 / 36

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