My talk from IDEA 2010: Think of mobile OS platforms as cultures. Deciding which platform to target and how to design for each—whether web or native—doesn't hinge only on tech specs or audience reach. In an era where consumers suddenly perceive mobile apps as richly personal, where software is content instead of tool—culture matters.
Why media and non tech industry need their own app?
More than 50% of revenue on mobile are generated by apps.
Now the time every companies run business on mobile means they need both of web and app.
Mobile Applications – Market Evaluation and Opportunitiesb-to-v Partners AG
Mobile Applications – Market Evaluation and Opportunities. A presentation prepared for the Core Group Internet and Mobile of the b-to-v Investorenkreis in March 2009.
A research report by VisionMobile, in collaboration with Telefonica, exploring HTML5 development and investigating its pros and cons versus native development. There is a lot of discussion around HTML5 vs. Native, and it’s usually polarized. But most people express opinion, rather than facts. In this report, our aim is to answer some of the key questions with hard data.
Download the full report at http://www.developereconomics.com/downloads/can-html5-compete-native/
Why media and non tech industry need their own app?
More than 50% of revenue on mobile are generated by apps.
Now the time every companies run business on mobile means they need both of web and app.
Mobile Applications – Market Evaluation and Opportunitiesb-to-v Partners AG
Mobile Applications – Market Evaluation and Opportunities. A presentation prepared for the Core Group Internet and Mobile of the b-to-v Investorenkreis in March 2009.
A research report by VisionMobile, in collaboration with Telefonica, exploring HTML5 development and investigating its pros and cons versus native development. There is a lot of discussion around HTML5 vs. Native, and it’s usually polarized. But most people express opinion, rather than facts. In this report, our aim is to answer some of the key questions with hard data.
Download the full report at http://www.developereconomics.com/downloads/can-html5-compete-native/
The 5th edition Developer Economics report (based on a survey of 6,000+ respondents from 115 countries) tracks developer mindshare, monetisation trends, revenue models and developer tools.
Read the full report http://www.visionmobile.com/DS13Slide
With so much attention focused on mobile opportunities in the consumer space, Julie Renwick, Executive Director of Mobile, OgilvyOne Worldwide, is instead shining a light on mobile opportunities for B2B marketers.
In this presentation, Julie outlines six key pointers for developing a successful B2B mobile strategy:
1. Understand your (mobile) customer.
2. Develop a mobile-friendly content strategy.
3. Invest in discoverability.
4. Optimize the conversation chain for mobile.
5. Empower your team.
6. Listen and evolve.
The rapid growth of mobile devices and applications have created a new economy around context and an active, captivated audience. However, an effective monetization strategy is critical to ensuring the survival, growth and financial success of your mobile applications.
View our webinar presentation to learn:
- What options you have for monetizing your audience
- What mobile rewards programs are and how they can help
- How you can implement a mobile rewards program in your apps
Speakers:
- Andrew Gerhart, Chief Operating Officer, AerServ
- Zach Redler, Sr. Director, Appsaholic
Developer Economics 2011 is definitive report on mobile developers, apps and brands going mobile.
In this second annual report, we explore both what drives developer mindshare, and how brands are fast-forwarding into the world of mobile.
Free download at www.DeveloperEconomics.com
Created by VisionMobile, sponsored by BlueVia
We hear and see “Mobile Apps” on the street, in our office, in our home, on TV … there seems to be an app for everything. What about Mobile Apps for your Business? In this talk, J.R. will explore the difference between a Mobile Website and a Mobile App, Why the hype, Where is the value, Where might I use apps: CRM, Accounting, Customer Service, Human Resources; Where do I get these apps and how much do they cost? Includes industry Stats. J.R. will inform, entertain and inspire you to grow and use technology to further your business and organizational goals.
Presentation on App vs Web. Details:
- Pros and Cons of Apps
- Pros and Cons of Web
- Key questions to consider when choosing one or the other
- Examples of multi-platform brands
- Short case studies on Facebook, Fandango, Yahoo!
- Comparison of key data on key mobile platforms.
State of the Developer Nation: Developer Economics Q3 2013 (MobiCamp Keynote)SlashData
State of the Developer Nation: app economy platforms, revenues, tools, developer sentiment and motivations.
At MobiCamp Switzerland keynote, Andreas Constantinou shared VisionMobile's latest findings from its Developer Economics research and the largest ever mobile dev survey of 6,000+ developers. The presentation analyses developer sentiment around platforms, revenues and revenue models, platform prioritisation, iOS vs Android vs HTML5 shoot-out, app economy revenue breakdown, and a unique peek into the Hierarchy of Developer Motivations.
Op donderdag 26 september organiseerde de DDMA Commissie Mobile de Mobile Wave. Jasper Olieroock, strategy director bij mobtzu, heeft hier een sessie verzorgd en inzicht gegeven in de mobiele markt die door zijn omvang en snelheid van ontwikkelen al lang niet meer in de kinderschoenen staat. Aan de hand van cijfers over mobiel gebruik en trends in de markt maakt hij duidelijk waarom het vastleggen van regelgeving op dit terrein de markt volwassener zal maken.
The Department of Environment has approved this faulty EIA submitted by the Power Development Board. The project would be implemented by the governments of Bangladesh and India.
The 5th edition Developer Economics report (based on a survey of 6,000+ respondents from 115 countries) tracks developer mindshare, monetisation trends, revenue models and developer tools.
Read the full report http://www.visionmobile.com/DS13Slide
With so much attention focused on mobile opportunities in the consumer space, Julie Renwick, Executive Director of Mobile, OgilvyOne Worldwide, is instead shining a light on mobile opportunities for B2B marketers.
In this presentation, Julie outlines six key pointers for developing a successful B2B mobile strategy:
1. Understand your (mobile) customer.
2. Develop a mobile-friendly content strategy.
3. Invest in discoverability.
4. Optimize the conversation chain for mobile.
5. Empower your team.
6. Listen and evolve.
The rapid growth of mobile devices and applications have created a new economy around context and an active, captivated audience. However, an effective monetization strategy is critical to ensuring the survival, growth and financial success of your mobile applications.
View our webinar presentation to learn:
- What options you have for monetizing your audience
- What mobile rewards programs are and how they can help
- How you can implement a mobile rewards program in your apps
Speakers:
- Andrew Gerhart, Chief Operating Officer, AerServ
- Zach Redler, Sr. Director, Appsaholic
Developer Economics 2011 is definitive report on mobile developers, apps and brands going mobile.
In this second annual report, we explore both what drives developer mindshare, and how brands are fast-forwarding into the world of mobile.
Free download at www.DeveloperEconomics.com
Created by VisionMobile, sponsored by BlueVia
We hear and see “Mobile Apps” on the street, in our office, in our home, on TV … there seems to be an app for everything. What about Mobile Apps for your Business? In this talk, J.R. will explore the difference between a Mobile Website and a Mobile App, Why the hype, Where is the value, Where might I use apps: CRM, Accounting, Customer Service, Human Resources; Where do I get these apps and how much do they cost? Includes industry Stats. J.R. will inform, entertain and inspire you to grow and use technology to further your business and organizational goals.
Presentation on App vs Web. Details:
- Pros and Cons of Apps
- Pros and Cons of Web
- Key questions to consider when choosing one or the other
- Examples of multi-platform brands
- Short case studies on Facebook, Fandango, Yahoo!
- Comparison of key data on key mobile platforms.
State of the Developer Nation: Developer Economics Q3 2013 (MobiCamp Keynote)SlashData
State of the Developer Nation: app economy platforms, revenues, tools, developer sentiment and motivations.
At MobiCamp Switzerland keynote, Andreas Constantinou shared VisionMobile's latest findings from its Developer Economics research and the largest ever mobile dev survey of 6,000+ developers. The presentation analyses developer sentiment around platforms, revenues and revenue models, platform prioritisation, iOS vs Android vs HTML5 shoot-out, app economy revenue breakdown, and a unique peek into the Hierarchy of Developer Motivations.
Op donderdag 26 september organiseerde de DDMA Commissie Mobile de Mobile Wave. Jasper Olieroock, strategy director bij mobtzu, heeft hier een sessie verzorgd en inzicht gegeven in de mobiele markt die door zijn omvang en snelheid van ontwikkelen al lang niet meer in de kinderschoenen staat. Aan de hand van cijfers over mobiel gebruik en trends in de markt maakt hij duidelijk waarom het vastleggen van regelgeving op dit terrein de markt volwassener zal maken.
The Department of Environment has approved this faulty EIA submitted by the Power Development Board. The project would be implemented by the governments of Bangladesh and India.
I gave this talk at WebVisions 09. May 21 2009.
DESCRIPTION
"Any sufficiently advanced technology is indistinguishable from magic."
-Arthur C. Clarke, "Profiles of the Future", 1961 (Clarke's third law)
At most companies, designers and engineers live in completely different worlds. For many designers the work of engineering is indistinguishable from magic. This unfortunately makes creating a finely crafted user experience much harder than it should be. Not knowing what is possible or proposing the impossible both hinder the synergy between design and engineering. Understanding the interface engineer's bag of tricks can go a long way to closing the gap between these two worlds.
What is now possible in the browser? And what is still hard to do? In this session, Bill will focus specifically on the challenges and the opportunities for DHTML-based web sites and applications.
Drawing from 25 years of experience in designing and engineering interface solutions as well as leading design and engineering organizations, Bill will provide a set of guiding principles as well as concrete, real world examples of what is now possible and what is still hard to do given the current technology landscape.
Neo4j is a powerful and expressive tool for storing, querying and manipulating data. However modeling data as graphs is quite different from modeling data under a relational database. In this talk, Michael Hunger will cover modeling business domains using graphs and show how they can be persisted and queried in Neo4j. We'll contrast this approach with the relational model, and discuss the impact on complexity, flexibility and performance.
Operative instruments in Conservative Dentistry & EndodonticsAshok Ayer
Operative Instruments in Endodontics including hand and power driven instruments. Recent advances in instruments in conservative dentistry and endodontics.
Like this slidedeck? I write books too! Please check out my newest book Face2face - more info here - http://www.davidleeking.com/face2face
Want to know what trends web designers are thinking about for 2014? Here you go! This presentation has a list of 15 hot web design trends that designers should consider for 2014.
Here's a blog post that goes along with this presentation - http://www.davidleeking.com/2013/10/31/web-design-trends-for-2014/
The Ultimate Guide to Creating Visually Appealing ContentNeil Patel
From videos to infographics, I’m constantly leveraging visual media.
Can you guess why?
It’s because these visual content pieces are generating more backlinks than any other form of content I publish, which—in the long run—helps increase my search engine rankings and overall readership numbers.
So, how do you create these visual masterpieces? Well, this infographic should help you.
Fintech and Transformation of the Financial Services IndustryRobin Teigland
Slides from our FinTech day as part of the Entrepreneurship & Innovation Concentration in the Stockholm School of Economics Exec MBA program in Stockholm, Sweden.
An overview of progressive discipline system to manage undisciplined employees and techniques to handle employee grievances against their supervisors. Slides from my training course "Skills in Administration".
Entrepreneurship, introduction to entrepreneurship, definition of entrepreneu...Jorge Saguinsin
Introduction to basics of Entrepreneurship covers topics such as social entrepreneurship, business entrepreneurship and various masteries needed. The subject matter covers examples from the Philippines. This a compilation of various learnings from various references. These slides are lectures at Agsb entrepreneurship elective and have been uploaded for the access and convenience of present and past students of the said elective
Do you have a global, mobile strategy?
Are you involving your audience and brand through creativity?
Are you ready for mobile payment?
Do you have a multi-screen strategy?
You should. Because...
ONE YEAR AGO
A new age began to emerge. Mobile technology was freeing humanity from the ball and chain of the personal computer.
It was predicted that by the end of 2011 mobile technology would reach full adoption...
THAT DAY HAS COME
Multiscreen Email Design: Lessons from the ProsLitmus
Recently it seems as if mobile email has become the new hot topic among digital marketers. Much of this conversation centers around the on-screen experience: What's the best way to design an email so it renders well and drives opens, clicks and most importantly conversions and other desired goals on the tiny screen of a smartphone, mid-sized tablet and larger monitor on a laptop or desktop PC? While certainly important questions to ask, this is only one aspect of an effective mobile and multiscreen email marketing strategy. Before you make over the email message itself, you must first work out many other aspects of your multiscreen strategy.
In this Webinar, Loren McDonald will assemble a team of some of the smartest thinkers in the mobile/multiscreen email marketing design arena. Together they will tackle some of the toughest questions and offer real-life advice for getting multiscreen email right.
Among the specific topics will include the following:
Learning the implications of each major screen size and device
Determining what devices your subscriber base is using and how and where they are converting
Discussing the different types of design approaches, such as responsive and scalable, and which is the best fit based on your resources and expertise
Creating a consistent user experience across email and Web/landing pages
Examples and key best practices
Communicating with your designer and programmer
Testing, learning, optimization and measurement/analysis
Future trends and predictions - where is it all going
Bijna onopgemerkt is Android in korte tijd gegroeid naar dominantie op de mobiele markt. In Amerika is Android OS al te vinden op 50% van de toestellen en prefereert de consument Android toestellen boven de iPhone. In vogelvlucht verteld Remco het verhaal achter Android, hoe het zo snel zo dominant is geworden en laat hij zien waarom Android juist nu kansrijk is voor het bedrijfsleven.
Daarnaast schetst hij wat we in de toekomst kunnen verwachten wanneer Android te vinden is op vrijwel iedere mobiele telefoon en tablet.
Deze presentatie is gehouden door Remco Bron tijdens het Making Android Matter event georganiseerd door Nspyre op donderdag 23 juni op de High Tech Campus in Eindhoven.
In this presentation, experience design expert Evan Gerber will share with you his insight on intersection of teens and mobile web marketing – and how to approach this demographic with a positive, resonant message. He’ll discuss critical success factors, such as the importance of stepping into the mind of a 16-year-old, learning how they talk, and essentially how you can best communicate to them. Evan will share the need for usability testing, and tips on how to make your testing effective and drive valuable results. In addition, this exercise look will provide an understanding of what users expect from their applications, identify common usability mistakes, and recognize emerging design patterns in the mobile Internet.
Small is beautiful: Smart publishing for smart phonesMarc Hartog
There are more iPhones sold every second of the day then babies born on Planet Earth. The way people consume content on their smartphone has kick-started a publishing revolution and the award-winning Apptitude Media have produced some of the worlds first dedicated smartphone magazines. In this keynote given at the UK's Publishing Expo in February 2014, CEO Marc Hartog delivers some helpful tips and shares some of the lessons learned along the way.
More about Apptitude here: http://vimeo.com/85234900
This presentation was given by Women in Wireless at the Golden Seeds Forum on April 12, 2012. Part 1 outlines mobile penetration, mobile usage and consumption, and mobile monetization.
SMITH presents , "Hospitality Marketing, Trends and Best Practices for 2012." This was presented live by SMITH Vice President Marni Blythe in Shalotte, NC with the NC Brunswick TDA as the sponsor and hosts.
This seminar covers everything from integrated marketing, user generated reviews, mobile marketing, social media marketing, how to measure ROI as well as other helpful statistics that have been aggregated from around the industry. Enjoy!
SMITH is a full service award-winning integrated, contemporary advertising agency based in Fayetteville, NC.
Please visit our website at www.smithadv.com
Multiscreen mobile email design strategy silverpopSilverpop
Webinar held on February 26, 2013 discussing the challenges of designing emails in a mobile and multiscreen world; outlines the different design approaches; shares tips/best practices. Webinar features Justine Jordan of Litmus; Brian Sisolak of Trilogy Interactive and Loren McDonald, Silverpop
A really quick review of the state of mobile marketing from the Global Head of the Mobile Marketing Association. Slapped together in 2 hours to manage your expectations.
Your UI is no longer a dance solo; it has to interact with many devices and platforms. Even for a single service, the stage is jammed with digital performers. We leap from phone to tablet to PC—and now watches, appliances, even jewelry are lighting up with new intelligence. Learn to choreograph experiences with the whole troupe in mind. This talk spins through a whirling fandango of practical techniques for helping users glide among interfaces, even step between digital and physical. Know when your UI should lead or follow. Adopt the rhythm of sound and silence. And most of all, avoid stepping on the user's feet. UI design is cha-cha-cha changing; learn to keep up with the tempo.
We suddenly live in a strange and wonderful nexus of digital and physical. Touchscreens let us hold information in our hands, and we touch, stretch, crumple, drag, and flick data itself. Our sensor-packed phones even reach beyond the screen to interact directly with the world around us. While these digital interfaces are becoming physical, the physical world is becoming digital, too. Objects, places, and even our bodies are lighting up with with sensors and connectivity. We’re not just clicking links anymore; we’re creating physical interfaces to digital systems. This requires new perspective and technique for web and product designers. The good news: it’s all within your reach. With a rich trove of examples, Designing for Touch author Josh Clark explores the practical, meaningful design opportunities for the web’s newly physical interfaces.
Significant Glances: Meaningful Interaction on the WristJosh Clark
Designing for Apple Watch introduces unprecedented constraints for digital designers; learn the techniques and perspective to lean into the platform's strengths and avoid common mistakes. Smartwatch conventions are still emerging, but designer Josh Clark gets you pointed in the right direction.
"What if this thing was magic?" The web is touching everyday objects now, and designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Sharing a rich trove of examples, designer and author Josh Clark explores the new experiences that are possible when ANYTHING can be an interface.
The digital manipulation of physical objects (and vice versa) effectively turns all of us into wizards. Sling content between devices, bring objects to life from a distance, weave "spells" by combining speech and gesture. But magic doesn't have to be otherworldly; the UX of connected devices should build on the natural physical interactions we have everyday with the world around us. This new UX must bend technology to the way we live our lives, not the reverse. Explore the values and design principles that amplify our humanity, not just our superpowers.
Mind the Gap: Designing the Space Between DevicesJosh Clark
There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.
SXSW: iPad Design Headaches (Take Two Tablets and Call Me in the Morning)Josh Clark
The iPad and its entourage of Android tablets have introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: A Guide for Discriminating Downloaders."
A 20-minute lightning talk presented at IxDA Interaction 11 on Feb 12, 2011. The tried-and-true "Don't Make Me Think" principle doesn't always hold. Discover how carefully placed friction in an interface can actually improve user experience by encouraging people to slow down and think. Complexity itself isn’t bad; the trick is making complexity seem uncomplicated. Explore examples of websites and mobile apps that incorporate friction without frustration, with elegantly simple interfaces that nevertheless deploy complex interactions to involve users, prevent errors, improve data collection, and create more immersive experiences.
iPad Design Headaches: Take Two Tablets and Call Me in the Morning - 360iDevJosh Clark
The iPad introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of iPad interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design.
Designing for Touch: Mobile Design is Industrial DesignJosh Clark
Designing for touch means you're doing more than just slinging pixels: you’re designing a physical interface to be explored by human hands. Just as surely as if you were soldering circuit boards, molding plastic, or shuffling die-cast buttons, your design defines the physical experience of the device, with honest-to-god ergonomic issues. Explore how industrial-design principles apply to mobile app design, and learn the rules of thumb (and fingers) that describe the best app designs.
Going Native: The Anthropology of Mobile AppsJosh Clark
My talk from IDEA 2010: Think of mobile OS platforms as cultures. Deciding which platform to target and how to design for each—whether web or native—doesn't hinge only on tech specs or audience reach. In an era where consumers suddenly perceive mobile apps as richly personal, where software is content instead of tool—culture matters. (Outline of the accompanying talk included in speaker notes)
iPad Design Headaches: Take Two Tablets and Call Me in the MorningJosh Clark
I gave this talk at Design for Mobile in Chicago on Sept 22. I added an outline of what I said to the speaker notes section. Here's the scoop:
The iPad has introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of this new device. The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: A Guide for Discriminating Downloaders."
O'Reilly Webcast: Tapworthy iPhone App DesignJosh Clark
Slides from live O'Reilly webcast on Sept 14, 2010. Video:
http://www.youtube.com/watch?v=_JobmIurqCY
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.
Tapworthy: Designing iPhone Interfaces for Delight and UsabilityJosh Clark
This SXSW presentation covers: the elusive ingredients of "tapworthy" apps; why building iPhone apps is like designing a physical gadget; usability gotchas on handheld devices; and how the best iPhone designers turn constraints — limited screen space and fleeting user attention — into advantages for their apps. Along the way, Josh shares behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.
The presentation is by designer, developer, and author Josh Clark, previewing ideas from his upcoming book, "Tap Happy: Designing Great iPhone Apps" from O'Reilly Media.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
48. ✓ Know your customers
✓ Know what devices they use
✓ Know how they use them
✓ Think appropriate technology
✓ Generic website is a backstop
✓ Build device-specific flagship apps
✓ API first: think service, not app
Mobile design introduces broad new questions of culture and context.
How, where, why do people use our apps and websites?
On what devices and with what expectations?
Very different customs and interactions compared to desktop.
Requires new thinking and understanding of new habits.
Lately I’ve been thinking about mobile platforms as cultures.
Helps explain diffs between platforms and why iPhone might appeal to some people, for example, and Android to others.
More important: thinking about platforms as cultures helps us figure out how to develop mobile apps and websites. Which platforms to develop for, to design for?
As you consider going with native apps, important to go native with their cultures, too.
Understanding those cultures gets to nub of what we do: Understand user needs.
Anthropology = understanding how and why human beings behave. As interaction designers, we're already anthropologists. As we sling wireframes and plan features, our job is to figure out the wants and needs of our users.
This talk is an expedition through mobile culture. Using terms “expedition” and “anthropology” with intention.
We’re like 19th-century explorers of the Stanley and Livingstone era. Mobile web has been around for over a decade, but a broad mobile app culture only really arrived with iPhone’s App Store two years ago. Add to that lots of new devices and form factors—tablets.
So we’re really in a dawn of discovery of figuring out how and why we use these things, and what they can do for us.
It’s exciting! Not entirely uncommon to think of ourselves as these heroic figures, plunging boldly into this unknown dark continent of mobile interaction.
But we run a similar risk of that golden age of exploration. Tempting to have simple, even condescending assumption: Every mobile user or every mobile platform same as next.
Or worse: that we try to impose a single culture—our culture—onto this varied mobile landscape.
The reality is that each platform is a separate tribe.
In fact, lots of mobile platform cultures. Focus on mobile operating systems. 4 yrs ago, Symbian & Windows Mobile ruled, accounting for 80% of mobile operating systems.
Within next few months, we’re going to have 10 major mobile operating systems on the market. Ten different platforms to maintain. Plus code for different devices and screen sizes.
100+ builds of Google Maps and they’re struggling to maintain them all. If Google can’t do it, what are little folks like us to do?
Some kind of focus is required.
As designers, the fancy browser in iPhone and Android, scratches an itch. “Well hell, iPhone is cool. Android is open. We can make apps and mobile websites that look awesome. And it’s familiar to what we know on the desktop, so let’s just do that, build sites and apps for those phones.”
But that’s not good enough. We need to think in more sophisticated ways about what platforms we build for and why.
So consider this talk a novel and hopefully more humane way to investigate these fragmentation challenges.
Again, I’d like to do it through the lens of culture. As with all human cultures, difference and variety is difficult. But the variety of mobile cultures might not be a problem to solve so much as an opportunity to embrace.
Population
market share and demographics
Customs
behaviors, habits, and expectations
Governance
who runs the platform and with what goals?
Style of dress
the UI. your app should fit the environment.
Belief systems
core values, almost like religion, that make people loyal to the platform
Who uses each platform. Where are your customers? Take a high-level overview and as we go take in some of those customs, too.
Pew Research Center:
http://www.pewinternet.org/Reports/2010/Mobile-Access-2010.aspx
In US, 82% of adults have cell phones.
38% use them to access the internet.
African-Americans, English-speaking Latinos are most active users of mobile web.
(87% of African-Americans and Latinos have cell phones vs 80% of white Americans)
That group also takes advantage of much greater range of phones’ features compared w/white mobile phone users, and there’s a similar skew for young people.
Want to know about mainstream mobile web use, ask young African Americans and Latinos.
Despite heavy media buzz around iPhone and Android, hardly the most popular mobile gizmos.
If it was all about reach, if it was only about what's most popular, we'd all be users of and developers for Nokia phones. Nokia biggest handset numbers in the world. Reflected here when you see Symbian BY FAR leading mobile platform in world.
BlackBerry, Android and iPhone bring up second tier, the rest lag far behind. That’s worldwide. Picture different in the US.
Here, BlackBerry leads way for smartphone subscribers. Not even close.
Numbers important for where we invest time in design/dev. But mobile culture more than numbers. Buzz, momentum, creative satisfaction, developer environment. All of these things influence where we put efforts,
and influence why customers buy new phones.
Want more stats in a handy, digestible stream? Follow Luke Wroblewski (@lukew and lukew.com) and Jason Grigsby (@grigs and cloudfour.com). Both follow the field avidly and frequently boil down the latest market data for tasty consumption.
Most popular smart phone OS in the United States. BlackBerry has 40% of the GLOBAL enterprise market, too. If that’s YOUR market, then turn down the buzz about iPhone and Android, at least in short term.
Heavily text-centric activity. Studies show far more email and texting than other devices. Lower browsing activity. Many BlackBerries ship with JavaScript turned off, and setting to turn it on is buried.
Browsing has been pretty miserable on these devices, though that’s changing.
BlackBerry’s new browser users WebKit, and that’s a big deal. Could change overall BlackBerry behaviors.
Geography counts in mobile culture, too. BlackBerry has 37% of Latin America smartphone market. Most popular phone for young people in Brazil.
Similarly, Nokia and Symbian huge in Europe, though they’re a blip here in US.
Where are your customers? What devices do that population use? It affects not only what platforms you target, but features and mindset you embrace.
BlackBerry’s not yet a great browsing platform (that may chnage), but it is a great text platform. Plan accordingly.
iPhone: incredibly active users.
Some numbers: 40% of all mobile browser traffic, up from 33% in 2009, despite significantly lower marketshare overall.
http://gigaom.com/2010/03/25/iphone-android-dominating-the-mobile-web/
27% of all Yelp searches come from iPhone app, even though accounts for only 4% of users.
http://officialblog.yelp.com/2010/06/yelp-mobile-the-bridge-between-online-search-and-offline-buying.html
Also biggest buyers:
For eBay, for example, 50% of e-commerce comes from mobile. 70% of that comes from iPhone.
Who are they?
iPhone skews a bit wealthier and more educated than Android.
Source: Nielsen.
According to a study by site OKcupid, iPhone users also have more sex than other mobile users.
http://blog.okcupid.com/index.php/dont-be-ugly-by-accident/
Go older, educated, wealthy people!
You can tell a lot about a culture by its ads. Says who companies think their audience is, shapes who buys the product going forward. Of course, it’s just the company’s opinion (or hope) of what they think the culture is, but ads give us a flavor.
Warm, personal nature of Apple ads (shown here). See video at:
http://www.youtube.com/watch?v=bCzzh-nexpg
Apple’s ads emphasize connection beauty, design, personal connection, polish, pleasure, human, fun, even emotional.
When a lot of people got their iPhones, surprised by how personally attached they were to these devices—and not just to the phone but to the apps. Suddenly apps were content, not just tools. Entertainment & social connection, a new way to think about software, at least for the mainstream. Not only were phones accessories but apps, too. What you have on your phone says as much about you as what’s in your bag or on your walls.
iPhone = heavy emotional connection and attachment
Compare that personality and message to this ad for Droid X:
http://www.youtube.com/watch?v=tiaRAcpIJmw
Droid ads more like a sci-fi horror movie.
Cold technology versus warmth of human connection.
Tools versus content.
Android emphasizes technology and features. It does MORE than other phones. iOS emphasizes polish, refinement, friendliness, while Android emphasizes its tools, customization.
Experimentation. Cutting edge also means rough edges. Feature count and flexibility at expense of polish. Android users would welcome improved user experience, I’m sure, but it's not highest priority for this culture.
Also a challenge: Over 100 Android devices shipping or announced. Different screen sizes, form factors, software versions.
Android tends to be slightly younger (source: Nielsen). In part, because phones often cheaper.
(The operating system is after all free for carriers to license).
While it has lots of rough edges, it’s a “good enough” phone. Inexpensive, widely available, not locked to single carrier. Great recipe for spreading far and wide.
Best suited for technically proficient high-end users who don’t mind tinkering to get past hiccups.
Nielsen: Android users customize phones more than others. Lead iPhone in ringtones, wallpaper, picture downloads. Also more popular for straight communication: More text and instant messaging than iPhone.
Fewer app and game downloads than on iPhone; Again, iPhone users see apps as content. iPhone is a content/media device, and success of the app culture there likely related to superior app store.
Windows Mobile used to dominate market, along with Symbian. It’s been pretty moribund in recent years, but Microsoft is trying to breathe new life into it in the next few weeks, as they launch into a spiffy transformation.
Windows Phone 7 will have a whole new look with the classy UI design language they’re calling Metro. I’ve had only a few minutes to play w/actual Windows 7 device, but it’s more than just a makeover.
This is a fairer representation of who Microsoft is after.
Albert Shum headed design team, and he says the team focused on a very specific persona: young socially active couple, geographically mobile, active life, juggling lots of people and media.
Aiming for a very personal experience that helps you make connections among the people and events in your life. Highly customizable, a phone that looks and feels like yours.
A lot of clever ideas and evident thought.
Concerns about some of the interface design decisions,
looking forward to seeing it in action.
We’ll see if the culture maps to what they’re aiming for.
Much will depend on the phone itself,
the look and feel of the hardware.
So how are all these platforms going over?
iPhone has lots of satisfaction, trailed by Android. After that, things go over a cliff. BlackBerry and Windows Mobile: less than half want them to be next phone.
Tempting to try to call a winner. Cultures love rivalry. Nations, sports teams, programming languages. Fans of every camp constantly predict their team will win, trash-talk the others.
Feels like sports rivalry now, too. Pep-rally mentality of Microsoft holding mock funeral for iPhone and BlackBerry. But there’s so much churning innovation
in mobile right now that to say that any one platform is going to win in near future is naive at best.
More important, these are very personal devices. Not like Mac vs Windows. Not about TOOLS, where compatibility is most important. Personal vibe and emotional attachment counts more. Personal nature of these devices means more cultures can thrive.
Also important to remember, before we pick winners: a huge number of people aren’t even playing...
Mentioned before, 82% of Americans have cell phones. But most are dumb phones, so-called feature phones.
Only 35% of U.S. adults have apps on phones. Only 24% actually use them. 11% of cell owners don’t know if phone has apps. (Source: Pew)
35% seems low, right? But two years ago, that number was essentially zero. Pretty amazing uptake in two years.
38% use cell phones to access internet. Compare that to text messages:
72% of US adult cell phone users send & receive text messages
87% of teen cell users text.
Teens text 50 messages a day on average
Adults: 10/day.
Numbers higher for African-Americans and Latinos.
(Source: Pew)
Also, big offline culture to mobile devices. Not as constantly connected as you might think. Between iPod Touch and iPad, 1/3 of iOS devices not on cellular network.
The “appropriate technology” movement started in 60s/70s. When work with developing countries, introduce technologies that fit with resources, customs, belief systems. What can people use and afford?
Favorite example from 1963 never got off the ground: Heineken bottles shaped like bricks, could build with them. Heineken had big markets in Caribbean and Africa, their bottles a big part of waste. No resources to recycle or properly dispose. At same time, lack of housing. Put two and two together, hey, build beer-bottle houses.
Need to bring same ingenuity to mobile cultures. Fit the technology to your community. As we just saw, lots of people not hooked up to mobile web, but everyone’s hooked up to text.
If American Idol taught us anything, it’s that SMS text apps work.
4.1 billion text messages sent per day in the US
• 61% of smartphone owners send or receive texts daily
• 32% of feature phone owners send or receive texts daily
(Source: Pew)
Often the simplest solution is the best. I love the new. I love where mobile tech is headed. But let’s not forget the tried and true. Text works.
Who controls the platform? Who decides what happens on it? Defines character, look, belief systems of platforms Same way real-world government works: defines character, morale, direction of community
Apple’s influence seen in slickness, design, style. Google’s influence in Android: openness, flexiblity, customization.
A government shapes the actions of people in the community. It particularly shapes the incentives for businesses within, and that’s us! Developers who work within. For better or worse, governance shapes our work and prof environment.
iPhone is ruled by a monarchy. Steve Jobs’ personality and taste infuses the whole thing. High polish, features less important, design and style. Upside of monarchy is consistency and quality, very specific point of view, high level of polish. But: Occasional outbursts, tantrums, quirky behavior.
Also, for Apple, motive is to sell devices. Software that makes hardware look great.
Downside is less freedom. It’s Apple’s way or the highway, to the point that it’s called “jailbreaking” to liberate iphone to do what you want. iPhone users by and large give themselves over to Apple, often enthralled by its worldview.
Shackles aren’t just for users but, famously, for developers. Apple calls shots, inconsistently, about what’s approved.
If you want to push at frontier, that means risk. Quality and freedom tend to be at odds. Clay Shirky’s great new book Cognitive Surplus traces this back to Gutenberg press. If anybody can publish, if there’s no curation or gatekeeper, then you get a lot more garbage. You get more gems, too, but vastly more crap.
The App Store may be a walled garden, but it’s a pretty damn good looking garden.
Ostensibly open. Open-source platform, you can adopt it, fork it, add to it as you like. Of course, managed by Google.
Their goal: get people to do more searching, get them to plug their data into Google. First thing you do when you set up an Android phone: create a Google account.
But despite this ostensible openness, it’s not really Google who controls platform, or even the user who is fully in control of their own phone.
The true government is one of regional warlords…
Those warlords are the carriers. Carriers determine what apps you can run, what app store you’ll use in conjunction with hardware makers: what the OS even looks like.
Bloatware, apps you can’t delete, exclusive software lock-ins. Woohoo, it feels like 1998 Windows! It’s an open platform for carriers, less so for developers and customers.
So there’s strong control here, too, but unlike Apple, it’s not about one person’s taste and worldview, but a much more corporate agenda of deals, advertising.
Meanwhile, over at Microsoft, we have a politburo. Microsoft is a political environment, groups jockeying within But all strongly tied to ideology called Windows.
That tie hasn’t served Windows Mobile well in long term, desktop ties held back mobile exploration. We’ll see if Windows Phone 7 does better servicing needs and requests of developers than it did with Windows Mobile.
But as a company, Microsoft’s biggest constituency is… Windows.
Can’t build device-specific apps for ALL platforms.
What about the web? Is the web strong enough to overcome this fragmentation?
After all, the web is supposed to be blind to platform. This is exactly type of problem the web is supposed to solve. But maybe muscle isn’t precisely the right metaphor…
Bigger Q: can the web tame this circus? Bring a common language to this babel of platforms? What’s the esperanto? Where’s Switzerland?
And indeed, mobile web sidesteps the governance issues. Sidesteps fragmentation of platforms. The web runs everywhere.
WebKit: Web designers haven’t experienced this kind of browser ubiquity in a long, long time. It’s a GREAT browser. (EXCEPT for Windows Phone 7, which runs a variation of IE7.)
The point is, you can make great, stunning mobile websites that run well on all browsers. Time to get to know HTML5 and CSS3. It’s ready and mature now on the mobile platform.
And using framework called PhoneGap, you can even bundle those web apps into a native app for Android, iPhone, or BlackBerry.
So great: build web apps, problem solved, right? Not quite. Build once for everyone/everywhere is a pipe dream, even for the mobile web. I’ll explain in a moment.
Our dirty secret: designers secretly love monopoly Lip service to competition and rivalry, freedom of choice.
If there was just one platform, we could all relax. We’d love to build once for all.
Amazing how much you can do with the web
But performance and user experience still make native superior.
More important: After just 2 yrs, alreadye have an entrenched app culture.
Mindset is: To do something, need an app. To use an app, need app store.
Not yet a big culture of web use.
Most us grumble if an app kicks us out to the web. Safari fires up on iPhone, filling you with rage and despair.
So we see this conflict: web apps vs native apps. “Web apps let us build once for everyone! No crummy App Stores!” “No, web apps suck, they’re slow, they don’t feel like real apps!”
This is a distraction, web vs native not big question. It’s an implementation detail. This so-called fight isn’t really that big a deal. You can do well building apps in native code. You can do well building apps with HTML.
But that’s code, not user experience.
It’s an argument about how to present front end, an implementation strategy that puts our needs ahead of those of customers.
Ignores the most important thing: the user. What mindset and resources and expectations do they bring to each specific mobile context and how?
Web or native, can’t provide same experience with build-once as can with device-specific apps. Even within platform (Android phone app ≠ Android tablet app.)
iPhone apps should look like iPhone apps. Android apps should look like Android apps.
Interface conventions differ in ways large and small. (On iPhone, for example, all-important back button is a software button. On Android, it’s built into the phone itself.)
Navigation, look and feel, form factor... all of these really work better when they’re customized to platform. You’re conspicuous if you visit another culture without adopting that culture’s dress.
Web is OKAY as a lowest common denominator, but it’s not ideal. An identical interface across platforms and devices not only unimportant but can actually impede users.
Also means that you shouldn’t just reformat the layout of your desktop website for mobile. Almost certainly need a different website, with different content and features.
Need CONTENT specialized to the specific context. Mobile apps need mobile content. Features, content, navigation need to be adapted non-traditional computing environments.
WITHIN mobile world, as I’ve tried to show, need to adapt to culture, form, priorities, interface of each mobile culture.
But you can’t practically do this for all platforms. Important to think about flagship apps. Choose one or two platforms. Aim for the mobile cultures & populations that match your message and demographic.
Reward those customers with an app that does things a one-size-fits-all website can’t do. Make full and subtle use of sensors, put graphics and transitions to work. Make it fit in completely with their native app experience.
Again, technology you use to build isn’t the important thing. Do it with native code. Or do for it with HTML, CSS, Javascript bundled up in PhoneGap. Whatever. But deliver a great, focused, bespoke native-feeling interface for these flagship apps.
As you consider your mobile app, consider broad mindsets that cut across all mobile cultures.
By and large, people fire up mobile apps in one of three mindsets.
Luke Wroblewski (@lukew, lukew.com) championing mobile-first design strategy. Yes, I love this. Idea is that by designing your mobile product before designing your website, you start from the constraints of mobile: Not just screen size, but time and attention. Gives you uncommon focus on what you want to provide, cut out the crap you find in desktop web and desktop apps.
So that focus is important. But I don’t believe the beginning of the process starts with mobile design or even any UI design.
So you’re going to build front ends for multiple platforms and devices. For iPhone, for iPad, for web, for desktop apps, for Android, for SMS.
Step back, ask yourself what’s, the range of service you want to provide globally to ALL these computing cultures?
Floating above all these cultures, tying them together, is you, your company, your goals, your service. And that’s embodied digitally by your API. The Big Boy.
THIS is the real esperanto.
The big boy in the room is thinking about your interfaces as a spectrum of apps that plug into a single wellspring of service.
Who are you? Who are your customers? What do you provide for them?
Build a common back end that can serve all of these interfaces, let you turn and pivot to each device and platform culture. Not mobile first, API first.
Touches on an important cultural shift for all of us. We access the same content across multiple devices.
Phones, PCs, tablets, X-boxes, tv boxes. Watch Netflix on tv, shift to phone, shift to iPad. Same with Kindle syncing. Different app interfaces, same content. Need a back end that can talk to all these devices.
Even modest apps need to start talking to the cloud.
We’re all cloud developers.
Again: API first.
Just about every app should be a web client.
Jason Grigsby (@grigs, cloudfour.com): “It’s not mobile strategy, it’s just THE strategy”
All these cultures, all these personalities, this is a hassle, but also what makes world interesting place.
Embrace this variation, design for this nuance, design for mobile culture.
As designers we know: it’s not technology that makes a great experience. It’s empathy and an expansive world view. Greet these different cultures with open arms.
Overall strategy considers different demographics. Should do the same in the mobile context. Culture matters.